To progress the story you kind of need to progress the story.
Idg the lazy man complaints. If you want to play the game play it rather than cry about it.
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To progress the story you kind of need to progress the story.
Idg the lazy man complaints. If you want to play the game play it rather than cry about it.
it being alright doesn't mean the game is built around it. it also doesn't mean he wants everyone to unsub so that all the servers are dead for 2 months every 3 month cycle. the weekly lockouts is proof that the game is not ENTIRELY built on people just doing the story. you can't even complete a tome weapon without playing for 7 weeks.
Yoship accepting that those players exist doesn't mean he wants everyone to be like that. that's your projection.
I did not say story matters more then content as MSQ is be all end all get out of here with sticking words in my mouth. I said 1.0 did not fail cause it was too much like XI and for a FF game on top of the content the story is also a big part of the game. They want to press esc and skip the cut scenes fine I don't care ahead go but you should still have to go through it. Which I believe is the main point of these thread. People are against a skip all button not you pressing the esc button to skip the CS.
1) Irrelevant: all the companies want is our money and they couldn't care less how we "waste" the huge dinner for. I play the game for the gameplay and I don't care about the story: it's how -I- want to spend my gaming time on.
Is it not intended? Why should you care? Or for that matter why should THEY care? The companies literally couldn't give two effs about it: all they want is to find ways for us to spend money and I'm paying them for the service.
Infact it's why skins, costumes and all that stuff is famous in F2P: it sells, it's a nice cosmetic thing that takes the attention, and it's not overly cheap. Guess what's FFXIV is doing right now? Yup, exactly!
2) Not sure what I wrote back, but so what? Other "Massive Multiplayer Online Role Playing Game" don't get you stuck on a story. Even Single Player Role Playing Game allow you a much more array of freedom, and they are focused on story for the most part: I'm currently playing Legend of Heroes and the amount of things you can do with your free time is immense, and it's also rewarding (literally speaking).
Heck Skyrim is story driven too but did you really even bother to follow it? And that's a "Role Playing Game" too, mind you. A western one yes, but still one regardless
2.5) And that's still makes my point: 1.0 was a terrible mmorpg by gameplay AND technical standards, making it "unplayable" even if it had a heavy focus on story, just like FFXIV do. 2.0 fixed the gameplay and it instantly became a hit. As i said, my point pretty much stands: gameplay is mandatory to make a GAME - yes even a role playing GAME - playable to begin with. A story does nothing else but add flavour to the gameplay.
3) I don't know, almost any mmorpg I know does it fine without a story, and some of those who do have a story still don't lock you from an entire expansion. The Role Playing part still exists: you still play the ROLE of an avatar and your ROLE as X is to explore the world and talk to other ROLEPLAYERS and play the game together. As I said earlier, the story is just added flavour to the game: it's there to make the experience enjoyable, not a chore.
So no, there's no balance because you're forced to complete the STORY which locks the GAMEPLAY behind it.
Meanwhile another game with heavy story on it (SWTOR) just suggests you to complete the STORY but doesn't lock the GAMEPLAY behind it.
But don't take me for a hater of stories: I love RPGs of all kind (FF a bit less, especially after 12 and 13) and a MMORPG with a campaign is fun to do and it's one of the main things I absolutely adored of Legion, while I simply could not bear to follow this one at all.
Regardless, Legion gave me full freedom of what I wanted to do without locking everything (And I can't even call World Quests a real lock, since that you pretty much unlock it by levelling) and I could follow the stories and the class campaign in any order I wanted. I just had to choose.
Something that this game sorely lacks: choices. And darn it, now I have imagines of myself playing the role of the villain...why can't we play them :(
Uh-huh. So far, each and every unofficial data sample would go against that claim - those show a small, but continuous decline.
https://drive.google.com/file/d/0B-deyjtfLXZZenFtcDVPNFZCaEk/view
https://ffxivcensus.com/
Official numbers, naturally, are unavailable.
League of Legends was released late 2009. From 2011 (cataclysm) onward, WoW bled 2 million subs each expansion.
http://download.gamezone.com/uploads...scriptions.png
Incidentally, that's also when League of Legends gained massive traction.
https://cdn.mmos.com/wp-content/gall...rket-chart.jpg
Coincidence? Or did people simply leave WoW for an even more accessible game?
Why dont they just make exclusive servers for players that use jump potions put them in there with other players who would use jump potions problem solved they can play with others that have the same mindset
I didn't know League of Legends was an MMORPG where you run around and do quests and stuff.
Alot of people that play LoL and similar games do so because they aren't as time consuming. You enter a game and soon after it's over and you can either start a new one or just leave it there for the day.
Hell no.
I Agree that a sumarized version of the story should be available in quests for players who do not want to tackle all the ARR/HW content when a new expansion has just been released.
But letting people start at lvl 60? No thanks, having players who don't know absolutely anything about the game walking around at lvl 60 with 3 hotbars full of skills is not good idea.
