Nice try there Arutan. Comparing story/lore progression to this issue does nothing to support your logic. It really doesn't even make sense considering MSQ is always locked behind whatever MSQ comes before it.
Why are you so upset that there's different ways to gear up? More options is always good no matter what.
OR you play the game because you enjoy growing stronger and stronger and getting better and better gear? Not to mention the story, lore, all the content... That's an option too, right?
I'm not comparing lore nore msq, just content, gear and everything to keep people busy. Since it seems that it's all about content.
Why complain about something now when it will later be replaced with something else and/or better? <- that's people currently logic. Follow it and you just don't play at all.
I already answered that multiple times. And no, there are not different ways to get a BiS weapon. There is one. Anima and raid weapons are now second best. Only way to get to BiS is start praying to the almighty RNGesus. Anyone, such as me, that made an anima so they would have BiS from completion to SB got screwed.
Had the Diadem weapons been i275 or less, I would have been fine. RNG joining skill and time as ways to get BiS.
Most of what you said is similar to, if not supportive of my own statements. And it's hardly blowing things out of proportion when we've already seen them do, and REDO things the community didn't like before, like Atma, or literally rehashing the Diadem and fixing none of the problems it originally had. With that in mind, simply rolling over and accepting it now (even if by way of NOT speaking up about it) only makes it easier for SE to perhaps do it again later. THIS is what many people in this thread are concerned and taking action on, whether by calling SE out on it, or taking more extreme measures and unsubbing. I'm not saying you have to unsub to be heard, but I am saying if you blind yourself to the terrible possibility here, there'll be little room to complain later if/when it happens again, in a more impactful way.
This is a very specific thing to be unhappy about, also not a good thing to be unhappy about, because it's right before an expansion where both weapons will be nulled, I honestly just cannot get behind the mindset of the i280 being put on a pedestal when really, it only affects everything prior to 4.0.
It's still months before. And whether you agree with it or not, it was a perfectly valid reason to make one, given the relic weapons were BiS from completion until HW. We were given no indication whatsoever that the anima wouldn't follow suit, and no warning these i280s would drop nine days after the anima was complete. You may not share or agree with that motivation, but you should at least respect it.
I don't see why your weapon being 5 item levels below what is now the max is a big deal unless you are raiding actively. No content outside of EX Primals and Savage requires a weapon like i280. If you're unhappy that there is an i280 and you can't get it besides RNG, that's fine, you can have that opinion, I just don't share it and don't see it as valid. I do, however, think that you do not have the right to tell me that I can't have an opinion on how specific and petty your opinion is just because for 3 months, your weapon isn't the best. It's just being a child at this point.
If the sole reason someone put all the time, gil and effort into an anima was to have BiS from completion to expansion, then having it not be so after just nine days renders all of that time, gil and effort wasted. I could just as easily be in the "good enough" weapon catagory with a Shire or Zurvan weapon that would be 1000x easier to get.
That's why nobody raids and nobody cares about improving their own personal skill :(
Then why couldn't it have come IN 4.0? Or at least after 3.56 to help all the people crying about getting murdered by Vishap 2.0
And if you really wanna make it a lottery, why not literally put in a million gil? Or even 100 million gil? That doesn't break weapon balance and even helps server economies
Of course it is perceived, because thats how progression in this game works. Let ask you, why do people play this game? Why do people play beyond the story, grinding relics, doing raids? There is no fixed endgame, but there is progression. An i275 for 6 months has represented endgame, a fixed goalpost that says "i have reached the end of progression, i have beaten the gear cycle", stormblood comes out in 3 months yes, but out of the blue Yoshi and the team decided to move the goalpost, right when people were about to reach it, and for some reason that's ok. It doesn't allow for more choice, it doesn't allow for Catchup, it simply "forces" the goalpost to involve diadem in a big way
So just curious....to the people who are okay with SE's decision to put i280 weapons nine days after relic completion step..
What if at 4.0 the devs decide to do this....
Omega raid first 4 turns is released and the last boss fight in turn 4 drops i315 weapons.
BUT...9 days after this ^ is released they add an i315 RNG weapon to Diadem or PotD or Aquapolis or make the i315 relic step available to complete right then if you do the work.
Is this okay?
Hmm :/ I guess I just don't understand that thinking.
I'm no world first clearer so even I cannot obtain the raid weapons very fast and in general relic is usually my go to even though I do raid.
Even though I usually don't get raid weapons before the relic catches up to them I still wouldn't agree to add weapons of the same or higher item level 9 days after the raid was released considering how much time and effort people put into learning the raid fights and clearing them.
