To me it's boring. I finished my challenge log for the week, and my motivation to go back in tanked to 0.
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To me it's boring. I finished my challenge log for the week, and my motivation to go back in tanked to 0.
I forced myself to do some more Pagos. My goal for this week is 25 (nearly there) and then I'll ignore it until Tuesday. The experience from chaining is better than I originally thought once you get away from the train and leechers, but it's still just way too slow and grinding mobs is monotonous. I'm only getting through it by mentally checking out, basically just putting myself on a total autopilot to the point that I'm not even consciously aware of the game happening in front of me. NMs are really what made Anemos flow and be at least moderately fun and feel somewhat rewarding. I had no issues with Anemos. An insane mob grind in a game that was never set up to reward, let alone encourage, grinding though is just awful. If as a casual this is the only sort of content I have to look forward to in 4.4, I'll probably unsub again and just not come back.
I said this elsewhere, but I feel like this is a good places to consolidate our thoughts.
The train was the only reason my friends and I - many of whom have different playtimes and therefore end up at different levels as not everybody can sink the same amount of time in - could go in together. This is not content to do solo. This is content that can only find a modicum of salvation in the act of doing it with friends, so that you can at least hang out. Without a train you're all forced to be within 2 levels of each other or completely ruin any chances anyone has of progressing. If someone can't get on until the weekend, everyone has to halt their progress, or outlevel the friend who will then be left behind.
This is not my job, and it shouldn't feel like it, yet it does.
For me; very very boring and the mechanics for battling and leveling make for a shameful waste of an otherwise beautiful landscape.
I'm not sure why they didn't add level sync. It's the 2nd release, people have been asking since the first. If they wanted people to grind mobs give them the tools to do it. It wouldn't fix all problems (due to the exp scaling) but at least you could go back and help your friends or someone new.
I feel like this is yet another instance where I must bring up City of Heroes/Villains. Even back then, there was a Sidekick System where lower levels could bring higher levels down to +1 so that they'd continue getting exp for mobs, and higher levels could bring lowbie characters up to -1 so they can contribute.
We asked for something similar, and Yoshi apparently misunderstood the request BECAUSE HERE WE ARE! AGAIN!
At the risk of sounding disrepectful or insulting, Yoshi, you baka!
Update time! Got the Wyverns to transform 6 times in a row. One of my or members said we broke it lol. Was like +6k each time. Im Getting close to 25. Oh, as i qas looking for a healer a friend popped up so he joined us. That was really cool. In my next update I'll give pointers and notes. Can not wait. This so far has given the xi feel. I only hope that the unique gear like Ohat has cool special stats for eureka. Can't wait to find out more.
Ps. Boo boo FATE trainers. You will have a long grind. Git gud.
Ironically, XI had a level sync system (actually to fix the problem of one person leveling and messing up everyone's EXP that XI had as well, if they wanted to copy the XI system almost 1:1 they did a pretty good job) and the guy who apparently designed it is actually on the XIV team. So it isn't like this is a foreign thing since the rest of the game has a syncing system.
With WoWs expansion coming out in a couple days, Pagos has been a chore for me even to start. I gained a couple levels and just couldn't stand it anymore... Just more of Anemos with different mobs.
SE can't seem to make a non-tedious grind.
Well, a fun grind doesn't feel tedious to me. For example, the rep grind for allied races has been long and I still have most of revered to go before I can unlock my Lightforged and Void Elves (just returned a couple weeks ago) but theres a lot of various world quests, invasions and dungeons you can do to get that rep. It let's you mix things up with different activities and fights to keep things interesting. Eureka is just standing in one spot killing the same mobs over and over for hours waiting for NMs to spawn. There's no variation to that formula, which is why it's so tedious. People were literally falling asleep at their keyboard while we were doing it the other night.
On a more amusing note:
You know those sleeping dragons? It's too bad we Bards can't seem to use Perform inside of Eureka, that I can find, because I want to try it around one of those. For science!
