But it cost us whole raid tier. Or do you heard of any baldesion arsenal or Delubrum type of content this expac? We are literally in WoD
PS: Sorry, but even when WoD had one less raid tier, Blackrock was top tier. Cant say that about DNA boi.
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The comparison wasn't about the raid tiers it was about the lack of content outside of raiding. The reason WoD did poorly was specifically because it was very "raid or die".
And that was because so much content got cut for WoD. It was basically a skeleton crew working on the expansion while more of the staff was moved to the other project. As that time period was back when they were working on and developing the WoD and BFA expansions at the same time when MoP was done and the Siege of Orgrimmar patch was current for the time. As they tried to pursue the idea back then of having annual expansions.
Some of that cut stuff in WoD was literally what would have been the expansions new capital cities for the horde and alliance just to get the garrisons implemented. They just ported the city stuff over to the garrison system to make up for it.
Part of that cut content was just simply being able to fly in the WoD expansion until 10 months later after a very long and heated debate from not only internally amongst the staff, but the community as well. And this was because the railway system, a piece of cut content, was originally meant to replace flying. The flying stuff is such a can of worms. The design practice would later be done on purpose in both the following expansion, BFA, and also in the one after that Shadowlands. That now by Dragonflight, which is 10 years since WoD, they just let people fly very early on in the expansion's life cycle as they took notes from other mmos like ffxiv which were doing more successful than they were.
Part of that cut content for WoD was just the story itself where you have like the first 3 episodes of a new tv series, and then your friend that skips most of it and gets to the last 3 episodes.
Maybe just call it "raid content" then?
That would include Ex, savage, ultimate and BA and DR. I haven done much of the latter but from listening to my friends when they do another DR run, the approach seems fairly similar. Prepare, coordinate, set aside a generous amount of time and don't hop off after 10min. BA and DR are different in that they're not presented on a silver platter as raid content like the savage raid tiers are but looking at it from a practical point of view, they tick the boxes.
It's really difficult to do direct comparisons to WoW expansions as FF14 has a very set in stone patch release schedule and WoW did not, especially in WoD. You can't really compare the gameplay content lost in WoD to side projects to FF14 as we are still getting a full alliance raid tier, a full savage raid tier, and presumably a full set of trials (just set in the MSQ instead of creating a new story for them).
As for the loss of a BA or DR "Raid Tier" you can directly correlate the loss of that content with the gain of criterion dungeons. We didn't get a new large scale raid but we did get new variable difficulty dungeons that we will, iirc from the LL, get a new set of before the end of the expansion.
I think if you want to say we lost the exploration zone content, that is a real argument to be had as SB had both HoH and exploration zones, and ShB had covid difficulties to deal with for creating content.
To be fair, the selfie patch was EActiblizz just adding /gpose and our picture plates have been finicky since it's official release (How did they manage to break something that worked just fine in the beta? That's a story, I bet!).
Who said i'm not enjoying it? Again, there is nothing with pointing out it's shortcomings, doubly so if they have done better in the past. Your first two sentences were just "Well, I unsubbed from these games, why are you not unsubbing from this game if you complain so much!?", at this point just tell me to unsub. You will save a lot of typing, lol. Also, you shouldn't ignore the power of MMO whales and sunken cost. Those two have been powering WoW since Cata, lmao.
The main problem is that we're significantly behind on the relic weapons, which usually act as the expansion's time and content sink.
While ShB had a delayed relic compared to previous expansions, that was largely because of Covid tanking the patch cycle almost immediately after 5.1 (and also probably their work on FF16 in the background). Whereas with Endwalker, we're over halfway through the expansion, maybe a year or so out from 7.0, and we're still stuck on the base relic weapons (and even those weapons were mediocre for gearing purposes).
You can say it is BA/DRS replacement.... without the atmosfere of fighting with 40+ another players and lost actions making it impossible of changing your gamepay. Criteons are amazing... just not replayable as BA/DRS I still play to this day. Old content is just more fun.
Not agreeing or disagreeing, just saying the content was replaced with new stuff in EW. I think if there were any reward/incentive structure at all with Criterion dungeons there would be a lot more replayability to it and maybe it could be a bit of a grindy content people are looking for. Maybe the relic weapon will utilize it as it seems like it would be pretty short-sighted on SE's side to completely abandon content they literally just made.
This statement is absurd. Game companies say or imply "no" on a regular basis.
"The Customer is Always Right" was a retail sales slogan for department store staff in the 19th century, not a manifesto for game developers. It is a stupid slogan when one considers those "customers" who are either dishonest or unrealistic in their expectations.
A game company that never says "no" to players is a game company on its way to bankruptcy.
Not even close. Warlords of Draenor was the result of a company that wouldn't leave Garrosh imprisoned or dead. A company that also never allows the player to actually defeat the main "bad guy" every expansion. Did we defeat Arthus? No. Did we defeat Garrosh? No. Did we defeat Sargeras? No. In every case we beat them to within an inch of their lives and then some NPC who wasn't in the fight runs in and kills the bad guy. Because a player can never beat them on their own.
I enjoyed Mists of Panderia and, for the most part, Warlords of Draenor. Endwalker's themes are foreign to most players, but both the game play and story line were suitable for Final Fantasy XIV.
