Originally Posted by
Rein_eon_Osborne
To that I will say it again and again and AGAIN: Healer Issues aren't just one, two, or three 'simple fixes' away from proper state. Nobody says removing/nerfing Bloodwhetting alone would've fixed everything. It's only one from many blocks to be chopped, while also being one of the most obvious candidate. If anybody thinks that a Benediction is a cooldown so powerful that only one from four healer receives it with a friggin' 3 minutes cooldown but then a four procs of Benediction to one from four TANK of all roles with only 17s downtime, is seen as a 'good thing'---in a trinity game of all places... then I don't what else to say. What's the point of having the trinity system from first place, then?
We pick healers to heal efficiently & effectively. Why do we want somebody to take over our primary job a.k.a. play the game for us?
At this point it feels like people just not wanting to deal with other's failures. Which is understandable to an extent. But why play a team game, then? Make it make sense.