Boring, lazy excuse for content. Grinds can be fun; if they have a bit of variation and don't just give you carpal tunnel syndrome from mashing your rotation over and over again. Even Anemos fate trains were better than this trash. I keep trying to go in and find some way of enjoying it but every time I leave just disappointed, bored and annoyed.
Square Enix, stop recycling this trash content, put some effort into your game, it's becoming incredibly stale and boring. I've already resubbed to WoW ready for BFA and I just picked up MH World for PC (which is AMAZING btw).
I used to love this game, but I'm losing that love very, very quickly.
My 2 cents:
1) The XP loss is too severe. It isn’t fair or balanced to lose 25% XP just because a mob turns at a split second and everyone has run off to an NM. 10% loss would be an improvement, but I think most people would like to see it gone altogether. It does nothing but reward griefing. Put on a weakness timer or something....
2) I actually don’t mind the grinding, but it may help to add level sync, so it’s not too punishing for groups to be more than 2 levels apart. I already feel like I’m falling behind to much to get in a group, and I’m 25.
3) The XP required to level is really steep. I kind of just want to see the story and the NM fights; I’m not too hung ho about the relic. Maybe make it a little easier to level and a little tougher to get the relic?
Entered, died, deleveled.
Entered again, waited an hour for a fate.
Did the fate, got 0exp.
Left and didnt enter again.
http://www.clker.com/cliparts/d/d/f/...s-up-black.svg
the ppl who are honestly commenting on the lvl grind...i ask what game honestly doesnt have a grind to it that people tend to not like? also mounts are there but its at max lvl...im asking the vocal minority this...why do you guys hate diadem or diadem style gaming? i mean it wasnt that bad of a concept? also please tell me the diffrence between running 1000000 dungeons with the same boss pattern and complaining that this is the same as the last one? you pretty much dont have a valid excuse why u honestly hate it
This might be ridiculous but I am miffed that they reduced the amount of crystals and lockboxes that you get per NM. So stingy and for what reason? I am already dealing with the grindy BS that is this content, let me get some lockboxes of free stuff to try like it's Christmas! Especially since you gated cool new housing items behind rng hell gold chests.
Aside from that it's the same content, leveling daily. It's not bad when you get a good instance of people working together.
HAVE YOU EVEN PLAYED THIS CONTENT?
The all caps was a mistake, but I'm leaving it. There are numerous posts about why Pagos < Anemos - Anemos was a grind that we made bearable and actually ended up being quite fun. Last night I was in a group that wiped to numbers because most of the 20's all went to prep Pazuzu. The shout chat was hilarious. The socializing is interesting. They had a halfway decent formula that with a few tweaks, could have been some of the greatest content this game has ever seen.
Instead of that they doubled down on the aspects people already hated about Anemos and somehow made the entire thing worse. SE is out of touch and it seems so are you if you think people are just complaining with no data to back it up.
Try playing the content a bit before you come in here and tell us how to feel about it.
The fact that I actually went back into Anemos instead of Pagos should tell SE all they need to know about their content.
This entire thread makes me wonder...how does the Japanese playerbase feel about Pagos? Do they like it, hate it, are indifferent to it, what?
Here are some of the highest rated posts regarding Pagos. Keep in mind that on the Japanese forums instead of everyone posting their own opinion, if they have the same one they just like the post. This way it is easy to find the prevalent opinion.
Also : Fish Hunting = Chaining Mobs and/or Killing Trash Mobs
"I was conscious of the so-called old MMO like FF 11, Eureka.
But to be honest I did not seem to have united the bad places of FF 11 with the bad places of FF 14 ...?
11 There are parts that I imagine based on the story that I heard that I have never done ...
As a specific problem ... In Eureka it is necessary to keep hunting many enemies, but the enemies are tough overall.
In the case of FF 11, it was not necessary to input commands frequently, but in FF 14 it is necessary to continue inputting frequently, so defeating many hard enemies does not match the battle system of FF 14.
Even if you struggle to defeat a lot of hard enemies, dropping and experience values were fine in FF 11, but Eureka is almost equal to none, to say honestly that drops and experience values are troublesome.
