Usually I stand as far as I can to stay away from the mob, but still be able to cast. 3 seconds is all it takes for someone to move out of range, or maybe your thumb involuntarily twitches and moves you canceling the spell.
This is what happens when you stand still! You end up talking, and this is what happens when you stop to talk.
http://youtu.be/rlnyjw5LUj0?t=7m58s
being able to move to cancel is GREAT! and about time!!!
exactly how it should have been from the start! remove all these lockdowns we have now its annoying and inhibits good combat. ff11 had it smack on..all i can do is hope they grab alot more from 11 ...you know the one that didnt go belly up at release :rolleyes:
SE can do it right, and are on the right track in this regard.
moogle rating +3 SE gj gj and again...gj!!
Right, cause MMO's back then had the same standards as now...
For those who live in a world that FFXI started off as glorious as it is now, should read http://zeusls.llima.net/download/ffxiupdatehistory.html for a history lesson.
I'll never understand how people can like standing still in a spot. It is so boring.
I like it because i regen mp! Watch the moogle video im pretty sure the cnj is still moving around, no one is breaking your keyboard / controller dude, u stand still while spellcasting and for faster mana regen, move when you have to. Your doing some hardcore complaining for 2 extra steps on a 3 second cast. I understand you would like that option but it really does throw off balance and isnt needed.
Yes you are complaining:
Maybe as it stands (since this change hasn't been made yet) we aren't seeing this in the 'current state of affairs' and a better word to use would have been disagree. However, in a few days this will move to complaint.Quote:
com·plain/kəmˈplān/
Verb:
Express dissatisfaction or annoyance about a state of affairs or an event.
Aside from your disagreement with my word choice, the servers are out of sync true. Server lag will always exist, at least for people in NA... I doubt they will ever put an NA based server online.
For sacII being 2.25 seconds, it is... the only thing is that the spell finishes before you see it finish on your screen. People will adapt to the fact that they can move before they see the spell finish.
Other games have similar issues. WoW has it as well as every other game and it has an NA based server.
Quote:
Details (for wow players): Quartz mod and "spell weaving"... start casting, you can see your latency to the server, you cancel (move) while you're in latency period and your spell still casts even though you moved.
This is same theory applies to FFXIV.Quote:
Details (for Non-WoW players): You could see how much lag you had between your pc and the servers. It gave you a solid number in milliseconds. Let's use 100ms as your latency, a spell cast is 1 second... after casting for .9 seconds you can move and your cast will still complete.
This isn't ideal and the servers suck, we all know this to be true. However there isn't much hope to get the servers fixed before 2.0...
Also... Yoshi P is pretty smart, I'd wager all my gil that he will make the spell cancel by movement work the same way as Steadfast. You actually had a small area you can move about while Steadfast was active and it wouldn't cancel the buff.
You'll learn to play with it... right or wrong, hate it or love it, this is the direction they want to move in. If AFTER the patch comes out and it's complete trash by all means complain and they will change it.... ability queue anyone?
@RemVye
In due respect, while I believe your choice of word there was nothing more than a troll, or belittling attempt... You got me on a technicality there with the usage of 'complaint', so I'll concede on that.
On the bolded part, if the dev's keep their foot down on this decision, I could only hope how they have Steadfast working would be the same for spell casting. As that would be a nice tradeoff, not exactly wanted bar the circumstances, but nice.
On a final note, my opinion still stands, the removal of freedom to move and cast at the same time should not be done. If there is a grand scheme behind this, the Dev's should be more upfront on the reasoning on this. They should not just red text it within the patch notes without a DEV tag with no further explanation. If they are ready to remove this feature, we should not have to wait until v1.2x update to find out why, and not just ride along cause the Dev's said so.
Seems a bit bit sensationalist. Until there's an actual poll, there's no way of knowing whether or not that's true. The minority are usually the most vocal on these forums, as it has always been. There's going to be even more bias in a thread dedicated to opposition of something, so using the comments on it to claim the majority dislike the idea isn't really fair.
I don't mind the change, and Yoshi-P has said that he's working on a big post to explain why they're changing it. He's said it's not because he wants to give players the ability to immediately cancel spells, but that there's a bigger reason. So before everyone goes off and cries bloody murder, I'd suggest to wait and see what Yoshi-P has to say about why they're doing it.
I just want to add my voice to those who think this is a really bad idea.
There's already enough pressure on healers to cast timely cure spells without adding the requirement that you stand perfectly still while doing so. It was an annoying mechanic in FFXI, and it's not welcome here, either.
