You guys worked hard to develop the belts I wanna see them.
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You guys worked hard to develop the belts I wanna see them.
This used to be a thing in 1.0 but then down the line gear got more elaborate and I guess it would look silly over everything also man every belt tasasts or sash looks exactly the same.
If this was possible, I could finally do my Terra glamour.
you are kinda missing the point...
like if you wanted this outfit minus all the stuff on the midsection.
http://www.ffxivinfo.com/images/scre.../ffxiv-285.jpg
or if you wanted to add something that didn't go with the original design (yes this is not a piece we can equip but you can imagine)
http://img2.wikia.nocookie.net/__cb2...FXIV_Art_4.jpg
easiest one to see is GLD armor... if you wanted to remover those little side flaps...
http://img.photobucket.com/albums/v2.../Gladiator.png
regardless the system IS still in place even if they just simplified it.
Pretty sure it's PS3 memory limitations on this one. 1.0 had visable belts, and 2.0 removed this feature.
No your missing the point that stuff is from early 1.0 they stopped adjusting new gear so belts could be seen once Jobs came out which means AF and Dark light. Besides this is one of the very detailed things that was great in 1.0 they looked great but you also forgetting that this elaborate detail is what caused such problems in 1.0.
I'd like it if they could be seen but I don't see it happening.
Would be nice to have this feature back, but I really couldn't see them going back and separating all of the bodies and belts, and then making new models for belts that don't have models. It would be a monumental task.
Designer Time limitation, not PS3 limitation.
SE announced back in 1.23 that they remove the visible belts in ARR so the designers can create more varied gears in shorter time (can create the belt region how they want instead of making sure that every belt fit to the gear).
Crystal Tools, the engine that powered 1.0, was never going to run on the PS3 to begin with. It barely ran on the average PC of the day. That said, the belt slot was a substantial headache for gear design. There were alot of unique belt models forcing designers to make a body piece for every belt, for every body piece. Some leg pieces also had variations depending on the belt, like the White Mage Culottes (on female characters, I hated that soo much). That's alot of game assets for just one gear slot.
My biggest transmog issue in wow: finding belts that don't look like ass.
Thank you, SE, for making it so I don't have to.
Crystal Tools was designed for the PS3. It was later ported the 360 and PC.
https://en.wikipedia.org/wiki/Crystal_Tools
Personally don't care about not being able to see belts, one less armor type to fill my retainer with for glamour, they're full enough already.
Open character sheet, there you go, can see ya belt ^_^ :P
I'm all for this! Some of the belt icon art is pretty neat.
http://i.imgur.com/2dKfxQV.png
The part that annoys me is that belts already worked for most old 1.0 gear, but they removed them which made most of that gear look awful. I wish they had made them work like necklaces, so they only showed for things they worked with, instead of never showing at all.
The thing about accessories is that if other gear covers the area it'd appear in then it just doesn't show. But then you generally don't wear accessories over clothing. A prime example is the Prototype Gordian archer arms. The only cover one hand so the ring on the other hand shows. Belts, though, are worn over clothing so to give them the same treatment as accessories will pretty much have them hidden for a good majority of body pieces given that they haven't made body pieces with belts in mind for... a long time now. So, really, we'd be back to square one on near everything save the 1.0-based armors.
http://ffxiv-roleplayers.com/showthr...=902&pid=14920Quote:
[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.
The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.