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  1. #1
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    Quote Originally Posted by CapriciousOne View Post
    I personally dont feel there is a need to measure anything since it really is relative to the person being asked. Even if for specific situation where one style may be better than the other, that still doesnt mean you totally abandon the other style. I mean if you have 2 ways to damage a mob why only use one over the other when you can use both and still do more damage over time than any one method could alone?
    Because one is more effective while the other ends up being detrimental to the success of the task at hand.

    You can believe in the heart of the cards all you like, but that won't change the fact that you don't use scissors to beat rock.
    (0)

  2. #2
    Player Duelle's Avatar
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    Mar 2011
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    Windurst
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    658
    Quote Originally Posted by Rayik View Post
    If you enjoy being a mage-only RDM, then continue enjoying that. Nobody is taking it away from you. If you enjoy swinging your sword, enjoy that too. Trying to make one side out better than the other, or saying someone is wrong for playing how they enjoy, is just ignorant trolling.
    I agree with you. Most of us want to keep some semblance of the caster gameplay intact. I think I've been the only one willing to say "ok we can take from X and replace with Y to create the melee/front line focus". Other than that, the others have been staunch about not changing one but simply adding to the other.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  3. #3
    Player Rayik's Avatar
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    Apr 2011
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    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Duelle View Post
    I agree with you. Most of us want to keep some semblance of the caster gameplay intact. I think I've been the only one willing to say "ok we can take from X and replace with Y to create the melee/front line focus". Other than that, the others have been staunch about not changing one but simply adding to the other.
    I'm one of those others that doesn't want to see anything taken away from our magic, since all the other mages in the game cast rings around us already. Our magic is the one thing we can do well and even then we're getting dirt kicked in our faces by other jobs getting our former EX enfeebles, AoE versions of our buffs, and NM's being immune to our enfeebles. At this point doing anything negative to our magic would be devastating.
    (0)

  4. #4
    Player CapriciousOne's Avatar
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    Aug 2011
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    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Duelle View Post
    I agree with you. Most of us want to keep some semblance of the caster gameplay intact. I think I've been the only one willing to say "ok we can take from X and replace with Y to create the melee/front line focus". Other than that, the others have been staunch about not changing one but simply adding to the other.
    Well for me at least, I'm not trying to take anything away from magic but rather ADD more to melee. I would never suggest to a developer: "Hey add this and get rid of that" just because I dont find something useful and I dont use it. Just because I think something is crap doesnt give me the right to ruin it for somebody else that thinks its great, even if the numbers may not support it. So far from what I've seen, I dont think anybody is trying to weaken or remove what already exists for magic to improve melee or vice versa. then again there is over a 1000 posts and i'm not reading them all to say otherwise.
    (0)

  5. #5
    Player Rosina's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    762
    just read the front page.

    I melee'ed rdm, and it is not all that hard to do. First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack. Second red mage is a light damage class much like thief. RDM do not need to dish out huge damage, they do more for the part then just dmg. And people lost the umderstanding of basic rpg things. Personally speaking, I had no issues with my buffing, debuffing, refreshing while melee. Just gotta keep up with a routine. As for the resists, well honestly even with the best gear resist can happen. I people forgot what it meant to play a video game, no one has any right to change how a person plays. As long as you work as a team (no matter the playstyle) you can get stuff done. teamwork is not forcing people a certain way it is using your strangths to over come others weaknesses. Rdm is about being versitile. not a backline batterery.
    (2)

  6. #6
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    Aug 2011
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    Quote Originally Posted by Rosina View Post
    First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack.
    Actions and the associated animations are often less than synchronized, so while does seem this way from simply eyeballing, such is not the case.

    Edit: Not even sure why I posted this, since everybody knows this. I have strange compulsions.
    (2)
    Last edited by SpankWustler; 08-25-2011 at 01:01 AM.

  7. #7
    Player BorkBorkBork's Avatar
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    Apr 2011
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    69
    Quote Originally Posted by Rosina View Post
    just read the front page.