In that same sort of respect I wouldn't add higher item level weapons 9 days after people finally finished relic because while it is easier to do than raiding it still takes time and effort to complete it as well. It also lags behind the raid weapon naturally since the final step comes out many months after raid was released and not at the same time.
Bad example. First of all, the Diadem was supposed to be released at the same time as the last step of the anima weapon. Secondly, well.... they won't repeat the same thing in 4.0 as they did for 3.55b. No logical reason to do it this early in the expansion.
You speak as if you have a 100% guarantee to get the ilvl280 weapon by AFKing in Diadems.
Yeah and since it was supposed to be released same time makes it even worse of an idea imo.
Are you sure they won't repeat the same thing? I mean...if none of us expressed any discontent with what they did with i280 then maybe they will start doing that.
Which was kind of my point...some people are unhappy because this might be the first step to a very bad direction and there is nothing wrong with expressing that criticism to try to show SE that doing this more frequently might alienate a portion of their players.
It is not the first time something similar is done in MMOs. And honestly, among the raiders (who represent a minority of the playerbase), how many are really unhappy with their decision?
I have a question for you: if a very lucky player get his weapon (for his main class), how is it affecting you? The new expansion is in 3 months.
There was always onlye one way to get BiS...that's the core concept of "BiS". You just complain that you don't like this way.
However Diadem is now another way to get good gear, and again, if Diadem was i275, it means that raiders and Anima owners wouldn't have done it. You won't go with up to 71 pick-up to get a weapon that you can get either alone or in a party of 8 people.
i215 was endgame for 6 months, i245 was engame for 6 months...and now, you have something to do instead of running around in the same old content and getting bored of the game.
That has nothing to do with what I said. I just said it is fine for the people who are upset to voice their criticism.
I never said it does affect me?
I just feel like it was a bad decision to add a higher item level weapon 9 days after people finished anima.
It's sort of like...if you worked to save money for a new video game console that came out March 1st. You worked for it, you saved it, you bought it when it released on March 1st.
Then with no warning 9 days later that company came out with an even better video game console that did the same thing as the one released 9 days earlier just quite a bit better and then if you wanted the better one you'd have to work and save the money again only 9 days after investing into something you thought would be the best for a little while at least.
I know it is not the exact same thing since the new i280 is RNG, but it is just an example trying to explain why some players might feel upset by this.
Because I've already pre-ordered stormblood I'll play that through.
If this same pattern continues where it's nothing but grinding out your gear to have the best gear just for it to be replaced constantly I probably won't get the next expansion. I enjoy levelling and gearing multiple jobs, during the whole of hw I had difficulty levelling and gearing multiple jobs. While I would level other jobs/crafters I risked my gear going out of date and often had to play catch up.
The biggest thing I loved about ff XI is that I could level this job or that job and never had to worry about gear going out of date. There were multiple relic quest lines, they even made it where you could upgrade your relics when they raised the level cap to 99 and started the ilvl up to 119 keep the relics you spent all that time building relevant.
They do have the right to voice their opinion. But their reason to be upset is not good. The i280 RNG weapon doesn't invalidate the efforts they put to get their anima/alexandrian weapons. For some, it is repulsing that a peon can get, with a 0.1% chance, a better weapon than they have. They will still be able to clear savage content, they will still be able to find parties for whatever they wanna queue for in party finder. This 280 weapon doesn't affect them in any way.
No matter what Yoshida does, there will always be people that are not satisfied with his decisions. That's life.
Most of the complaints I've seen are "released 9 days after relic weapon's last faceroll step, what if they did this to raids?" Well... They did. With the first diadem they made savage gear 2nd class and with the relic weapon and ex primal weapons made the savage weapon 2nd best. Now that the final savage tier is late mid/end of cycle and the final relic step (which you will likely get another bonus in SB if you've completed it), how about instead of complaining because you had BiS gear and weapons through most of the patch cycles be happy that people that started late get a lottery chance to pick up weapons and gear that will carry them through the first month of stormblood and some content to zerg so you can easily upgrade any of your own secondaries. If you recall, there was the same uproar about encrypted tomestones at the end of ARR before HW came out.
ITT: Wanting more options for gear is bad and anyone that disagrees is bad. Regardless of when it's released, whether it's with the release of the raid or can be acquired days/weeks after, having more ways to get gear can only do good. Raiders already had exclusivity for the last six months before this weapon even dropped... would you rather have absolutely nothing to do for the next months?
Ackhtually...
Diadem didn't drop 210 weapons, it was 210 ARMOR, and not only were some of the relic weapons substantially worse (DRG'S was Det/SS while Gordian was Crit/Det), but the original 210 grind rivals Umbrite as the single worst step of the Anima upon release. The excuse was that the grind had to rival the raid weapon in difficulty.
