If this nerf is really bad, it could actually mean that people end up going back and doing more abyssea, to build a different weapon.
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*More dynamis in Mnk's case
Unfortunately no matter what we say nor what we do (aside from mass quiting) The Devs and Tanaka will not listen to the player base and continue to do what ever they please.
I got money that says Upheaval and Shijin Spiral get nerfed again so that they're still weaker than the newly weakened Ukko's and VSmite.
This is making many players angry. First the fact that war only has melee dmg going for it. And that war's got hardly anything good from the 99 update, where other jobs got many nice pieces of new gear, and abilities. To nerf our dmg is like a knife in the back. I'am not the only one that feels this way, please read this thread. http://www.ffxiah.com/forum/topic/27...ts-warrior/14/
I never post on forums and generally keep to myself when it comes to this game and "lolz," but I just wanted to add my two cents to this nerf business.
This is just another instance of a total disrespect to their entire player base. I know I am not saying anything new here at this point, but the laziness of this development team astounds me to no end. "We need balance, time to ratchet back damage." Really? Thats the best you can all come up with? You should be ashamed of yourselves. If you felt WAR and MNK did too much damage then why not add CONTENT to make it useful?! OR, maybe raise the stats on other jobs to put them on a similar level? I'd really like to hear the rationale over this one.
I don't understand why people whine and complain about a WS being overpowered--is having a party member with a ridiculously powerful WS HURTING you in any way shape or form? There is no legitimate PvP in this game, so whats the source of your complaint? Let me tell you what you're crusading against. So, you're a THF working on a Twashtar? I bet you REALLY hate the fact that the Ukon WAR that's helping you is killing Glavoid to get YOUR drops too quickly. That would grind my gears, too. You wanna do big damage too? Ok, pass on the Twashtar and get an Ukon. Logical. The challenge is out of this game, and its not because WAR and MNK do too much damage.
I personally want to thank you, Square-Enix, for robbing me of my time and hard earned money. You've successfully made my past 8 months or so in this game a complete and utter waste. You are 100% out of touch with your player base, and you are KIDDING yourselves if you think you have the slightest idea of what we want.
The issue is when voidwatch fights become dominated by Wars, which is what has happened. I remember asking a former ls leader about fighting Qilin, and was told just bring 2 Ukko Wars and you can do anything in game. Seriously people just want an instant win button on War and Ukko being horribly broke to the expense of not allowing other jobs to participate in content? I realize SE is horrible at balance and now they just buffing up SAM, but any true attempt at Tanaka balance has to include nerfing Ukko. How can people not see this? Do people think having a horribly over powered weapon skill makes them a more skilled player? It just means the joke of a balance swung your way for a bit. This game is awful at any true balance though.
Disagree.
People do NOT want an instant win button. They win by playing the hand they're dealt. Go fight Akvan and have it cast instant death on your entire party multiple times. That's not challenging, thats artificial difficulty. I recall plenty of early attempts to handle voidwatch with the old school party set ups of PLDs, Stun Orders, and the like. Compound that with the fact you were stacking your parties with PUPs and DRGs for procs and you have yourself a pretty rotten situation. Problem was that it seemed like every mob could kill you whenever it wanted. You had to proc, but you had to stay alive too.
So whats the resolution (the resolution ws was seen doing 10k, nerfy nerfy)? "Well we've tried what we THOUGHT makes sense....let's see if more DD works." And it did. Why did it work? Cause that's how SE built the system. Players did what the game dictated they had to do. I don't think anyone was originally looking for an instant win, but when a body drop is like .1% as it is, I'd be pretty irked if someone built a party with a set up for fail.
lol you're fucking stupid.
To wit: Yes, someone with a WS that powerful IS essentially hurting anyone that's not a WAR with Ukonvasara.
If I want damage and the target is a very sturdy high-level NM, why the hell would I invite anything else given the option? It turns the game into LOL WARRIOR SPAM GGNORE. Remember how SAM and DRK were literally the only endgame DD in the game pre-abyssea? Let's go back to those days except WAR instead of DRK!
Do you failures really not see the issue with Ukko's Fury doing 5-6k damage vs targets that other jobs are lucky to break 3k on? Or why it would be utterly catastrophic to give every job an Ukko's Fury equivalent WS?
I keep hearing that WAR is overpowered, which made me think. Is it? So I would like to ask this question, if you put WAR up head to head with every other job, would he win them all? Would he win any?
