
Originally Posted by
Arcon
I think it's rather simple.. you're arguing that this JA would promote versatility, but that's only half the truth. On a larger scale, comparing different jobs, it reduces versatility and just promotes redundancy. If you really wanna play with other WSs, you should just level those jobs.
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However, I don't think it's a bad thing we don't have it. Why is a WAR supposed to have everything good? Your argument sounds like "We are so versatile with all our skills, it makes only sense to make us even more versatile!" and disregarding the purposes and qualities of other jobs.
Maybe you'd feel different about it if you actually levelled other jobs, saw what they had to offer. No job is supposed to excel at everything, much less WAR, giving its original "jack of all trades, master of none" status (or as it is in this case, master of one).
Also, 360 degrees make a full turn.
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Edit: Other WSs would also be worse than Steel Cyclone and King's Justice. WAR already has very useful and hard WSs for every occasion, Raging Rush for general damage, King's Justice for Mighty Strikes, Steel Cyclone for Warrior's Charge/Mighty Strikes for spike damage and possibly to close Darkness, even debuffing WS like Full Break, all on one weapon. Add a secondary weapon, at which they also excel, and you get a stunning WS with Smash Axe and another high damage WS with Rampage. They even get a devastating AoE elemental WS with Cataclysm, they have lower staff skill, but with their high accuracy and Retaliation, TP generation is not an issue, and skill doesn't matter for the WS itself. So I really don't see anything WAR could complain about, other than not having everything, which is a groundless complaint.
Edit 2:
Other than Ukko's Fury and Steel Cyclone? On a different weapon than GA? Show me.