
Originally Posted by
Hyrist
I'm going to sit and thow this back at you. Because this is the topic for discussion since the beginning, and instead of contributing your idea as to what would, you've been trying to knock down everyone elses.
So, honestly, think on it a while please, and think of a way you beleive would boost the party enough to make it worth while, and express the situatons you beleive this ability you create would be useful for.
I've posted several. I still beleive the Hesitation status effect idea I had earlier was a good way to address TP moves and RDM in the front lines at the same time. But, like our other debuffs, it won't be all that critical for faster paced fights that we're often allowed to melee in, even though it extents the possbility of the fights we would be allowed in, by giving RDM a utility that wasn't just straight damage.
That was taking the enfeeble approach, however. There might be an enhancing aproach (or a hybrid of both.) that could work. But for those who are disagreeing, or are worried about the risks of damage to our mage side, what we would like is the differing viewpoint being used to fuel ideas that would assist the martial aspects without damaging the backline role capibility. What is it, you think would work and for what?