Originally Posted by
Rithy255
I don't disagree Red mage isn't what I was generally talking about as you give up a lot having to be at melee ranged, also Red mage deals with cast times generally likely why summoner is way more used then rdm and Blm.
I think a 10% healing buff has generally less use cases then raise or even magick barrier (but it's still a advantage) and also monks meant to be "hard" (at least compared to other dps), but it also has strong survivability, I generally think monk should be around samurai, melee dps are fairly well balanced (compared to each other), to be fair monk is pretty good right now, despite low use (it's got less then reaper, for some reason).
Lets say RDM and BLM both have no utility (BLM doesn't get self barrier, RDM doesn't get any utility such as raise or magick barrier), I think RDM should actually be very close in total damage to BLM as both have mobility struggles. While summoner is generally more free (and easier to get into, rdm rotation isn't hard to be fair), although I don't think summoners should get punished too hard "for being ez" more because they've just got so much mobility. (I'd actually like them to return Dot's and some stuff to summoner to flesh it out, right now it's just not great imo).