Seconded.
Refusing to nerf oversights does not a powerful class make. Inflated value through refresh does not a powerful class make. We've already gone over this, yet you don't seem to get it.Everyone else in the overall community, forum posters or not, recognize that RDM enjoyed its status an exceptionally powerful mage over the years - so powerful that even SE hesitated to tweak it much as the level cap rose past 75 (and even nerfed Saboteur).
You mean the games where a melee model involved basically hitting Attack whenever your turn came up? And somehow that didn't make a good transition into the MMO context? Color me surprised (/sarcasm). I've also gone over this, but let me state it again: certain concepts and parts of design do not translate well in MMO terms. In the case of RDM, you have a sword&magic hybrid whose melee model in past FFs was basically...hitting Attack when their turn came up. In those cases you have to give the melee aspect some depth. Hence this thread.I wonder if all the "PRo-RDM Melee" People know that FFXI RDM is the exact potency of Melee as all other FF RDMs?
That being, terrible,
Presenting points that have already been argued against and debunked earlier in this thread do not make you any more correct that previously. Presenting things in an arrogant manner as if the melee camp were a bunch of ignorant peasants is both insulting and trolling. Now stop it and get out of our thread.