Originally Posted by
VorpalSpork
My limited impression of previous summoner was a long, predetermined, rotation. Mess up your two minute opener and tank your damage. How is that more "flexible" than the current version, exactly? I can see plenty of arguments for not liking the new summoner, primarily the much simpler rotation, but less flexibility is not it. Personally, I like the new version a lot more. Simple does not mean less fun - for me. If the abilities are fun and impactful when I hit them and the rotation is smooth, then that's a great start.
If you look at player metrics, simpler jobs have more players in general. That said, those that enjoy longer, more complex rotations are not going to be happy. Summoner is far from perfect in it's current state, but, overall, I really like it, and prefer the direction it's going in.
Need to have at least one happy player posting. lol