DEEEEVS!!!
The lv cap increase is close, give us more info!!! RIGHT NOW!!! *throws a slipper at the team*
DEEEEVS!!!
The lv cap increase is close, give us more info!!! RIGHT NOW!!! *throws a slipper at the team*
After scholars cried for months just like they are now that they are underpowered? editing some of this out, I wrote in anger at her reply. Suffice to say, Elexia's quote is why scholars have been a very hated job by a lot of other mages. So many of them seem to want only to bury other mages instead of co-existing in a balance.
Last edited by Siiri; 08-02-2011 at 03:12 AM.
Occult Acumen should have been "Spell casting does not interrupt melee attacks", with gear enhancing it and further traits offering the TP bonus, or make it something like "Occult Acumen: 25% attack speed while casting elemental magic" all the way up to IV which would give you normal attack speed while casting, with gear enhancing it increasing your attack speed while casting elemental magic, giving a reason to cast if not for the nuking damage alone. However I'm guessing FFXI game mechanics don't allow for something like that.Also Occult Acumen should have been a straight 20 tp/spell, not this 2 tp garbage they saddled DRKS with.
As it is, Dark Knight is probably never going to be a melee/mage hybrid like it's meant to be, they'd be better off making it a pet job at this stage. Take Dragoon as an example, assuming its wyvern isn't dying or dead (herp), they can toss out 100~400 damage elemental breaths every weapon skill and every one minute. Free of charge and with little to no effect on regular melee routine. That a much better system of dealing magic damage that what Dark Knight has currently, which is both lengthy in cast time and completely unsustainable due to its MP pool.
Though rather than making Dark Knight a pet job, it would probably be a lot more sensible to just give it a Seigan/Third Eye and Hasso style stance. The Hasso would enhance either regular melee attacks or a significant boost to dark magic spells and the Third Eye would effectively be Chainspell for a single elemental magic spell. Seigan enhancing that to make spells cost HP instead of MP and allow Third Eye to last multiple nukes. I'd be incline to make Hasso enhance dark magic, since it would provide a boost to Drain which would in tern benefit Seigan since that effectively converts your HP into MP. That would remove the lengthy cast time for casting nukes on Dark Knight while providing the benefit of added damage while also providing a bigger MP pool with which to cast from. There'd still be the issue of magic damage, but as it is it would be extra damage regardless so I doubt that would need addressing.
That's what happens when you give a job 90% of two different jobs abilities, then bump those jobs up to 150%
SCH was a great job, until WHM became God mode (which they've been needing for a while, I'll admit) and BLM became the crowned prince of Yellow Proc. SCH is -still- a good job, but as I said before, why take a pistol when you can take a cannon? Why take a medical intern when you can take an award winning doctor? SCH's far from a "gimp RDM" -- They are too unrelated to even be comparable to one another and the shallow association "because they both can cast White and Black Magic, derp!" is beneath you. The jobs are completely different.
All of that aside, SCH is unpopular now because most career SCHs were BLMs or WHMs before the jobs release and gravitated to SCH because they finally had a mage job that could get consistent invites -- now they've moved back to their original jobs because both of them are distinctly more powerful and useful in Abyssea -- also known as the only thing anyone does in FFXI anymore.
Don't even pretend like it wouldn't be the exact same scenario for RDM if it didn't have its own unique options and uses -- a luxury SCH doesn't really have.
How is that any different from -anyone- else in the forum?
Every thread I see is full of people clamoring to make their job the end-all, be-all of the game -- and that's exactly why no one ever gets what they want.
No one has any respect for balance or continuity -- the moment you talk about balance to BLMs they berate you for wanting SCH to be the greatest job ever even if all you want is for the job to have -something- useful to offer. You talk about balance to WHMs and they carry on about how they spent so much time underpowered -- which wasn't fair, but honestly, powering up a job by underpowering other jobs isn't the way to fix it.