    I melee'ed rdm, and it is not all that hard to do. First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack. Second red mage is a light damage class much like thief. RDM do not need to dish out huge damage, they do more for the part then just dmg. And people lost the umderstanding of basic rpg things. Personally speaking, I had no issues with my buffing, debuffing, refreshing while melee. Just gotta keep up with a routine. As for the resists, well honestly even with the best gear resist can happen. I people forgot what it meant to play a video game, no one has any right to change how a person plays. As long as you work as a team (no matter the playstyle) you can get stuff done. teamwork is not forcing people a certain way it is using your strangths to over come others weaknesses. Rdm is about being versitile. not a backline batterery.
    Any thought to needlessly adding tp for not much gain besides saying that your meleeing? Theres a time and place for everything but unfortunately as it is rdm is not anywhere close to being a light DD unless you have a emph. Even then most likely you have a job thats "currently" more helpful. There was a time and place for rdm melee mainly as a tank and maybe there will be again but people need to step back and realize what rdm currently is and accept it until SE finishes balancing the jobs.
    (2)

  8. #8
    Player Daniel_Hatcher's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by BorkBorkBork View Post
    Any thought to needlessly adding tp for not much gain besides saying that your meleeing? Theres a time and place for everything but unfortunately as it is rdm is not anywhere close to being a light DD unless you have a emph. Even then most likely you have a job thats "currently" more helpful. There was a time and place for rdm melee mainly as a tank and maybe there will be again but people need to step back and realize what rdm currently is and accept it until SE finishes balancing the jobs.
    At the moment it isn't anything.
    (4)

  9. #9
    Player CapriciousOne's Avatar
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    Aug 2011
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    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by BorkBorkBork View Post
    Any thought to needlessly adding tp for not much gain besides saying that your meleeing? Theres a time and place for everything but unfortunately as it is rdm is not anywhere close to being a light DD unless you have a emph. Even then most likely you have a job thats "currently" more helpful. There was a time and place for rdm melee mainly as a tank and maybe there will be again but people need to step back and realize what rdm currently is and accept it until SE finishes balancing the jobs.
    The average DMG of a sword is roughly half of 2-handed weapon of same level but attacks almost 2x as much. If one dual wields swords with some accuracy and DEX gear then the damage output of RDM melee can be almost comparable to a DD 2 handed weapon of the same level assuming both swords are the same exact weapon, not even counting adding Enspell I enhancement which affects both main and offhand. Weaponskill however is where this battle is unfortunately is lost and 2 handed weapons may out shine dual wielding. If u examine the delays between single and two-handed weapons there is almost an exact 2 to 1 delay ratio on average so I have no idea why people keep debating this as over time it all balances out to be almost the same damage. Only real difference is it takes more than one swing to do it.

    Overall if you have a weapon you should be swinging it instead of using for display only purposes. Melee is in some ways another form of damage over time. I mean if a mob has like 50k hp and u only have 1 person dealing 50dmg it will take u 1000 attack rounds, 2 ppl 500, 3ppl 330 and so on and so on. You deal more damage in shorter amount of time killing the mob faster overall and anybody that isnt meleeing is prolonging that battle.

    Also if I remember reading correctly on ffxiclopedia.org or some other site doesnt magic give the mob MORE TP than meleeing does? The only exception to this I think is with 2handed weapons where they give off more tp than single handed weapons and magic on a per action basis. Even still if your supposed to be some DD on the front line and worrying about feeding tp than you need to be mage so you dont get any scars on that wimpy little face of yours, LOL Seriously a DD complaining about getting hit by a TP move is hilarious to me.
    (0)
    Last edited by CapriciousOne; 08-31-2011 at 06:10 AM.

  10. #10
    Player Doombringer's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Rosina View Post
    First off your auto attack is still active when you cast. And at times your casting anime is over ridden with an attack.
    that's sort of a glitch. in that the spell "happens" faster than it takes to actually animate. so you can swing during a lengthy animation because, as far as the game is concerned, you're done casting.

    you can also see this with multihits, all the hits HAPPEN at once, but it takes time to animate them all. so for example, duel wielding in aby with apoc atma.. you get a lucky 6hit proc as you hit a spell macro. all 6 of those hits landed at once, right before you started casting.. but the game may still animate those 6 swings in sequence anyway, wich can make it look like you were swinging away mid-spell. (another fun example, the first time i fought charybdis... he kept swinging after i was dead. for like a solid second)

    but while the spell is charging, the delay ticker stops.


    i mean i WISH it kept ticking away while we were casting, i've actually suggested that as a job trait for rdm.. but that's not how it is now.
    (2)
    Last edited by Doombringer; 08-25-2011 at 08:42 AM.

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