I like where you go with this for some of it, but I think we should really sit and decide if we want to go buffing or debuffing with this.How about a Slew of Job Traits/Spells that enhance their Close-Range aspect?
Buffing steps on Aura which I'm not sure we'll get, but, if they support the idea of an Aura Spell JA, I suppose this can work to, in which case, buffing Enspells are a go.
Examples of a full Enspell Buffset:
Fire - Attack or Double Attack
Water - Magic Resistance or MDB
Thunder - Accuracy or Critical Hit Rate/Damage
Stone - Defense or Physical Damage Taken %
Aero - Evasion or Subtle Blow
Blizzard - Magical Accuracy or Magic Attack Bonus
For the Debuff Route
Fire - Magic Defense Down or Magic Accuracy Down
Water Attack Down or Physical Damage Down (%)
Thunder - Magic Resistance Down/Magical Damage Received +%
Stone - Accuracy Down or Enemy Critical Rate down
Aero - Defense Down, Physical Damage received +%
Blizzard - Evasion down, Critical Hit rate received +%
There's some of my ideas as status effects that would be good as a debuff or buff for enspells, but I think we really should just stick to one line or the other.
I don't think we should receive any further melee traits as far as melee goes, aside from scaling adjustments on the amount of accuracy we receive with Composure. (perhaps maybe +20-25 by level 99) This is mainly keeping in mind what we could do with our en-spells.
Another route about this is listed on the mage section. The "Aura" spell JA I mentioned there earlier could be paired with more melee buffs that could benefit us as well. That might lower the threshold of what sort of performance threshold we might additionally need to get utility wise for to justify expanding our Melee capable areas and solidifying the ones we can melee at more.

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