we are pleased to announce crystarium housing in 2027.
please look forward to it.
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we are pleased to announce crystarium housing in 2027.
please look forward to it.
Thank you [game dev]
I am very thankful for the scraps you give us. Truly you are doing all you can and the ghost to-... sorry, i mean, neighbourhoods, are definitely worth keeping.
Instanced housing is just not possible with the current server tech. Next thing you know, people will be asking for entire instanced islands to themselves.
Truly you are only making the best choices for the playerbase
What? No Sharlyan housing? cancelling my subscription right now.
Thanks for the giggle .. Love the title (sadly your probly right)..
Just wait there is a storm coming ..Check the Forums the day they release Private islands for the people who are livid and think its housing.. It says Buildings..im guessing stables , cylos (for your drops) windmills..guess what wont be there a house to deco
Posting on the "Official forums" feels like you are just tossing your opinion into the void. SE has had plenty of time to fix housing and they choose band-aid fixes every time. Your only options are keep eating the crap they give you or unsub sadly. I have my doubts that anything will change substantially in the next few years.
The problem SE has is that the made what is possibly the most customizable housing solution of any MMO, current ones included... for a playerbase that was a fraction of the size it is today. There weren't enough houses from Day 1. But back then, there were more houses than gil on the server.
Imagine the tantrums if they removed much of the customizing available in exchange for housing for all.
1. Decorate an apartment and store years worth of holiday furniture somewhere else.
2. Leave your fc and make your own.
3. Bid on a dead realm where your main isn't.
4. Give up, because no amount of effort you're willing to put in will give you an advantage over players who log in once a week to do Wondrous Tails and check houses.
Enjoy the lottery guys!
The Playerbase: The housing system isn't fair, do something about this! Lottery now!
*months later*
Square Enix: We have implemented lottery.
The Playerbase: Nice!
*months later*
The Playerbase: The housing system isn't fair, do something about this!
Did the majority of the playerbase ask for the lottery system - another band-aid to the limited ward housing system or a proper solution to address the supply problem?
Secondly, the lottery system was not meant to address the supply problem but to address the consequences of the limited ward housing system. The placard camping system before the lottery did not respect a player's time and incentivized botting/3rd party tools.
The sensible players know exactly what they want; a long-term scalable solution:
A proper housing system with enough supply so that every individual player can get a house.
A fully instanced housing system which is a viable alternative to the limited ward housing system. Examples of good fully instanced housing systems, are Rift and Wildstar.
SE has already demonstrated they're capable of fully instanced housing with Island Sanctuaries since every player will be getting a massive island for free.
SE can also improve apartments. Let us upgrade them for gil into condos/penthouses.
If Islands/Apartments were viable alternatives to housing and the minimum baseline for every player - the demand for limited ward housing would decrease.
Limited ward housing could then be something for players who want to compete for "exclusive/flex" houses.
Did you miss all the requests over the years for fully instanced housing?
You think this is the most customizable housing system?
Seriously?
Because it's not. Not by a long shot. It's still better than the housing systems that rely on hooks but there are definitely other systems with more customization.
There's also no need to trade customization for supply.
Not anymore. The NFT craze is dying hard and fast now all the problems with them are becoming apparent (thanks Bored Ape).
The new fad is Play to Earn.
I want sharlayan housing
Not sure if your old enough to know Star Wars Galaxy it came out in 2003..That games housing system would blow your mind...
1st you could drop your house any where on all but the evil planet as long as you wernt 50 feet near a city or poi (you were allowed so many grinds and in deco mode the land turned into a grid so say you wanted to drop a large house it be 10 grids you needed.. I forget how many you got but your harvestors used your grinds to)
2nd the deco mode puts this to shame you had total control of the x,y,z axis of a item meaning you could do any thing up down side to side rotate flip.. you literly could unequip your armor and it would stand up like you were wearing it.. example a Storm Trooper out fit..if you wore it then dropped you had a storm trooper in your house...this housing system is so basic compared to a 2003 game and im sure many more probly earlier to
Another older game that had an amazing house system(that doesnt tend to get a lot of love) was EQ2. Everything was instanced, but any player could get any/as many houses as they wanted. Then decorating was much better cause you could rotate/flip/tilt/place with full X,Y,Z control. You could even scale the size of items up and down. Imagine a "house" that is an empty island, and you have a couple thousand item slots to build out every detail of the house(flooring, walls, ceilings, decorations, yard, etc).
