I can't remember which duty I was in recently, but the WHM cast regen on our tank at the end of a pull. He clicked it off. She cast Medica II on the group to prep for the next pull... I laughed.
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Was taking my sister into some of the HM dungeons she had just unlocked. Got into Copperbell HM.... tank wouldn't stop spamming a HUGE macro with sfx, right off the bat. The gate hadn't even dropped yet (sister was new, and watching the cutscene). I was hoping he'd get it out of his system after the first three times... four times.... maybe five times....
I just didn't immediately protect and SS because I was staring at my screen, thinking, ".....dafaq is this mess?" - so I finally figured, "...maybe it'll stop if I do protect and SS."
Not that I actually wanted to buff it.
After buffs, the thing took off, still spamming, while the three of us stood back, stared, and watched from the entrance.
Made my peace with the other DPS, said goodbye and - after my sister and I waited to watch the thing die, ala HP bar in the party list - left.
Was just too put off to deal >_>
Had a Scholar who didn't use Aetherflow once in Arboretum. They chose to DPS on most pulls, which I'm completely fine with...but with the lack of Aetherflow, they DoT'd every. single. enemy. Individually, no bane. Also was a real fan of using Adlo as their primary source of healing. Frankly, I'm not sure how they didn't run out of MP throwing all those DoTs and Adlos out...
I recently had a SMN in this dungeon who didnt use dreadwyrm trance once or any of the new abilities. Constantly getting to 3 attunement stacks from fester and the occasional bane, then letting them time out. I was on SCH, i appeared to be out dps'ing them.
Felt like i was with a pre-made of people on classes they didnt main of have a clue about. DRK didnt use cooldowns, dark arts or hold aggro very well. Also constantly ran out of mana with darkside active, after mobs wer dead, they would wait until they had exactly enough mana to switch it back on again, stand around waiting for mana to regen, run out of mana losing darkside, wait until they had enough mana to switch it back on, switch it back on, run out of mana again.........it was painful to watch.
Horrible BisEX run this morning.
Wipe twice as one of the tanks doesn't realize they needed to tank swap
Lots of damage and deaths due to people not knowing the weather mechanics
CoHealer spends more time casting Stone III at irregular intervals than healing (sometimes waits 2-4 seconds between casts)
Blip of lag causes me to miss the wind mechanic and I get blown off (yay for being part of the problem)
During said point of time CoHealer continues to use Stone III irregularly and a few people die. Somehow manage to get Bismark down to one more pull needed, but the CoHealer and a tank are the only ones left. Instead of saving the group by using LB 3 CoHealer lets themselves die.
CoHealer doesn't stand on Bismarcks back and still tries to attack him, despite being told multiple times it does nothing
The one time they do get on Bismarcks back they don't jump back off and die
Call out that I'll watch and use the Southern Dragon Killer. This obviously means that mid fight everyone needs to clump around said Dragon Killer and leave the northern one empty when they activate, forcing me to run back.
The last thing is the one that stings the most however. We finally managed to down Bismarck with 7 minutes or so left on the clock. Expanse Cane drops which would be a massive upgrade for me (still using my 142 weapon from the vault) and a downgrade for my CoHealer (they're using the upgraded version of Seraphs Cane (a 210 weapon)). Obviously this means the CoHealer HAS to roll need and they manage to beat me by 10 points, forcing me to grind more dungeons to get the Law tomes needed for a weapon instead of armor.
I decided to grind some A1N for my relic this morning, even after swearing it off last week. DPS queue was showing 6 minute average and healer was less than 5, so I decided to go on SCH. Took 3 mins to pop.
Faust was a tiny bit on the slow side, but even with me dpsing, the tanks barely took damage (the fairy CDs I used felt a bit unnecessary). So in to the opressor we went.. had a bit of aggro ping pong when first a blm then I pulled it, but the tank grabbed it and all was fine. Next sign of trouble was all but one DPS ignoring the adds. Ooookay.. well maybe they'd sort it out.. Still the tank's HP was barely budging, so I felt safe adding to the DPS. Second opressor came out.. a tank ran to meet it.. I threw my dots.. and watched as 0.5 ran over to give the other tank a hug. Took the chance to bane my dots while waiting for the provoke..
It got up to 7 stacks before it was finally separated enough - it stopped twice for casts. When the adds came out, only one DPS went for them. No one was making a move to pull the add off my cohealer WHM, so I grabbed it and pulled it away.. and no one helped me kill it. It was still alive by the time the jumps happened, so it came to the safe spot with me. Once it died, I swapped out of cleric, and the fun began.
