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  1. #41
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by FrankReynolds View Post
    I agree, this is a nice spell, but totally unnecessary. They need to add spells that get Red Mages "enfeebling master" role back before they add things like this.

    FFXI needs some big dot spells, and some enfeebles need to be fixed / added.
    as far as SE is concerned SCH is the DoT experts, they're also fixing Enfeebles for RDM. This is merely an addition that has no real effect on the Dev's time it's not going to be some crazy amount of time to make a spell that grants a double attack trait temporarily.

    The previous poster has no real concept of RDM, it sees RDM as simply a buffer so it's not too wise to agree with them. At least your reply was on what something RDM actually should do Enfeebling.

    As it was said before it was a mistake on the translation side. RDM is a master of Enfeebling and Self Buffs.
    (2)
    Last edited by Daniel_Hatcher; 08-31-2011 at 04:31 AM.

  2. #42
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    @Hyrist, buffing a role that serves no purpose and will not improve the job in real situations is a complete waste of time. Sure it's a fun soloing and screwing around tool, but the job is HURTING badly when it comes to group oriented content, the main focus should be group oriented hard content before a screw around tool for soloing. You can already melee everything that isn't hard content. No one is stopping you from going and meleeing ep mobs, there's almost nothing to be had from them either, so why buff something that won't benefit the job in real situations?

    Waste of dev time.
    (3)

  3. #43
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Shiyo View Post

    Waste of dev time.
    That was the main thing I was agreeing with. They seem really busy. There are more important things.
    (2)

  4. #44
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    It probably took like 30 seconds to "develop" this spell.
    (3)

  5. #45
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Shiyo View Post
    @Hyrist, buffing a role that serves no purpose and will not improve the job in real situations is a complete waste of time. Sure it's a fun soloing and screwing around tool, but the job is HURTING badly when it comes to group oriented content, the main focus should be group oriented hard content before a screw around tool for soloing. Aka, waste of dev time.
    I disagree.

    In content in which our 'buffing' skills are of a primary use, monster difficulty is reletively LOW.

    It's our enfeeblement department that is suffering the worst, as there is no current Debuff in RDM's library to effect TP moves, but simply calculating 'normal attacks' to work as special moves bypasses a great deal of our own debuff library.

    Where as, the simple, and most available solution to a RDM's buff problem is to allow us to bestow our entire grouping of single target buffs onto one or more of our allies.

    Suddenly, Temper becomes a great buff to have, because in party play, we can JA it and several other buffs over to our allies.

    It's THAT easy to fix and it addresses your 'omg this is a worthless buff' mentality as well. I fully expect something along the lines of an ability like that to be in the new line of merits, as there is currently no job that fills the "Single Target buffer" niche aside from Brd's pianissimo. (Which is getting an adjustment, wewt.)

    What we absolutely do not need, is more buffs to cycle. Even many backline enthusiastic RDMs are very, VERY tired of the buff cycle mentality, and breathed a sigh of relief when we got AF3+2. We don't need more buffs like that to put us back in that situation, party invite rate or no, it's just bad job design.

    However, I don't see them giving us AoE or 'Sphere' spells as they are calling it. So my idea above makes sense to me as a compromise, and the logical course of action at this rate.
    (4)

  6. #46
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    You are aware you're never going to be in melee range of any voidwatch NM, correct? Or any actually challenging NM in the game? Unless sphere effects are an aura with 40+ yard range, they're useless and extremely boring. Could just make a RDM mule at that point, click sphere aura, go afk.
    (1)

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Supersun View Post
    It probably took like 30 seconds to "develop" this spell.
    This is false and generally misleading. Please don't make such outlandish claims.
    (1)

  8. #48
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    This spell is just dissapointing, the focus now for RDM is to be a buffer/debuffer class, and then they give it a spell like this.... One in which it only affects the individual, and can not be accessioned nor given out to any other party member. If you want to play a true hybrid class, play BLU, even the deciription decribes it as a hybrid job. SE needs to stop trying to appease people in this class and make it what its supposed to be, or else it still will be garbage and rarely ever used. I'm sorry, but I'll pick a BLU over a RDM in DD any day of the week, and I would take a SCH over a RDM in terms of buffing any day as well.

    They need to fix this where I want a RDM to buff and debuff, not just roll my eyes and laugh. As it stands, the only RDMs that will use Temper, are ones that solo. No party nor anything will want a RDM to DD, even if they have this increase of double attack, I mean hell did a Joytoy get people into the frontline in parties? Hell no, do you think a spell that increases it will do it now?.... Not even the same sport of likely. I agree with Shiyo, the focus needs to be buffs and debuffs, or else the class will not be taken seriously, and will be mediocre. The debuffs available are nice, but not really amazing especially on Abyssea NMs that have just nasty resists on certain debuffs. And SCH just has better buffs (if fully merrited) then a RDM, no contest, and thats how it shouldn't be.

    I can promise you right now, the only RDM that is going to use this spell, is a solo RDM playing with content that is not voidwatch nor abyssea. I'm pretty sure any RDM that uses this spell and runs up to the front thinking this gives them any right in a frontline position, will see a kick from party and a swift breaking of his/her shell. This spell had potential to be a desirable buff and give way to the ability of RDMs able to buff the hell out of players and make them monsters, yet now. That it only affects them, worthless.

    /slowclap

    waita go SE
    (4)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  9. #49
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by cidbahamut View Post
    This is false and generally misleading. Please don't make such outlandish claims.
    Truth be told if the game was coded clearly it wouldn't take much more than an hour.

    As for the post below me, or above depending on your forum format. BLU is another job that's melee capability is not all that... Basically I guess it's all three of the sword wielders.
    (1)

  10. #50
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by cidbahamut View Post
    This is false and generally misleading. Please don't make such outlandish claims.
    Not really. I mean 30 seconds might be an exaggeration, but the "design" of the spell is what took all the time.

    The "development" of the spell was was just throwing together pre-existing concepts onto one spell
    (1)

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