SE later admitted that this was a goof and Gordian should have been 215.
So not only did they not learn a god damn thing from last time, but they actually made it worse
Really makes you think.
Which is why I said diadem 1.0 dropped gear not weapons, it dropped armor and accessories. Why would they do that? Looking back at the difficulty of gordias when it was released and that it turned off even hard-core raiders; I'd guess that was a way to give mid-core raiders that had NO CHANCE of beating A3S much less A4S a chance at getting geared up for the next raid tier as well as giving casuals the opportunity to gear up easily. I thought that the anima weapon step that required 10 of each token and crafted portions to be pretty easy, poetic farming; gordias normal farming and knowing a crafter to build out the special HQ tokens was probably the 2nd fastest step behind the 2.x dungeon runs. The issue with that step was that it cost a ton of gil to buy the crafted parts unless you could do it yourself or have a friend help you out. In the end both the diadem gear and the relic weapon were outdone by the next raid tier and ex primals.
So is the point of the game for you and everyone else to always have BiS gear or is it the challenge in getting that gear? I personally find the challenge much more rewarding than any gear drop (which is why I hate the relic/anima weapons - there's no challenge, it's just a straight grind). This is also why I won't even try to get the 280 diadem weapon. The salt that will flow in rivers in diadem as people try to push for a 280 weapon and treasure drops while people AFK is probably as painful as the 1.0 diadem where gatherers ran off to get mats and people trying to farm for gear tried to pull mobs on top of them so they couldn't. In the end; that content doesn't appeal to me because it's a zerg grind like 24-man raids and I can't justify that level of boredom for a 1% chance at a +5 weapon. For some people, it works - they like the content; they like the rewards and they have something fun to do until SB comes out. I don't begrudge someone high level (even BiS) gear because they're not into savage raids.
Finally; SE is a business and it's the developers' jobs to appeal to the widest audience. Casuals spend the most money. They keep their subscriptions more consistently, they spend more on mog station items and they buy all the toys and accessories they can. This was a good business decision by SE to retain their audience while the end of HW's patch cycles conclude.
It also helped people clearing Gordias thanks to the better gear. Besides, Diadem was in a catch-up patch, where you can easily obtain Savage level weapon without setting foot in Savage. We had this since 2.2...Considering 2.0 already gave you Myth gear and Zenith, Raid gear was in fact very rarely the only top tier gear.
One complain we see frequently is that catch-up patches gave no meaningful reward to those who already cleared the highest raid. Now, Diadem does that.
The thing is that you have different types of players in MMO, with different type of dedication. Skill is one, sure, but not the only one.
You have lots of skilled players that wouldn't have the patience of grinding through the Relic questline, or who can't overcome the RNG nature of some drops. They lack that kind of dedication.
For me, players that should be on-top should show all kinds of dedication, thus best items should be split in different kinds of content.
Well, I personally have the long term goal of being The Very Best Like No One Ever Was (TM). This ultimately means complete mastery of the Dragoon (and later Samurai) job. In the meantime, BiS per cycle is actually something I strive for, and I'm happy to say that I at least did it with Creator, on the condition that I flat out ignore Diadem.
I think that I pissed off enough people by getting SEVEN Gjallarhorns in Year one of Destiny as well as coming in dead last in Rumble with a negative K/D and walking out with a Hawkmoon, so I'd like to atone by actually working for something for once and leaving RNG out of the equation.
I can personally get over the Diadem nonsense but I completely understand why people are mad, and am worried about the precedent it may set
Actually that is sort of why we're annoyed. If the gear treadmill was to continue, why not also stagger a 280 step for the Relic? also achievement mode for Savage (handicapped Savage clears for 280 weapons)? That way everyone is happy. The current method means nobody is happy except the lucky few.
And yes, the 280 does affect people. It relegates progression/player power to RnG. In one fell swoop, its basically killed off the speedrunners, the padders and if Diadem wasn't so boring, the Relic grinders and the late raid proggers too. Its basically only the boredom + RnG of Diadem that stops people from power grinding it for progression.
I haven't, for the category. People may be good or bad, we all know it. I just don't like people that feels being "superior" to others and show off that.
And I love the helpful people. Love much, one of them makes up for one million of those wants turn me down.
You claim to want more options, and yet when more options are, in fact, made available, you yell, cry, and scream as if they were burning everything in the fires of Dalamud. Which is it? Do you want more options, or do you want to wallow in the same gear you've had for months? You can't have it both ways, dood. One or the other. You claim that this weapon has invalidated everything in game, and yet it's been proven that it really hasn't. It's a tiny drop at the end of an expansion, it gives people that want a new shiny a reason to hang around and maybe try out a piece of content they may find they enjoy, while at the same time doing absolutely nothing to actually hurt any other content in game. (Maybe raiders pride is hurt? I don't get the hubbub over a new item to maybe get unless you're a collectaholic that absolutely needs to have each and every single item that's ever dropped at least once.)