Suddenly, it seemed like the DPS forgot how to actually dodge mechanics.. and somehow, one of the tanks died. Of course, I was next on the aggro table for 0.5 (?!), so it came for me. I was a bit panicked and pulled it to the side.. and took entirely too long to realize the other tank did a looooong pull and took his to the same side. Still keeping aggro by heals along, I dragged it to the proper place. Of course, the WHM died at that point, and I was almost out of mana, so I wasted a few seconds mashing my res button, wondering why it wasn't going out.. duh. Energy drain, aetherflow, and she was up. Of course, one of the missiles hit the ground because the dps were still ignoring the adds, and I died shortly after to a cleave. The one tank threw out hallowed ground... just to have the rest of the party die to something.
In the time it took for me to type out a slightly grumpy farewell to the party, 3 people had already left. Got out without a penalty at least..
Bis Ex. We try Bis twice, we're about five percent short before we all get thrown off. I notice my co-healer stays stood doing nothing on the island both times, so I ask him why he isn't DPSing, and that it'll help us push it.
He responds "NO!!!! healer does not DPS!!!!"
...okay.
I told him that any healer worth their salt should at least attempt to DPS on certain occasions, particularly when healing isn't needed, but he just kept saying "healers do not DPS!!!!" and ended up so offended by the notion he asks to be kicked. We tell him no, if he's going to be silly at the cost of the group he can take the penalty. He sulks, and just stands there the whole time on the next try. We manage to get up to the blue/ green adds, but DPS/ tanks drop a few times and we wipe before finishing them off.
Co-healer pipes up: "ur DPS too low"
I've never seen a vote kick go through so quickly.
If a party needs healer DPS to beat Bis EX with today's equips, yes, your party DPS is TOO low and your co-healer was right. Instead of calling out your co-healer, who was doing his main job accurately by the description, you should first ask DPS members to stop falling off the insland and to DPS harder and save cooldowns for So'sanuwa and Ul'Sanuwa phase.
What nonsense.
Believe it or not, not every group of 60s these days is fully outfitted in eso gear/ weapons, and sometimes DPS isn't quite enough to take the chitin down neatly in one go - regardless, it's still more than doable. And we managed to clear it without him in one shot anyway, his added DPS would have simply made it more comfortable instead of cutting it close. Throw up an Asylum and a Medica II, and there is absolutely no reason to stand on the platform doing nothing. That's not "doing your main job accurately", it's being lazy and doing the bare minimum. Should a tank also not DPS because it's not their "job by description"?
Just popping in to say if you can't beat the dps check in bismark EX in i180 your group is garbage. This is a fight tuned to i160 with a minimum entry requirement of i165. It drops i185 gear. It was released before esoterics even existed. You do not need i200 to beat it. If you can't get the chitin down in one go, you won't beat the snakes in time. And even if by some miracle you do, you only get two attempts to kill the corona before the island breaks.
IMO, no, if they can keep aggro and use their cooldowns I'm happy enough. Unless people are trolling or making my job harder (like running into splash damage or taking 3 orbs consecutively while sprinting in A4) I let them play whatever they want. If the healer was healing but not dpsing, let him be, I'd just DPS more instead, since he would be focusing solely on healing.
That's what I would do, in a game where you got to play with all different kinds of people, I find it less stressing to adapt myself into other's playstyle than to try and change their playstyle for a run. But that's just me and just as you have the right to think it's nonsense, I too think that your "doing the bare minimum" idea is nonsense.
None of you are strictly wrong, but none of you are completely right either.
I first cleared Bismark Extreme when the average item level was 175. So, in that regard, Fevelle and Immut are correct. Any Dps team in Eso sets should have absolutely no reason that they can't clear the chitin without help. Honestly, it shouldn't even be an issue. A Dps team that can't clear it at the current average item level is garbage or lazy. Sadly, this is a common thing. Dps often do not optimize their rolls, and rely on the other Dps to cover for them. It happens all the time, but it doesn't mean that it should. Dps who can't meet checks should never be given a free pass. Tell them to buck up or stop running Extreme level content, because they don't belong there.
That being said, Lunaxia is correct to say that a healer who simply stands there and does nothing instead of helping out is unacceptable. Not Dps'ing when you can (and have absolutely no reason not to) does not mean that you are somehow doing your job "accurately by the description." That is truly nonsense. If Healers were not meant to Dps in certain occasions, then they would not have Dps abilities. They have them so they can use them. In fact, the very first CNJ class quest explains how Dps is fundamental to the job, and that sometimes it is essential to kill things for the sake of the greater good. It's part of the roll, and even SE has outright said it.