Melees do the same exactly thing -- everyone here is carrying on about how they want their job to be god mode. The stupid thing is that everyone justifies this by saying everyone else wants to be God mode too, and then acting surprised and outraged when none of us get anything of any quality or use because the feedback channels are clogged with nonsense...
Last edited by Horadrim; 08-02-2011 at 03:37 AM.
Wow frost your ignorance is unbelievable. DRK's magic focus is like you said at first, dark magic, the update is for what? Elemental magic, which is a side effect of having arcane ties, DRK was never meant to have nukes above t2 and our mp pool can't support the thought of casting these t3's enough to make a magical buff worthwhile. Now if they were to offer us anything in the dark magic dept then you'd have a point but they didn't. Also DRK was always intended to be super hard hitting dd with no natural def, IE its a mirror of pld the Ultimate shield, thus DRK is the ultimate blade. War was intended to be the melee jack of all trades, but then SE decided to move forward with buffing its damage and just never stopped. DRKs lack of casting isn't the playerbases fault, its SE's. Our "nukes" deal way too low damage for the mp consumption, and our dark magic spells are ineffective (non stackable) with cruor buffs (not to mention the horribly fast decay). If SE would fix our dark magic spells as we have suggested time after time after time, then we would use them more. As I had the same argument with Leonlionheart, I'll inform you that I personally don't like war and there are others that dislike the job as well, so why should we have to go to a job we don't like when we like DRK? Point being that SE keeps mentioning balance and opened these forums for us to tell them our thoughts and discuss ways of improving the jobs to them, and you say why are all these people complaining when they should just play another job or hope SE does something to fix it. Well you can sit there and hope, I'm gonna give SE a piece of my mind and encourage others to do the same, and if you don't like it you can exit the conversation at any time.
Scholar - Part 3!
Here is yet another follow-up to all of your feedback related to scholar.![]()
(Judging from the last rep post, it seems I angered Bayohne. Thankfully he is not here to punish me. Tomorrow is another day though... ><)
Magic
In regards to support capability, we’re thinking more in the direction of adjustments that will differ from white mage.Make it possible to use Cure V.
Instead of just simply adding a high-tier Cure, we’re looking into making it so scholars can raise their performance further by enhancing the effects of stratagem use and regen-type magic. However, this doesn’t mean that we won’t be adding a high-tier Cure later down the line.
While this isn’t impossible, we would need to change the magic rules and it would take some time to do so. Additionally, we would need to consider the fact that other jobs would then be able to do this as well and adjustments would be necessary.Make it so Reraise can be cast on other party members via AoE spell casting.
We would like to look into adding an effect to storm spells so that the magic critical rate will increase for the respective element when you are under their effects.Add a spell that enhances the rate of magic criticals.
We are planning to add a higher tier Gravity as a spell to reduce an enemy’s evasion. We will also be looking into spells that give the effect of subtle blow.Add spells that decrease an enemy’s evasion and TP gain.
Though careful adjustments are necessary in regards to balance, we would like to look into this.Add spells that increase WS damage.
Balance wise, there is a chance this is possible if it only covers a single enhancement effect. It would probably have a weak effect against special abilities that remove multiple enhancement effects at once. In the case that this were made into an ability, when considering the stats, the recast timer would probably be quite long.Similar to “Decoy” from FFXII, add a buff that turns you into a decoy and eliminates the effect when an enemy casts Dispel on you.
For sphere effects, there would be no way of handling the opposite enfeebling effects, such as Slow versus Haste effects. This makes it an extremely powerful spell, so from a balance perspective it will not be easy to do.Add sphere-type spells.
Add a spell that makes it so a player’s pet can intimidate a monster.
This is something that seems like it would be better suited to explore with pet jobs than scholar.
You all have been posting a ton of ideas about this!Add powerful spells and abilities that can only be used by scholar.
We are currently looking over all of them and considering each and every one. Please give us a bit of time so we can work on some plans.
Devin "Camate" Casadey - Community Team
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