In other words, the effort required by players is greater than FF 11 to keep keystrokes on end, but the return is less than FF 11.
I think that it is a problem."
"Even if it is said that "just hunt Zako a lot" without reviewing the fundamental part
"I get tired and the pad wears and I can not do it" I feel like it will ..."
"Level up → I found an abnormal point → I collect → I will investigate → And the level raising loop is also very monotonous.
I think that it will finally be a quest and it will be a lot of story with a thin content.
If you think that the people of No are not good, if you raise the experience value of a small fish a bit, you would like to increase the chain bonus.
The number of the other knockboxes obviously became astringent, and it became the impression that it was fun all over Anemos edition."
"As few as 100 steps can be used as a box
What is it like fireworks and petals come out from that few boxes?
I was disappointed that everyone in the development really thought that I did not learn anything in the previous Eureka"
"It is quite understandable that it was posted to the fish hunt after being told that it is FATE in the end at Anemos
The fish hunting is too bad ... I think that it may be possible to raise the level by 2 to 3 times of 30 Chep up to now, but in fact 1/3 of the gauge is good
About rabbits are already written, but it is really terrible, if you defeat NM normally and you pass through a super danger zone that got even higher density from Anemos than experience value 0, you will get negative
Besides, it will be falling apart in PT ... I could still forgive you if this is the same place
It is irritated at all times, and it is irritating and it is this rabbit of this unhappy w The design is also like an insect
Also, if the small fish does not drop anything, please delete the chain's drop-up icon already, it's OK if the mutation falls off"
And just to prove a point of how they feel -
"I always think that there is no fun hunting fish in the FF 14 system.
What was fun with traditional MMO's fish fish hunting
· The goal of acquiring new skills and new equipment by raising the level and the fun of trying it
· There are degrees of freedom in the direction of breeding of characters, and growing characters specialized for a specific hunting style
· There is a direct drop of rare items from small fish enemies, you can always fight with expectation
I think that it is around, but FF 14 has none (truly truncated).
Also, since the performance of the PC is flat and the performance of the enemy is flat at the same time, since it is this enemy / PT, there is no choice to hunt this enemy.
The enemy is too hard, my fingers get tired, I think that other games also somewhat like comparing the number of buttons
In short it means that there is no sense of refreshing for hunting fish.
Basic FS 14 WS · Magic spinning is a matter of course and it is rather natural rather than "skill use" rather than "other skills" in other game senses.
Recast Only when a buff back of 1 or 2 minutes comes back it turns into a burst turn and makes it a little pleasant.
This is too bad tempo to play at the center of small fish hunting.
Even if the small fish becomes soft like this system, this fish hunting of this game will not be fun.
Because it's not fun to f*** funny fish triggering trigger.
Anemos pretty much caught it, but it was a pleasure to visit NM, so the hunting of small fish itself was painful.
High level NM boiled down with the expectation and goal that it probably will boil when looking at lipop time and weather.
I think that Pagos will be able to enjoy it to a certain extent if the EL of the whole is raised and the NM boiling becomes active
Since the early stage NM is small, it is painful."
They too miss the NM Train.
Hearing even the Japanese playerbase dislikes it gives me hope, but not too much. As it stands, while I enjoyed the FATE train in Anemos, I think I'll join the crowd who sits Pagos (and therefore subsequent sagas until they are nerfed) out. And this is coming from someone with numerous Anemos weapons and gearsets :\
"It's not the content that is awful, it's the players playing it wrong." - Yoshida on the next live letter
One thing I noticed in the last few days is how this system fragmented the player base:
- The NM train is nefted, so this leads to people have to chain grind for lvl. Now this can be argued it's the way meant to be played, but there are a couple issues with this.
+ You want to kill the highest lvl of mob your lvl allowed, and right now it's 5lvl above (for tank) and 6lvl above (for DPS) for optimum return. The exp gain killing just one lvl higher mobs is too significant for such a long grind to be ignored.
+ And to keep up the chain, you need everyone to be just within 1lvl below or above. I.e 24-25, 29-30 ...etc... more and it's not worth it for the higher level, and less means you're dragging the party down.