Further, when there is literally no damage to heal, what else are you doing? If you have nothing to heal, and you are refusing to Dps, then you're literally doing nothing. You're just standing there. That's sheer laziness. The only time it would be even remotely acceptable is if your MP pool needs time to regen, but if that's the case then you are clearly not doing your job correctly in the first place because you've been wasting mana the whole time. Standing there and doing nothing is just a waste of space in the party. It might fly in casual content, but it is certainly not acceptable at the Extreme or Savage level. If you are not maximizing your roll then you are looking for a carry and don't belong there.
In short, it's the same for Dps as it is for Healers. You can't expect the Dps to optimize their role if you're not willing to do the same in yours. If you're not willing to optimize your role then you shouldn't be running Extreme level content in the first place, because you're holding back the players who are serious. Either step up and give it your all, or get out, pay for a carry, or wait until you can run it unsycn'd.
This was all on me.
I was healing Aurum Vale and the tank marked the morbol fruits for the first boss.
Now, I know this fight. I know that I'm supposed to eat the fruit at 3 stacks.
But we proceeded to wipe five times because I just could not find the fruit with the markers up! Furthermore, I keep getting all turned around because of sensory overload. ((I suffer from fibromyalgia. So, it's easy for me to become disoriented.))
Attempting to locate the correct morbol fruit was like trying to see something in front of the sun while running in circles. I just could not do it. The group breaks up and I feel like the worst healer ever.
Two coffees later, I decided to give it another go but this time with a group of friends. Again, the tank marks the fruit and the same thing happens. At this point, I'm thinking I should turn in my healing badge. *sigh*
Then, one of my friends asks, "Why don't we mark every fruit except the one Kacho has to eat?"
The tank laughed and did what my friend suggested. I find and eat the fruit every time! The boss goes down easily.
The rest of the run goes without incident and the tank remarks at the end that it was the smoothest Aurum Vale run he's ever had.
Healer confidence restored. I just had to have a group willing to work within my limitations. :D
Maybe if you ate the fruit at 2 stacks (the usual strategy, unless you want to spam heals), you would have had more time to look for the fruit ;-)
The original party discussed going two stacks but the tank was concerned the fruit would not respawn back in time. I have done the fight both ways.
*nods* That's how I've always done it. I was surprised to encounter back to back groups who insisted the fruit had to be marked.
Sister unlocked LoTA. So, after 2 hours wait, I took her in.
It was late in the week. (sunday)
The trolls were raging hard, and so was our MT.
I don't think I need much more explanation than LoTA + Trolls + Late in the week :|
*bangs head on the floor at KB*
I was levelling my LNC for cross class skills last night and got Sastasha on roulette. All three party members had the green sprout and the bonus message went off, so I checked their search info - sure enough, all completely new, just the one class to 15 - 18. I felt a bit apprehensive, but tried not to judge too harshly. A lot of newbies can do really well!
...but not this group.
The tank pulls by walking up to the mob and standing there, the healer runs around like a headless chicken using Cures on full HP and the ARC runs up to enemies and shoots them in the face at point blank range. Unsurprisingly I end up taking aggro, but we get through it. Second mob - two aurelias and a bat - somehow the tank wipes, the healer ends up getting aggro by using Medica three times in a row when the tank's already dead and also wipes, so I pop a Second Wind and finish the mob off. Trying to segue into giving some polite advice, I ask the group if they're new. The tank responds by staring at me for three minutes and then uses Return.
Suspicious, I check the party list. All three of them are German. Ah.
I left at that point. Hopefully they got a German DPS who explained things to them...
We have all done it at one point. :D
It's easy to get caught up in that blizzard of healing numbers from an AoE heal and lose sight of the bigger picture.
In this case, it seems like the players were new and panicked. I feel bad for everyone involved because if the three had been grouped with another germanic speaker they could have been talked through the experience and gained a little more knowledge and confidence.
Had an Alexander 1 normal run for my relic materials. Wiped at Oppressor once due to people not weakening both bosses at equal rates. 2nd attempt, no one ripped adds off me and a missile landed, killing me and 2 other DPS. The other healer thought it'd be a good idea to raise the Bard over ME THE HEALER. And the Summoner didn't bother raising me or anyone else for that matter, or didn't have Raise at all. Naturally, Bard dies as soon as he is raised.
Healer finally decides to revive me and we get a LV3 LB at that moment. I pop it and fully heal and revive everyone, saving the run and getting us the clear. Naturally, I gotten no commendations.
Worst run of Qarn ever. dps kept jumping in ALL aoes. I had slight lag, ok, but... that wasn't a real issue. I ran out of mp at the end of the first boss (all competent players ignore the doom status!) ... The party sprinted forward.
I dared to ask "MANA!"