And you still can in eq2..Started that game the day it came out lol....EQ2 did it right they didnt give you a front yard in the apartments but you got patios and roof type balconys..then they added.. the different instance houses along with the old starter Island as well as keeeping all the old houses along the streets in the main citys (click a door pick whos house you wanted to visit)
I did get a house this lottery! And all I've done since then is hang out at my house and be immersed. It's so much fun, reminds me of the old days of Star Wars Galaxies where you could customize the hell out of a home.
You missed the part where only a portion of the playerbase wanted a lotto
And when the lotto came out, the division of wards wasn't announced until just before it was released leaving people frustrated since the majority wanted a private plot
Also, it was understood the winning numbers would be 1-x not 0-x
The lack of transparency as usual from the XIV team until the last minute too late is the "the housing system isn't fair, do something about this!" we're all seeing
Housing will always be a problem up until the day this game shuts down. SE have already shown they are too slow to fix the problems, it makes sense they are a large company and housing is probably near the bottom of the priority list given the amount of jank you need to do to get your house looking the way you want. So the players will keep fighting over scraps of what should be a great system and jumping through hoop after hoop. If you have the gil you should be able to have a house FULL STOP. No lottos, no fcfs, no server transferring for a shot. Enjoy praying for a chance at a house though SE will keep enjoying your sub money while you wait years for a fix.
Buy a NFT of a house, which includes a code for you to unlock a house ingame.
No they fucking didn't? I'm sorry but FF14 is FAR from the most customiseable housing out there, THAT goes to ESO where you can literally plaec items in the air if you want to. I've built caves using ESO's system in houses that didn't have caves, and seen WAY more creative shit than just caves. ESO's issue is item limitations similar to 14, but in no way is it less customiseable. Ph and guess what else? IT'S INSTANCED.
Actually RIFT is better than ESO. From what I've read, ESO doesn't allow you to resize furniture (seems to be a common request) while RIFT does. RIFT's housing instances can be access from any open world location via menu but they're still a replica of a portion of the game world. And some RIFT locations allow up to 2800 items to be placed.
Pretty much every system in the game is designed to accommodate most players. Most. Not all. That's the whole point. You never design something that accommodates literally everyone. That's just overkill. You design enough to satisfy the majority, and the rest aren't enough to worry about.
I feel like your talking about real world government.
We have Homeless we need to fix the issue for 5 years+ this has been going on, well before corona ( for you parts are hard ot get people)... part of the lure of the game written on the back of the box is a new housing district...
Not 1 new person had to buy End Walker and there still wouldn't of been enough houses.
I get the cant please everyone line.. but for over 5 years straight id bet every day there's been a "more wards/ instance housing" thread on the front page of this section..
you have 7,200 houses per server you packing with how many characters? not counting fc's
Now that servers are out of apartments guess whats coming...
"If you own a house or are in a fc (Since you can get a room) you cant have a apartment" <-- this the type of NOT listing and band aid fixing the housing system Se will do
Re-read what I said.
There's not supposed to be enough houses. That's the whole point.
The system isn't meant to be perfect. It's simply "good enough." Because the investment in designing and implementing a "perfect" system outweighs the benefits they gain from doing so.
Instanced housing will never happen until/unless it becomes the faster/cheaper option compared to just racking up some more servers for wards/worlds.
Yet amazingly free to play games like EQ2-SWTOR-DCUO all have instance housing for every player... eq2 you can have as many different houses as you want. DCUO have FC halls with statues of your player (that change each moth for stuff lie most damage , most broke items, most pvp kills). and those are FREE to play..
But yes your right a company making Billons a year off subs can NOT do what free to play games can..
Again another sign the world is backwards ..here is a free to play game with all the housing you want... here is a pay $14 a month game we only have enough houses for less then 3/4 the people you allow on the server then also let fc buy the same houses.
The amount of people defending or lying down and accepting the billion dollar game company can't do these things is staggering. I know SE WON'T do these things but people just flat out giving up and accepting is sad.
Yea I don't it..they make it sound like the company is broke when....
"In the fiscal year ending March 2022, digital games and entertainment company Square Enix generated approximately 51.01 billion yen in net income, up from the previous year's result of 26.94 billion yen"
They almost doubled the year before 26 billion.....
Id almost bet Yoshi Bonus could pay for instance housing
They aren't making billions a year from FFXIV subscriptions. There aren't enough active subscriptions to make that much. Best guess based on the unofficial census would be about 200 million a year.