So this system is even more restrictive, harsher than the old open world FATE system in ARR. At least with the old NM train, people are more tolerated toward level difference, hell I even saw people trying to accommodate lowbie to get them up to speed. But Pagos system now only encourage people to be as ruthless as possible. Can't blame the players, the system specifically make you play like that.
https://imgur.com/a/YzL8N1k
For example, right now there are 8 different group for different level range all unfilled. (One is mine, and we're been there for 30min).
you know ... the more I keep hearing people saying Eureka is like FFXI, it kinda makes me glad I was playing WoW/GW2 during that time and missed the boat.
I hated the low levels of Anemos. Once I got leveled enough to join the trains, I actually started to enjoy it. Not enjoying the slow leveling of chains and challenge log. Haven't been in since because chaining things is boring. Running around joking about NMs was fun. I'll wait until I can do that, again, or something similar. No chatting grind-fests aren't my thing.
People who say Eureka is like FFXI have never actually played FFXI.
FFXI actually had a point to grinding mobs, you leveled and got new gear and abilities to use. Chaining mobs was infinitely more engaging because mobs weren't just HP sponges and had abilities you had to watch out for. Combat was also slower paced so you weren't killing your hand to play, and that slower pace also meant you had time to talk strategy during the fight or just socialize.
Just left an instance, cow fate popped nobody even bothered to go. 30mins inside the instance and only 61 people present ... might actually have killed the Eureka experiment with pagos
I actually see anemos with many many 20+ people levelling on the train just for the fun of it and social interaction they get even if it takes longer.. probably still viable up to 22/23 if you can have a laugh with people on the train and have a semi good time
I don't like when people compare Eureka to XI. They really don't feel the same to me. There are similarities in how dangerous the world feels, but that's where things end.
Yes, XI had grinding, but it was a lot more laid back than how it's presented in Eureka. XIV's combat system is much more involved and requires you to be pressing buttons all the time for maximum contribution, whereas XI only had you using abilities and hitting macros at a much decreased rate compared to XIV.
Beyond that, XI's worlds felt much more alive. There were always far more things to actually see and do in the areas. Eureka is very pretty, but that's simply the aesthetic- aside from killing monsters, there's nothing to actually do in the place. There are no quests aside from the mandatory fetch quests Krile gives, there's nothing of substance.
If I had to compare Eureka to anything from XI, it would be like Abyssea, but again, Abyssea was more engaging. Abyssea had tons of quests found at each of the zone's base camps where you could get a myriad of rewards. Monsters actually dropped stuff in Abyssea. Sometimes you'd have NMs like an Amphiptere that would randomly encircle the zone and decide to land on unsuspecting players, so that added an interesting element of surprise and caution. That may sound annoying (and it was), but it added a sense of adventure that Eureka doesn't have. And ultimately, if you died, the penalty was much lower than how it's presented in XIV. The rewards outweighed the risk, which is something that doesn't match here.
As Eureka exists right now, it's a half-realized thought. Despite the fact they had additional time to perfect it before its release, the zones feel devoid of life and do not live up to their full potential. They could have been so much more.
I'm sure there will be, and that's going to suck. I went back in there because it was more fun than shouting and hoping that someone had room for a level 23.
If they do kill level 20's in Anemos, they better add a proper level sync to Pagos. I really don't see anyone but the hardest of hard core sticking with this. I can't even stomach it and this is coming from someone who has basically never left Anemos since it started.
It's wild they actually managed to make something worse than Anemos. Really impressed at this new low.
Also, Eureka is absolutely like FF11. Everything you say that differentiates the two is just window dressing. The bottom line is that camping and pulling monsters is the second most quintessential ff11 experience right behind dying as you run to Jeuno and delevelling to 29. It was just as terrible in FF11 and it only got a pass then because that is just how mmo's were.
personally I'd have seen the fact that all of player base coming up with and only doing something like the nm train and basically side stepping the "intended" way of doing something as sign the player base might not actually want the thing you intended to build but I hey could just be crazy