And the black mage is like "well, maybe you should go online and check for mp management tactics.". I guess he expected to find a shy scholar but I kinda replied listing ALL I was doing to save mana and he kind of shut up.
The rest of the dungeon was okay until the end when the tank went one way and the two dps just decided to do their stuff, ignoring the fact healer and tank were in battle. Things were okay, thought, the tank was competent... until the dps decided to pull other mobs and a flock of condemned ran on us.
Tried to be polite, told them "please, let the tank choose the pulls" and the rest went... kinda smoothly- the dragoon was just an unpleasant greedy companion.
Sirius HM, a few minutes ago. Everything was good until we reached last boss. Dps would dps blindly, allowing the two kind of bombos to get to the others, giving us multiple stacks of fire vulnerability. 1st wipe, we got 6 stacks. 2nd try, when I saw we were at 5 stacks, on the way to 6 again, I stoneskined everybody. Tank and I survived, but not for long. We respawn, I get kicked.
I sympathize for the new healer they got (whom we might see reply to this post, harhar)
Some players don't have a clue.
Reposting this from the Duty Finder vent thread, because this probably also counts as a healing horror story. >.>
Expert roulette. Pharos Sirius (Hard). BLM/NIN/PLD, and I was healing on my AST. The PLD was pretty survivable and the DPS pretty decent, so I was pretty comfortable with throwing up a few HoTs on the tank and helping with the DPS to make the run go faster.
First boss, since I'm free to DPS, I also, naturally, help the DPS with the adds. What happens? I'm not "helping": I am the ONLY ONE killing the adds. The DPS are just burning down the boss, and the adds are stacking up while I'm trying desperately to kill them, keep the tank alive, and keep myself alive. Near the end of the fight I have FIVE adds on me and if I don't focus-heal myself my HP will drop in a near instant. Luckily, the DPS downed the boss before I could run out of MP, and I didn't get interrupted hardly at all while casting my heals on myself. ._.;
Second boss, surprise surprise, I'm the only one handling the slimes. To start out it's not a huge issue, but once the boss starts doing his corkscrew thingy and people start getting hit by it, it becomes a bit overwhelming. Becomes even more overwhelming when the NIN, who I told THREE TIMES to kill the slime he had over the vent I was STANDING ON, veeeery slowly kills the slime by the wall NEXT TO (but obviously far enough away to NOT HIT THE VENT) THE DAMN VENT. Of course, that caused even more slimes to spawn. I believe I had like three of them on me at one point.
So to recap: I had to heal the tank (thank GOD they were survivable so I didn't have to direct heal as much), heal the DPS, kill AND TANK the adds, and cling to dear life myself. And SOMEHOW, I managed to squeeze a few dots and Malefic IIs in on the bosses. Sweet baby Jesus, they were lucky I'm a geared healer. -.- After that second boss I decided to say something, so that hopefully they don't torment any other healers in the future who might be much less geared than I am. WORD FOR WORD, I said: "Just a heads up, the healer shouldn't be the only one killing adds..." Then the BLM, who doesn't DPS for nearly the entire trash pull following my saying that, comes out with this paragraph: "I helped you with the first couple, then you looked like you had it so I decided that more DPS on the boss was better. Quit being an asshole."
"Quit being an asshole."
"Quit being an asshole."
"Quit being an asshole."
I DIIIIIIIIED. XDDDD First of all, she really didn't help me with the adds: if she did, it wasn't noticeable at all. Not once. I know for a FACT no one killed adds on the first boss, and I was the only one to get the tethers on the second (not to mention the couple times where I had to directly heal the tank and an add was up, no one took it until I stabilized the tank's HP and got it myself). Second of all, all I did was nicely tell the DPS they need to be more on-the-ball with killing adds and not force the healer to perform THREE ROLES AT ONCE, because our jobs are hard enough, and that makes me an asshole... This is a HUGE problem I've run into in this game with giving ANY advice or criticism to help people improve, no matter how nice/sugar-coated it is, so I simply responded with "Lol? Politely asking that you kill adds makes me an asshole? Damn, people in this game need to grow some thicker skin. ._. " She said it sounded like I was "rude" and "condescending" with my saying "just a heads up", and that at 60 and Expert roulette level they would just OBVIOUSLY know that that's what they need to do (SO NOT TRUE btw, any healer or tank would know that pain, QQ). Last thing I said was "Don't worry, you'll know when I'm being rude/condescending/an asshole. <3" And you will, because I can be a royal bitch at times: I'll admit it. >>
Luckily the DPS did what they should have been doing all along on the last boss, save for the second set of grey bombs and remedy bombs, where the NIN failed to knock back the remedy bomb on the second grey bomb and it exploded. .-. Kinda figured with this group that that might happen on this boss, so I precasted and AoE heal, and we finished the fight without incident.