So lets do this....Put WAR up against SAM, lock their sub-jobs and give them 100,000 hp to take luck mostly out of the equation. Who wins? Now WAR vs NIN, WAR vs THF, WAR vs RDM, WAR vs BLK...ect, ect all the way down the line.
Now if WAR is as OP as advertised then he will win them all, right?
So, which ones does WAR win?
Fucking stupid eh? When that's you're opening line, drivel is almost sure to follow.
Well, let's see how you feel when you're part of the large majority that are affected by this. You're a short sighted fool. People are not just up in arms because because there is a nerf, it goes well beyond that. Square-Enix's solution to a poor balanced game has ALWAYS been to take the thing that people complain about being the most "broken" and pull it so far back that the downgrade itself creates a greater inbalance. Remember Ranger? Ninja? Red Mage?
Where we find ourselves right now is what the devs allowed the game to be for so long, and people have a right to be angry. Instead of being creative and doing a true REBALANCE, they're taking the lazy way out again, and doing you, as a paying customer, a disservice. You do realize that they've effectively replaced an overpowered WAR with an overpowered SAM, correct? Vsmite MNKs will become Spharai MNKs. What did they fix? I guess you enjoy throwing money away. I'm the stupid one though. Forgive me for being among the group that rather see additional CONTENT, which is a better way to serve your customer base, and create balance.
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I also don't buy the whole "If I want damage why would I invite anything else blahblahblah" argument, simply because of the fact we're not talking about how the game used to be. You're inviting jobs for procs in abyssea and VW. What NM exists outside of these that you NEED big damage on? Exactly. When you low man seals are you taking WARs? Probably not--you're taking BLM/BRD, NIN (or THF/NIN), a WHM, BLU, and a BRD. When youre doing Voidwatch are you ONLY inviting WARs? Probably not. Let's not even get on the subject of job versatility. If someone is going to complain that they can't enjoy content because they're DRG only then they have more problems than that alone.
You'll get no disagreement from me if you told me WAR is overpowered. I'll politely disagree, however, if you try to sell me on this being a legitimate solution. History tells you that you're wrong.
Now if you'll excuse me, I'm taking my Masamune and maxing Shoha.
Not sure what your point was? How is this in any way relevant to the topic?
Not as often as people think. People like to take a defensive stance as soon as they get personally attacked which often leads to lapses in judgment.
You're correct in most of what you're saying, mostly in that this nerf won't fix anything. However, you still don't have all of your facts right. WAR do get invited over others, constantly, and usually because of their Ukonvasara. Even in VW, where it's beneficial to have as many jobs as possible, WAR will still have higher priority when it comes to DDs, sometimes there'll even be 3 or 4 of them, also solely due to Ukonvasara. And I can tell you right now, if there wasn't a need to proc, there'd be 10 of them. And sure, beginner parties will often want a NIN as a tank/DD for seal parties, however there's hardly any mob that can't be efficiently tanked/held by a WAR. If it comes to job choices for seal parties, you either take THF or WAR (or both). MNK is also pretty good, if you use it to DD and don't come /NIN.
WAR does have a huge leading role atm, one that other jobs cannot compare to. Again, my only beef with SE is for them taking so long to get around to doing this. This is how the WS should have been since day one. This move I can't really agree with, but I'd hate to be in their situation, because any other fix I could think of would involve gimping WAR itself (like the Blood Rage nerf), which would only hurt non-Ukonvasara WARs and even other players in the party as well. Unless you count the "fix" to buff every other DD to the same level, which I personally dislike even more.
My post was removed or something... All I had said was this update might not be too bad for non Ukkos users, depending on the buffs to Double Attack and Critical Attack Bonus.
You're suggesting that they'd balance the game prior to releasing several levels, many geared toward abyssea content and lately, more geared toward VW. From the perspective of a developer, it makes little sense to try and balance some aspect of the game given the fact that it will be completely different 3 months down the road.
It would be about as easy to maintain balance throughout that time as it is to change a wheel on a moving vehicle.
Double Attack is +2% and critical attack bonus is Tier 3, which is +3%. This was tested on the Test server by Byrth before SE ninja removed both in an update.
BR being up 20% of the time was a +4% Critical damage boost overall for everyone.
