Originally Posted by
Lyth
Good thing this isn't the SAM subforum.
Absolutely none of the changes that you're suggesting mandate a rework. One of them isn't a job change at all - there are multiple gish jobs at this point that utilize both Weaponskills and Spells, and unifying that system against the existing stats is a Battle System change. Most of the remainder fall under the category of nice, but not really essential. Dark Mind is pretty powerful because it's on a 60s recast compared to the like of Camo and Thrill's 90s. Would you give up the recast advantage in order for the action to be more versatile? I think the answer depends on what kind of a player you are. If you're only doing dungeon content on DRK, perhaps you might look enviously at an action like Camo. If you're doing raid content as well, you might have a more balanced viewpoint on it.
From the sounds of it, you want a rework but you don't know what it's for. And that's a dangerous mindset to get into, as history has shown. As I suggested earlier, the goal right now should be looking at how expansion abilities can enrich DRK's gameplay, rather than finding ways of scuppering the job when it's finally in a half-decent place. And I think one of the most useful things to address is the fact that this job is currently very light in the GCD department.