I think I am against it, and that is for the mere fact that everything dies too fast and groups roam. From my current perspective no spellcasting while moving seems like a needless hindrance. However, that said, Yoshi has more clarity on the future battle mechanics, abilities, and flow. I guess I just need to see how it is implemented before I completely contest.
Lol I knew something was behind the reason they are implementing it. Yoshi said it himself AND the new cast times, and people are STILL against it without reason.
Cry me a river.
As someone else said you don't speak for the vast majority. As naive as this sounds, this seems like a very small change... wasting resources makes it seem like they spent a lot of time doing this.
In due respect, I wasn't trolling. It might be hard for you to grasp but I was using a word... but that's ok typical forum goer. Anytime someone doesn't agree they are clearly a troll and belittling you, your ignorance fits in perfectly on the Internet! "How dare you use a word that (in my opinion) is belittling! TROLL!" But since you concede and I used the correct terminology, not sure why you went the extra mile to call me a troll.... must be because you're a troll (c wut eye dud thur?)
I'd put a positive spin on it... the squeaky wheel gets the grease.
Well said...
I honestly believe they will be giving this the steadfast treatment... they realized that its nigh impossible to stand completely still, especially regarding knockback, swinging your weapon, barely tapping the control.
Stop freaking out everyone and wait to see how it works. Why do we go through this every patch? You're turning Casper the friendly ghost into Freddy Kruger (i.e. making it seem 10x worse than it probably will be in reality).
If this is such a "bad decision", let him do it. The only other thing that has happened was action queuing, which MOST have gotten used to already.
Seriously, why not just see what the hell the man has planned for this. They need to make their own decisions sometimes, not go by what people complain about on the forums all the time.
@DeadRiser
You are still the one crying, as you immediately ran to this thread after the update on the translation thread cause you are that shallow. Your masking of your own cries is easily seen by all.
Troll.
People cried for a way to easily cancel their casting... They got it... Now they cry some more. Sad world.
.
Every boss fight that I've seen, mages move the least. Once a safe, ideal position is found, the mage just stands there casting cures, and buffs. The only time the mage moves is when the boss moves into a new phase. Rinse, and repeat.
.
Why are people crying? Your lazy mage wasn't moving away.
http://en.wikipedia.org/wiki/Troll_%28Internet%29
With the primary intent of provoking readers into an emotional response.
I doubt your choice of words were not done with that intent.
So remind me, what exactly was so hard about reselecting the spell you were casting to manually cancel it?
People just assume mages stand there but you don't. Maybe some situations you'll stay still but a mage that never moved was a terrible mage. Don't understand the need for this change at all; all it'll do is slow down the gameplay speed for mage players and make reliable support more difficult. Not a fan.
This is fine. Playing mage will still be extremely boring.
Cast Cure, Take nap, Cast Cure again.
I hate playing mage. It was extremely boring. Now I have to stay still to cast? Great, I was doing that anyway.
EDIT: And WHAT HAPPEN TO MY SIG??
This is an issue with the client-server architecture that I've mentioned in many of my old posts. The game just seems to fucking drop packets all over the place and it has no clear way of telling you WHEN you're able to input the next skill due to animation locks. I've had FAR too many times to count where I hit a button to do a skill only for the button to not register, even though it was CLEARLY shown that my character was free and available to do the next skill (no animation lock or anything).
If they fixed the issue with the shitty client-server architecture (which they said will be fixed A YEAR FROM NOW in 2.0) then hitting the same button to undo a cast would work. Or as many people have pointed out, just give us a fucking universal "cancel cast" button to stop it. :(
We will set up a specific key for halting spells, so we did not implement this spec as a method of halting spells.
Am I reading between the lines but does this mean that once the specific key is implemented, movement as a means of halting spells will be removed? ...so we did not implement [moving] specifically as a method of halting spells.
All they need to do is just have mages casting behave differently in a PvE vs a PvP environment. If you're in a PvP instance, moving interrupts your casts. If you're doing general PvE, you can move while casting. I don't see why it's an issue.
This the reason why I didn't want PvP to be in FFXIV in the first place, BECAUSE of this "can of worms" where now Square has to juggle even MORE balance issues with their classes between PvE and PvP. The two forms of play are so different from each other that it's very difficult to make skills and spells perfectly balanced for both types of play. :/
Edit: However, I remember in some of the old player polls that PvP was in very low demand for XIV, so that does give me some hope that Square won't worry too much about the PvP side.
How about you just save yourself the long explanation and just not implement it.
How about the devs do what they want sometimes and fk player fed back, cause they do is bitch and cry.