But... SERIOUSLY! >< Why do people get so damn offended if you offer advice or ask that someone helps you out a bit and makes your job a little easier? I'm never mean when I do it. ._. If I said something like "For the love of GOD, help me kill adds," or "Do your jobs, you idiots", then yeah, THAT is being rude (unless the former is said after numerous times of trying to nicely get the DPS to do what they're supposed to).
Er.. as a healer, I always go for the bombs in Pharos. It lets the DPS go all out to get the grey bombs dead quickly, and there's not much healing to be done in those phases anyway???
here comes a horror story of a healer, coming from a WHM main playing as PLD that day
alright, got in the aery a few days ago with a WHM as healer. halfway in the first pull i already used almost all my defensive CDs and still never get above 30% HP since the WHM dps'ed almost all the time. great. meh i didnt die so lets continue, maybe he/she will adjust. the next pulls and the first boss, the pattern repeated. all my defensive cooldowns were on CD all the time, including hallowed ground, just so i barely didnt die from trash (and a boss that does almost no dmg), all while keeping hate and trying to deal some dmg (as good as PLD can...). after the first boss i dare to ask the healer to please concentrate a bit more on healing, and get flames as reponse of course. well, a few pulls later with this continuing i said to myself "lets pull two groups at once, maybe the healer gets it"... nope we wiped, and i choosed to use my once-a-month-NOPE out of there and left
serious, i love to dmg on WHM, but letting the tank stay below 50% ALL THE TIME is just horrible. and nope it was not a new player, he/she had several 60s
The worst of mine was kicked for doing DPS as a healer, The Tank complained that he was in a perpectual state of less than 75% HP, and kicked me for not keeping him topped off
I've had similar experiences in Sirius HM. I'm sorry but DPS should be able to take care of a few adds quickly then jump to the boss. That's not saying healers can't help, but like Miyha said, our jobs are already hard enough without having to throw in other roles as well. I'm happy to help with adds when I know the tank/party is alright. And yes, people just can't handle advice. I've given healers advice before that I notice are doing alright in lower level things (such as Garuda EX) but may be doing things that they will learn won't fly in higher content. I got a reply from a healer that would literally medica anytime ONE person lost a little bit of health. They said "I got this but thanks." I merely told them that using medica 2 and cure should be enough to heal the party at least in the beginning phases. Though to be fair, it was DF Garuda EX so... yeah. lol I've been through the early stages of healing and I get it can be frustrating having a higher level/geared person telling you you're doing your job wrong (or at least that's what it sounds like to the new healers) but come on. It's advice, we're trying to help cause we know, we been there, we done that.
I know D:
It's the same when non-tanks accidentally grab aggro on a mob... Some are good and run TO the tank and/or switch to a different mob so she can get it back. But then you get the ones who go "OMGGETITOFFMEAAAAAAH!" and run the other way in their attempt to escape the damage. While continuing to attack said mob or spamming heals on themselves. -_-
Well... My first thought was that both those sounds like people who primarily levelled the other ACN job and just went as the other to be able to Need on gear upgrades for their "free" job. But... While that makes sense with Darkmoon's example, it doesn't quite so much with Ironos', since Aetherflow is not unique to SCH ^^; (Unless they never really played as scholar at all outside of unlocking it and somehow thought that Bane was SMN-specific? O.o or that Aetherflow itself was SMN-specific? Nah, I'm stumped.)
The healer or tank should be bashing the remedy bombs and letting the DPS burst down the grey bombs. As a BLM It's hard to do both fast enough if I don't have the 30 second Enochian up..
I also don't normally hit the Slimes because they die before I can get a cast off and it's a waste of MP or F4. I take out the generators, then adds, then boss.
Neverreap: Duty Roulette. WHM. And ...actually not appropriate for this thread...until Wakkeon. This oversized Sanuwa and its adds were sapping my MP dry and I had a burgeoning dread that I would be running on Fumes (read: Cure 1) by the end. The run in general took longer than usual with Canu Vanu and his damn totems, but my MP wasn't crying as hard as it did at the end of the dungeon
On a side note. I know how to alternate Assize and Shroud, something I did to great effect in trying to keep MP high
Sometimes the evil spirit of MP Drain possess my little lalafell body too. Mainly on DF A2. I don't know why, while on some runs I end up the fight with 50% MP and Shroud out of CD (even though I DPSed a lot with Holy and Aero 3), sometimes I lose so much MP that I have to wait to cast a Cure.