The story as I saw it was a journey from despair to hope. It's told in Thavnair. It's told in Garlemald. It's told in the actions of the Sharlayans. It's told from the viewpoint of those who simply gave up.
Those who have expressed displeasure with the story focus mostly on "this was supposed to be the War with Garlemald expansion", when we knew beforehand that Garlemald would play a minor role in the whole thing.
The after-story is about the Void shard. The biggest mistake of the Ascians, as it appeared to remove a bit of everyone's potential soul for eternity.
If you must compare Endwalker to a WoW expansion, it would be Shadowlands, where similar themes appear to have been glossed over by cut-scenes of well-known NPCs having feelings.
One other thought.
If you really enjoy the battle design of World of Warcraft, with Raids and Mythic Dungeons, subscribe to that game and play it. You can stay subscribed for the things you apparently enjoy about this game as well. There isn't any law that forbids players from enjoying multiple MMORPGs at the same time.
https://i.giphy.com/media/QJsP0cTAJhg7O47ub2/giphy.webp
Its very refreshing to see some sense on these Forums sometimes.
So I really enjoyed the patch, as I was looking forward to some new content. But as a casual player who doesn't like repeating content over and over, I spent two days on the MSQ, unlocked the new alliance raid (which tbh is my favourite so far), and then got to housing. And since then I haven't really done anything besides. :/ And I'm at a point where I don't feel very inspired to do anything other than housing... and now I'm out of gill which means I need to do other content to earn it and I simply don't want to. XD
My favorite part was wanting to check out the new deep dungeon but realizing they're drip feeding the patch content as well.
A game company that dont try to please its playerbase is also on its way to bankruptcy. Holy shit. Everything you have spoken so far is absoluttely out of the original meaning and you are taking everything out of yer arse.
Also, you know nothing about WOW it seems. In wow, you werent some fricking warrior of light, with the size of potato defeating big bad for good. You are literally just one of the soldiers. Since they have taken the "hero" route, all the story went to shit. It never was meant to be story like FF. Those 2 games had completly different story telling and completly different environment for it.
ALso, we are not speaking about story here. Wtf are you about. Are you just on some crusade to defeat all those FF haters, who dares to speak about your loveable game with pristine best story ever? Cmoon.
Daddy Chill, you're to Salty.
The idea isnt to not try and please your playerbase, but if you listen to everything they say under the idea "the customer is always right" then you will ruin the game and the company because you tried to do everything the customer asks for, under this idea to always listen to the customer.
Which is a bad idea, because often what they want & expect can be unrealistic, or just frankly it wont resonate with everybody. You want to aim for the best outcome, which means not everyone will be happy or get what they want.
It's not a comparison to the story it's about the game's content being so short lived that it might as well not be there which makes it feel like in WoD where you had the garrison and raiding. The problem with WoD was never the story cause no one cares about the WoW story anyway it was always about not having a reason to log on regularly outside of raid logging. Comparisons don't have to be 1:1 I don't get why you guys keep going on weird tangents from what I said.
Absolutely based poster with a based username who makes based posts. Have we found the chosen one? The one known as Gigachad?
https://datepsychology.com/wp-conten...9/gigachad.jpg
Not at all, but I wouldn't be suprised if people found a way to justify the mediocrity we've been getting lately.
I guess FF16 DID affect FF14 in a way.
Very true. I had read many dumb suggestions even in this thread that would just not work in FF. But we are not talking about "bring some bad ideas into the game for the sake of it". I only said that devs cant just say "We dont want to bring new content into our schedule". That would just spread hate towards them. And then dome DPZ came up with "Customer is always right" bs that nobody cares about.
The truth is devs stopped talking to us long ago. We dont know how the dev team works nowadays. They never come up with content ideas until they are set on for a long time already. We can only pray if they show us some concepts during Fanfest. But only time Yoshi talk to us is, when he is madge about some players zooming thru Omega and threaten us about losing even more content. It just doesnt feel right when everybody thinks, that this MMO should be empty most of the patch cycle as everybody is on a break.
I hope that once FFXVI is released, the resources diverted to it will be sent back to FFXIV and it will improve the game's current situation. Whether it will remains to be seen, but I'm choosing to hold onto some level of hope for it.
I'll bring the snacks if you bring the cushions to sit on.
I don't know why you'd be mocked for it, it's a good hope to have.
I bet the FF16 doesnt affect 14 team in any way. It would be stupid to allocate resources of limited people to other project. ArenaNet done that and they nearly killed themselfs. Creative Business Unit III have more people now than ever before. Some folks who didnt currently worked on 14 started working on new projects. Many new peeps got into 14. I seriously dont think less people are working on our game now than before. And having unlimited ammount of people will not make content better/produce more content. You are gonna hit the point of dimishing return very soon.
YoshiP is really good manager and not dumb. It definetly is more people are actually working on stuff, we dont see. Next expansion have 99.8% more impact on the schedule, than FF16. But people care what new fun stuff can they do in next patch, not in the next expansion which is still year later (100% 2024, as JP Fanfest is there).
As a hardcore raider doing TOP, definetely yes
True, but there are things to consider.
For example, my reasoning for keeping my sub is twofold.
I might feel like playing (I've actually spent a whole day in game catching up on msq now), and I have a house.
I have a basic sub. It costs less to maintain than a single meal at McDonald's (I live in a really bloody expensive country), and isn't a big deal for me.