The question remains if the critical hit rate of both was the problem why did it take them over a year to realize this? I can live with UF being nerfed (I'm still going to complain about it, who likes being nerfed) but VS is especially perplexing because it was only roughly 5% above CDC/Hi. Having restraint halved and UF cut wasn't bad enough? They got to nerf BR too, which helped buff the pt's damage? Like I said earlier, all this does is make everyone deal less damage. It hasn't fixed any issues. People aren't going to start clamoring for more pups in VW.
PVP argument is stupid, that is all.
I like how you open with this, then proceed to answer what you consider drivel. What does that make your response...?
You just took an arrow to the knee by mentioning Ranger. Ranger was RIDICULOUSLY BROKEN before they FIXED it. Did they over-nerf it? Yeah, sure they did. But there's absolutely no denying that RNG was by an insurmountable margin the only relevant endgame DD, period.Quote:
Well, let's see how you feel when you're part of the large majority that are affected by this. You're a short sighted fool. People are not just up in arms because because there is a nerf, it goes well beyond that. Square-Enix's solution to a poor balanced game has ALWAYS been to take the thing that people complain about being the most "broken" and pull it so far back that the downgrade itself creates a greater inbalance. Remember Ranger? Ninja? Red Mage?
The only Ninja nerf I can think of was "lose enmity when shadows are hit" which turned out to be GAMEBREAKING amirite?!
1. Balance doesn't just involve making jobs better. Balance means making everything more equal. Which means things WILL sometimes need to be toned down, that's just a fact.Quote:
Where we find ourselves right now is what the devs allowed the game to be for so long, and people have a right to be angry. Instead of being creative and doing a true REBALANCE, they're taking the lazy way out again, and doing you, as a paying customer, a disservice. You do realize that they've effectively replaced an overpowered WAR with an overpowered SAM, correct? Vsmite MNKs will become Spharai MNKs. What did they fix? I guess you enjoy throwing money away. I'm the stupid one though. Forgive me for being among the group that rather see additional CONTENT, which is a better way to serve your customer base, and create balance.
2. I don't see how changing the subject to Samurais is in any way relevant.
3. Throwing money away? OH NO you're right this nerf's fallout will end up deleting my character and deleveling all your jobs to 10
4. How does new content "create balance"? Voidwatch did a little bit toward it but even in Voidwatch, it's very common to see T3+ groups bring 3-4 Ukonvasara Warriors, because they're so vastly superior to basically every other DD in the game. This is a fact. The only way "new content" can alter balance is by making different shit overpowered, and in this case they'd have to make content that nerfs the hell out of critical hits - which would bring DRK and SAM back to the forefront with the most powerful non-crit WS. Which ISN'T BALANCE, EITHER.
I like how you use the irreparably unbalanced Abyssea as part of your argument.Quote:
I also don't buy the whole "If I want damage why would I invite anything else blahblahblah" argument, simply because of the fact we're not talking about how the game used to be. You're inviting jobs for procs in abyssea and VW. What NM exists outside of these that you NEED big damage on? Exactly. When you low man seals are you taking WARs? Probably not--you're taking BLM/BRD, NIN (or THF/NIN), a WHM, BLU, and a BRD. When youre doing Voidwatch are you ONLY inviting WARs? Probably not. Let's not even get on the subject of job versatility. If someone is going to complain that they can't enjoy content because they're DRG only then they have more problems than that alone.
So what would YOU do to nerf Warrior? Not nerf their bullshit-OP WS? Or would you nerf the Warrior itself to the point that Ukko's ISN'T overpowered anymore - in doing so making non-Ukonvasara WARs the most useless job in the game? Gimme a better solution than nerfing Ukko's and you'll have my attention. :|Quote:
You'll get no disagreement from me if you told me WAR is overpowered. I'll politely disagree, however, if you try to sell me on this being a legitimate solution. History tells you that you're wrong.
Now if you'll excuse me, I'm taking my Masamune and maxing Shoha.
Also: WRT the Blood Rage nerf, I think their issue with it is how a WAR cluster can not only crush things far too easily with Ukko spam, but also empower one another to an insane degree with timed BRs.
