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  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    I think it's rather simple.. you're arguing that this JA would promote versatility, but that's only half the truth. On a larger scale, comparing different jobs, it reduces versatility and just promotes redundancy. If you really wanna play with other WSs, you should just level those jobs. That is what they are for, to experience different things. This doesn't just include JAs and Spells, but WSs too. Before Abyssea, and still for some certain occasions, I like to use a polearm. Meriting on birds was fun with it, Penta Thrusting them for ~30% of their HP. However, seeing DRGs Drakesbaning them made me want to use that too, because it was a great WS, and if we had it, I might still use it in Abyssea sometimes.

    However, I don't think it's a bad thing we don't have it. Why is a WAR supposed to have everything good? Your argument sounds like "We are so versatile with all our skills, it makes only sense to make us even more versatile!" and disregarding the purposes and qualities of other jobs.

    Maybe you'd feel different about it if you actually levelled other jobs, saw what they had to offer. No job is supposed to excel at everything, much less WAR, giving its original "jack of all trades, master of none" status (or as it is in this case, master of one).

    Also, 360 degrees make a full turn.

    Edit: Other WSs would also be worse than Steel Cyclone and King's Justice. WAR already has very useful and hard WSs for every occasion, Raging Rush for general damage, King's Justice for Mighty Strikes, Steel Cyclone for Warrior's Charge/Mighty Strikes for spike damage and possibly to close Darkness, even debuffing WS like Full Break, all on one weapon. Add a secondary weapon, at which they also excel, and you get a stunning WS with Smash Axe and another high damage WS with Rampage. They even get a devastating AoE elemental WS with Cataclysm, they have lower staff skill, but with their high accuracy and Retaliation, TP generation is not an issue, and skill doesn't matter for the WS itself. So I really don't see anything WAR could complain about, other than not having everything, which is a groundless complaint.

    Edit 2:
    Quote Originally Posted by kingfury View Post
    There's a whole host of ws that can clear 10k dmg easily so long as you set your Atmas correctly [..]
    Other than Ukko's Fury and Steel Cyclone? On a different weapon than GA? Show me.
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    Last edited by Arcon; 03-11-2011 at 06:02 PM.

  2. #2
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Arcon View Post
    I think it's rather simple.. you're arguing that this JA would promote versatility, but that's only half the truth. On a larger scale, comparing different jobs, it reduces versatility and just promotes redundancy. If you really wanna play with other WSs, you should just level those jobs.
    -----
    However, I don't think it's a bad thing we don't have it. Why is a WAR supposed to have everything good? Your argument sounds like "We are so versatile with all our skills, it makes only sense to make us even more versatile!" and disregarding the purposes and qualities of other jobs.

    Maybe you'd feel different about it if you actually levelled other jobs, saw what they had to offer. No job is supposed to excel at everything, much less WAR, giving its original "jack of all trades, master of none" status (or as it is in this case, master of one).
    Also, 360 degrees make a full turn.
    -----
    Edit: Other WSs would also be worse than Steel Cyclone and King's Justice. WAR already has very useful and hard WSs for every occasion, Raging Rush for general damage, King's Justice for Mighty Strikes, Steel Cyclone for Warrior's Charge/Mighty Strikes for spike damage and possibly to close Darkness, even debuffing WS like Full Break, all on one weapon. Add a secondary weapon, at which they also excel, and you get a stunning WS with Smash Axe and another high damage WS with Rampage. They even get a devastating AoE elemental WS with Cataclysm, they have lower staff skill, but with their high accuracy and Retaliation, TP generation is not an issue, and skill doesn't matter for the WS itself. So I really don't see anything WAR could complain about, other than not having everything, which is a groundless complaint.
    Edit 2:
    Other than Ukko's Fury and Steel Cyclone? On a different weapon than GA? Show me.
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    At this point I'm kinda just doing circles and explaining the same thing over and over /stagger lol. Point WAR can do 11/15 sword ws's that a PLD can do currently. That's a lot of the same ws's, considering I'm including Relic, Mythic, and Emp. ws in that tally (non of which my proposed JA would unlock), which if taken out of the tally would make it more like 11/12. Does this take away from what a PLD is? The simple answer is no. It would be the same for any other job if a WAR had 3/4 ws based on the weapon they were using. Why? Simple, a PLD can do things a WAR can't via their JAs, and thus makes them absolutely unique. The same is with every job in FFXI. I'm not asking for JAs here with my proposal, only to access a few more ws's than we already have access to. No more no less. I've already said that I respect what other jobs bring, and wouldn't want to disrupt over all game play diversity in the slightest.
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    I'm not asking for WAR to excel at "everything" lol only what SE designed them to excel at, weapon usage.
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    lol Go try Sanguine blade out a bit with the right Atmas and Gear for starters (you'll need both, so don't try to do this with standard ws gear since it's not a standard melee ws... I'm sad that I actually felt the need to edit and add this very note in... but based on what I've been hearing throughout this thread, I really feel it needed to be said ><). In terms of Abyssea dmg, the possibilities are too many to list, seriously. My point is NO ONE EVER TEST these other weapons lol. They're not just "non Main Job" weapons once you take the time and really see what they can do. I would bet money SE is just as baffled at the lack of non GA and Axe weapon usage from most WARs as I am.
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    Last edited by kingfury; 03-11-2011 at 06:55 PM.