First, no, not everone is happy, people will complain that raid weapon is not the absolute best. And second, if you have another way of obtaining an i280, it means that every Anima owner and savage raider would not partake in Diadem, killing the content right away.
Besides, there is a very important misconception. Comparing how to obtain the Diadem weapon with the entire Anima questline. That's not how it works. The Anima already rewarded you at every prior step. The time it takes co complete a stage needs to be compared with the corresponding availibility of other weapons. Step 210 was compared to Gordias savage, step 240 to Midas weapon, and step 270 to Creator weapon.
So, what matches the Diadem weapon is the i275 step alone...and the required time is just on a whole different level.
RnG is a kind of progression...and Diadem relegates one item to RnG.
On the initial topic, I'm happy with that, even though I'll probably never have a Diadem weapon, and while continuing my Animas for personal satisfaction. Why ? Because it shifts the reward structure from the "skill only" mentality. As I said above, skill is not the only kind of dedication one can put into the game, and, to be honest, it doesn't have to be the absolute best dedication, especially because it narrows down the relevant to one type only.
The over exaggeration is kinda getting ridiculous here. You can't just paint everyone as children throwing a tantrum just because you don't agree with their side of it. Come on, be a bit more tactful.
If the diadem weapon was i275 then yes it would be "another option" and it would lessen the amount of people that are upset. I know I wouldn't care. Heck if they had just released it a month after relic completion even if it was still i280 I wouldn't care. Because at least the investment I put into making relic made me have the best weapon available in the game for a simple month for the time I put into making it.
i280 isn't "another option" it is "the only option" now since it is the highest item level weapon obtainable. (Edit: Btw this isn't me "complaining" it is the only option I am just stating simple objective facts -_- )
If you want i275 weapon you have relic and savage - two options
If you want i260 gear you have Scripture and Dun Scaith - two options
If you want i280 weapon, best weapon in the game atm you have Diadem - one option (Edit: Again I'm not "complaining" this is just facts about the options available in the game)
That's not to say people can't be happy with i275, but your argument about it being "more options" is kind of flawed and I don't think it works for this case.
Meanwhile, I'm still working on multiple animas and can't really be arsed to set foot in the Diadem because it honestly seems like a bit of a pain. People's entitlement to whatever is the best at the moment truly knows no bounds.
People didn't complain because people knew relic would be another option in time... People had a choice of doing the raid and getting a 275 early or using time knowing down the road they will have a 275 which is fine in my book giving a higher ilvl them both of those by RNG linked to bad content isn't okay in my book especially when the rng is so low that only a few will get it even those who don't really deserve it compared to people who spent majority of their time working hard on relic or the raid. There is only one place to get a 280 weapon and that is diadem which is the only option to get it and that's what people hate and making it RNG just adds salt to the wound when you can just afk waiting for emergency mission and then potentially get a 280 with hardly any effort.
Also even though the ilvl is 280 it actually has the stats of a 285 and potentially strong as a 290. It's clear that without the 280 weapon diadem can't stand on it own legs which is another flaw in its design. They knew they made it terrible so they put a weapon in there to get people doing it when the content is just bad.
Yes, in time...3 months later. You know what happen 3 months from now ? Stormblood.
No, it's not. Diadem is and has always been a grand scale content. The problem with grand scale is the amount of shit people throw at each other. If you don't put a very clearly superior reward, there's no way people will be smart enough to stop bitching and start working together.
Just look at the 24-man raid design. At first, they tried to separate the parties so that each one could work on its own for a common goal, and people raged about that. So now, 24-man raid is just a bunch a bigger bosses with bigger HP pool, with no interesting alliance mechanics.
The flaw is in this very community.
Yes anima hit i275... 6 MONTHS AFTER THE RAID TIER IS OVER AND DONE. Furthermore, the relic has never even been within spitting distance of the raid weapon throughout Heavensward. Everytime a new level for it was released, it was just in time for a new raid/ilvl tier, making it lag by an astounding 30 levels at its absolute worst, while the ARR relic never lagged more than 10 behind. Anyone that could see the pattern could figure the i275 would be released alongside another increase of the ilvl to keep it behind. I wasn't the least bit surprised that the coven weapons exist, was I the only one that saw it coming?
Hell, I was more surprised that they released an i275 step for the relic, I was expecting it to sit at i270 till SB.