So, if I asked you why you are such an idiot and you would defend yourself instead of explaining to me why you're such an idiot, I can assume that you're just too scared to answer? No, I can't, because that's a logical fallacy. I didn't answer because it's still irrelevant. If you can convince me that giving you an answer to your question would settle the question of whether or not WAR was overpowered, I would answer, but I doubt you'll be able to convince me, seeing how reasoning isn't your strong suit. You have three glaring flaws in your first sentence alone and since I'm so nice, I'll walk you through them slowly:
Who says it is? Who says overpowered is at all related to other jobs? If you give every job a WS that deals 9999 damage, all the time, they'd all be roughly equally strong. Is that not overpowered anymore? Overpowered doesn't have to mean overpowered compared to other DDs, but overpowered compared to content. If one job dominates certain content (current content), that indicates that the job is overpowered. That's why most jobs can be considered overpowered inside Abyssea, for example, even if most jobs themselves were fine as they were.
Let's assume the previous was true, and it was just about job-to-job comparisons. We never said it was superior to every other job. We specifically stated (several times throughout this and many other threads) that SAM is now a close contender. This, again, indicates that you didn't actually read the thread but just surmised (incorrectly) what we were talking about, making your response irrelevant to the discussion.
Why would it? Assuming for a second we were talking about job-comparisons here, and that we did mean it that it was overpowered compared to every other job, how does profiency in direct combat indicate proficiency in a group scenario, against current content? Even aside from the fact that game mechanics are very different for PvP content, the entire setup is different and the entire goal and strategy have to be adjusted. One is not related to the other. At all. Hence, your post is irrelevant in that respect as well.
You didn't get an answer because you didn't deserve one (also because there is no simple answer to that, but that's an entirely different (and unrelated) story).
I believe one would call it a rebuttal to an ongoing debate...clearly.
And at a time when leveling was actually difficult, people who were "main" ranger found themselves left out and had to level BLM.
Lack of a personal enmity tool/JA. People subbed /BRD and /DRK til they put an end to that, making NIN an ineffective tank, and an equally ineffective DD.
I agree, but do they plan on making other jobs better?
Then you're blind lol. Samurai is now on the same field as WAR thanks to Shoha. Once they tone down WAR, SAM is your 4k+ WS DD, except they can use it a hell of a lot more often. It's plenty relevant, and its a prime example of my entire argument that all SE is doing is toning down one job in spite of another. Nerf Shoha and you'd get me to agree that is a closer step towards balance.
Deleting your character would imply you've quit, and thus will no longer spend money--"AMIRITE?". You're HAPPY to be playing a game with developers that do not release legitimate content and put the screws to their player base?
Thanks for agreeing to my point that new content CAN help balance things, if done correctly.
I do have your attention if you're responding to my posts, professor. If you read what I said instead of trying to only supplement your own argument, you'll see I agreed that WAR was overpowered. I'll state my argument once again that a nerf to one job alone solves NOTHING. Two months when we all have Masamune SAMs you'll see what I'm, talking about.
So keep thinking that I'm crusading against a WAR nerf. If you look at my gear/jobs, I have plenty to fall back on already. What angers me is that players will jump to the next best thing, and then SE will nerf that too. This is how they operate, and I don't know how you think that's fair.
How's your Ukon coming along, Tag? Still 11/50?
Eh, i wouldn't call them nerfs so much but when nin first came out 1 utsusemi shadow could absorb AoE's, there were a few other things that they adjusted with nin but been a while so i dont remember the exact changed in any case the dev team saw nin being played not as intended (as a tank) and tried to take measures to fix that. (ill see if i cant find it in the reeeeeeaallly old patch notes.)
http://www.playonline.com/updateus/040914gs7tr3.html
http://www.playonline.com/pcd/update...B1/detail.html (here's the emity one could have sworn there were a few more changes to nin than this, also wow that was a while back.)
Have you ever even done Voidwatch? I'm leaning towards no because you have no idea what you're talking about unless you're talking about some other event with sturdy high-level NMs. Oh, that's right there is no such thing in the game at this time. Go ahead and invite only WARs to Voidwatch. That's a quick way to get no procs, and we all know how shitty Voidwatch drop rate is even with procs. Let's just nerf the hell out of all our DD's so no one feels inferior to anyone, so that way we can kill NMs at a snails pace. Now we have a shitty drop rate combined with a shitty kill speed. That sounds pretty promising to me.
I demand everyone's damage be lowered to the level of an AH THF so we can all feel special.
yay Tsuneo :)
In pickup VW runs the best DD I've seen was Conqueror WAR maintaining level 3 Aftermath, but then again I don't consider most of the ukon wars I've seen to be close to Eijin's.
ah right, been so many nerfs hard to keep track of them, that said though there weren't other DW jobs back then, there are now so i kinda forgot that it was a nin specific nerf.