You might want to remember that those figures are from ALL of their games they develop and/or publish. FFXIV might be the most successful one but it's only one of many, many titles.
I'm not trying to claim SE can't afford to work on a better instanced housing system, just trying to set some of those crazy numbers people throw around straight.
As for the F2P games, they tend to make more money per user than subscription based games thanks to the whales. Just because you don't pay anything doesn't mean others aren't. It's not uncommon for one whale to spend more than a thousand normal players and even normal players will usually end up spending more in a year on a F2P game than they would pay for a subcription based game. That's why most online games have long since moved on from subscriptions and over to microtransactions.
Who's saying anything about being broke?
This has nothing to do with them not having enough money to do it.
It's about not spending more money than they need to, thus maximizing their profit.
Absolutely they could do it. But that's not cost effective for raking in those massive profits you're keenly aware of.
You don't make money by blowing it all trying to meet every players' needs.
You make money by spending as little as possible satisfying just enough of the audience that the minority of unsatisfied players is an insignificant loss.
I get what you are saying, but I think maybe we'd disagree about whether the present system is 'good enough'. Housing has been a running sore since HW and it has prompted a lot of discontent. At this point I can't imagine the devs are under the impression that the majority of players feel the present housing system is 'good enough'.
The majority of people interested in housing want a house. The devs have put resources into apartments (nice addition, not a house though) and now the Island Sanctuary.
I do hope they aren't working on the assumption that the Sanctuary is going to be an acceptable substitute for a house. It doesn't offer anything people have been asking for besides being able to have minions running around.
We know Yoshi is fond of the ward system, but I suspect the adherence to it is not simply because they feel that the percentage of disgruntled players who cannot get a house are an acceptable price to pay.
At this stage, I feel the devs are seriously out of touch and misinterpreting what players have been asking for. It wouldn't be the first time that has happened, but if the Island Sanctuary is a flop, I suspect the fallout will be far worse than it was for the Diadem or Eureka.
Sadly i know alot of people that this is the case...This island is gonnabe there home to deco cause Se used the words "Buildings"
I've tried to tell people dont get your hopes up Buildings do not mean housing it means things like barns for animals silos for crops...
If this Island had a house to deco SE would shout it from the roof tops...this forum hasn't stopped in 5+ years with request for more housing Se would wanna shut us up if it was housing
This has been the case with every dead or dying MMO I've come from. When a few people suggested changes or even just mild feedback, forum defenders would show up and pull bad faith arguments out of their ass about why things were fine the way they were, or why you should "just quit if you don't like it." Imagine their surprise when people actually did "just quit" and the game fell apart because nobody was playing it anymore. Go read the wikipedia article for TERA; it's all written in the past tense because that game is dead now, and all the hours I wasted on their forums trying to provide feedback to deaf ears and fanboy-defenders is time I'll never get back.
Tera was a really niche game and still had fanboys defending it up to the last hour. So it doesn't surprise me at all that a more popular game like XIV, with its cult of personality surrounding Yoshida-san, would have even more ardent fanboys defending every step the game takes. What a lot of them fail to understand, is that it's possible to like the XIV devs for the work they've done, while also criticizing Square Enix for running the game into the ground for short term profit. I think in the housing section, the defenders are split between trolls who want to anger homeless players (all of the "I won the lotto so the system is fine???" type posts) and the hyper-literal people who want to argue over minor points or definitions while ignoring the main point ("well ackshually you say there are no homes, but in reality there are 6 homes available on your entire server??? checkmate!" "well ackshually you say you cannot get a house, but apartments exist??? btw have you considered moving to australia??") and these people are honestly worse than the trolls imo because they consistently hijack discussion to focus on minor points and obscure focus from the main issue.
Basically the only reason to post here is to make your case, hope that in ten years some SE intern sees it, and then leave. Anything else is a waste of time. I am literally wasting my time right now, so I'm going to leave.
By the numbers people keep posting of all the lottery entries... the majority of people interested in housing already have a house. There were, what? A few to several hundred entrants in the final rounds of lotteries on remaining houses across any given server? Even if those final plots had over a thousand entrants each, they're still a minority compared to the thousands more that are already occupying a house.
By the numbers, the players that are put out because they can't purchase land are significantly outnumbered by the players lucky enough to get in.
The system is "good enough" to satisfy most players.
And when the scales start to tip, it's cheaper/easier to throw in a few more wards to keep the (im)balance.