I can't tell if you're being sarcastic or not, but if you want to play stupid then I'll give you the benefit of the doubt. Abyssea. How much of a difference does an 'added crit chance with TP' modifier make in a zone where you can cap crit rate solely on atmas alone?
Now that the focus has shifted away from abyssea, having near capped crit is broken and anyone who knew that abyssea wouldn't be the end of the road already knew it was coming.
I also think it's fucking ridiculous to say that other jobs should be buffed to compensate for a broken TP mod. The current content isn't really all that challenging as it is, but you want to put everyone on god mode and make it even more laughable? How is it that people don't understand that it makes more sense to nerf a few weaponskills than it does not only to buff all the rest, but to buff the content to compensate as well?
Really guys, really...?
If you're capping crit rate at 100% TP without BR inside you're using the wrong atmas. Abyssea is old news and mentioning it for anything is irrelevant.
Current content isn't challenging because SE seems to have gone out of the way to reduce the challenge in it (VW), the hardest part of VW is finding a group of people who aren't braindead and can't figure out how gearswaps work. Virtually everything else atm is old content and WoE, which is pretty dead on most servers because of how bad it is.
Current testing puts Ukko's crit rate at roughly half the old mods.
Man, my record is really wearing out...
Here is the problem Scribble. People are DYING for new content. Ideally they would add content that brings back the challenge and makes it so they don't need to resort to a nerf. I'm not talking abyssea or VW, I mean full blown expansion, new areas, new HNM, etc, etc. The problem is that adding content does not seem to be SE's strongest suit.
They are, on the other hand, incredibly adept at one thing. They buff a job, people gravitate towards it. A subset of the player base complains about said job. They proceed to nerf it and leave all other things equal. The nerfed players move on to the next most powerful job which has also gone unchecked. This cycle has gone on and on for years. It doesn't accomplish anything other than frustrate the player base.
People need to recognize that others have a right to be angry. Don't act like you wouldn't feel the same way if you were in that position.
I agree, but the question was why has it taken so long. If the mod had always been what it will be soon, people wouldn't have cared until anything outside became relevant. That's my point.
Current testing leaves Ukko's well above RR and leaves warrior as a competent(player skill willing) and capable DD.
Original, I completely agree and was actually hoping that this last bump to 99 was going to be accompanied by a full expansion. I don't think people have a right to be angry though given the circumstances. Get upset for a moment because you aren't going to be a powerful as you once were, but realize that you are still in demand and you are still toward the top of the DD food chain.
Personally, I'd be more angry if any jackass with enough willpower to collect a Ukon could outparse top class, skilled DD from other jobs simply because the mechanics of their WS was broken.
I'm more angry it's 3 nerfs in a row really, and I still think nerfing UF down to same crit rate as Raging is a little too much on top of the other 2 nerfs.
The very nature of the WAR job is to be the top tier of DD though...it's all they have, literally. I think it is only natural that they should be more powerful than the likes of SAM and DRK. You take that away from it and you don't have a whole lot else. It got boned with JA's and traits during the level increases, so the high damage was more than adequate compensation, in my opinion.
I don't find a high powered WS to be as bad as the fact that every class, WAR included, has a hell of a lot more survivability than it did in years past. DD's (without /NIN or /DNC) can tank anything now with one healer, and that was never the case back in the day. Almost any job can be a tank when your mages MP supply is limitless thanks to various buffs and replenishing temp items. Maybe get rid of the "mega mages" and make it so that spamming cure V is not a legitimate strategy to keep your "overpowered" party alive.
When it comes to outparsing other non-WAR DD, that's something I don't take any stock in. It would be like comparing apples to oranages. I'd much rather outparse another WAR when on WAR, another SAM when on SAM, etc.
I'll see your SAM and DRK and raise you RNG.
Anyway, one of the reasons WAR got normalized is because people don't want to feel like they need to play THE top DD job. When abyssea was hot it was almost a requirement that you had at least one of the select few 'necessary' jobs. The nerf is a step in the right direction toward other jobs not being left out or even shunned from events.
If WAR is/was/will always be the top DD job then why invite anything else unless your target is melee resistant? In those cases DRK/SAM/DRG are all equally worthless so why not make them closer to the same performance by equally skilled and geared players?
Be a standout for the way you play your job and not for the gear you own.