Excuse me? Don't you think to even speak on behalf of an entire community. Not only has there mere presence of people breaking down whatever argument you struggle to maintain already go against you thinking to speak for them, unless of course that means you don't consider anyone not agreeing with you a part of the community, but even I'll say I don't agree with you. I couldn't care if another player cares for the MSQ or not, much through HW I couldn't give a rat's ass about the story. If they had the option to magically clear their entire MSQ Journal and open up the game completely for them, how could anyone have a problem with that? Because this game is supposed to be story-driven? Pretty sure I can log in to the game and beat the shit out of mobs for tomes whether or not I knew about the Dragonsong War or the Ala Mhigo resistance. Story is fulfilling to some, and irrelevant to others. Even now, you have people who paid no attention to the story and skipped everything. What would you do with them? Kick them out of the game because they didn't care? Story only lasts so long. You get your quests, you get your cutscenes and then for 2-4 months there's nothing else.
Also, great little slight against the playerbase for WoW. Cause clearly anyone who ever played WoW is trash, yeah? Is this another issue of someone not seeing something the way you do?
This doesn't make sense and I wish the xiv team really evaluate their decision... the expansion should be the point for new players to get on board for all the players to do something fresh and different not continue in a story that's been going on for 3 years Final Fantasy is a story driven IP but there has to be a point where you realize that you can't continue on in the story the way you're running it the only requirement to access the expansion or play in the expansion should be at least completely up to level 30 in A Realm Reborn. The expansion should have content for low-level mid-level and high-level content. An expansion should cater to everyone in the playerbase new players old players returning players it's unforgiving to force players to play through three years of story just to access the expansion.
Precisely. Jackpot. These games have gained massive traction because they forego things such as pre-quests and timesinks in the form of fetch quests or expansive gear grinds.
If you are arguing that WoW is losing players because they are catering to "mainstream" players, I think it should be noted that they are most likely losing players to a game that is just plain "better" at catering to these players. That is all.
But FFXIV is not ment to be a fast paced game where you enter and then is done 15-30 min later. It's meant to take time.
If people want to play those kind of games then there are plenty of them out there. Don't come here and try and change something that isn't broken just because you find it boring.
There are plenty of games on the market just for that reason. A game might not appeal to some, but there are plenty more to choose from. Everything can't fit like a glove.
I agree as well. I would ignore and block anyone who bought or skipped anything just because they didn't feel like doing it. That mentality and people who support it can go play together but I won't blink an eye to kick someone from my PT if they were grouped with me. I don't support hand outs in any shape or form.
I wouldn't call it punishment , I'm just simply saying if its that many people that don't care about the other aspects of the game then it shouldn't be an issue getting a few thousand people on a server with that mindset. For instance if you wanted to bring a friend to the game you could do the samething make an alt and just jump to sixty and you could do all the content with them because you wouldn't have to grind msq.
I thought expansion meant "expand and add to the previous thing"? How then is it so unfair that any expansion is locked behind the basic and previous versions of something?
I seriously don't understand people who want an expansion without doing the basics first, and even complain that said expansion didn't turn the current game into something else...
"duh the game works the same as before, thought the game was gonna be different, I expected a completely different game than FF14 with this expansion duh, and I gotta do main story to access it? Bah /rant in the forums about how unfair SE treats their customers"
But why? If someone is pushing esc/numbpad 0 through every cutscene and having a friend or two murder them through all those dungeons that get in the way, they're only going through a thankless chore from their perspective. What does it matter if they want to throw an extra $50 at Square Enix to skip the content they're already skipping?
Then stop complaining about tomestones and the cash shop. If old content needs to be consistently populated, tomestones is among the better ways to do it precisely because of its simplicity. Without a constant influx of new players, Square isn't making money. So they have further incentive to make exclusive mounts and sell them back to us. Have to ask though, would you kick someone who skipped every cutscene and just had their friends carry them through baby dungeons unsynced? It's essentially the same thing except it took them a month instead of two minutes.
Let's flip that around, shall we?
"I don't want to play with people who leveled to 70 over the course of two weeks by collecting chocobo eggs and boar butts. I'd rather play with people who have spent just as much time in-game at the level cap, reading their tooltips and practicing on dummies."
SHOCKING, I KNOW. Fetching goblin cheese does not a more skilled player make! More at 11.
One thing is what you think FFXIV is meant to be and another what the devs think FFXIV is meant to be, seeing how they already confirmed you won't need HW MSQ for this seems like you were already proven wrong. http://forum.square-enix.com/ffxiv/t...=1#post3263909
Actually, it is. Yoshi has explained it himself time and again. Overlooking the flaw of the player queue, the concept of this game is that those with limited schedules can find fulfillment within 2-3 hours playtime a day on average. Palace, Ex Trials, Duty Roullette, it all exists within supplementary form that you can throw yourself into it and make progress. Whether by a little or a lot, it's stupid easy to cap tomes for the week not even doing all your roulettes, or gathering tokens to turn in for your primal weapon, doing last turn of alex for the weekly, the weekly drops of 24-mans, even running Palace or Aqua a couple times for the night, making money or getting a weapon. And that's just battle content. I've easily leveled a crafting class doing moogle dailies, and a gatherer doing GC turn ins.
Someone who has only so much time on their hands can easily manage a play schedule to get the most out of every hour they have.
It's understandable but if it continues like this, we're gonna get less and less players in the future areas. Imagine if it's 6.0 or 7.0, and people have to finish all the previous main scenario.
I'm sorry, I dont seem to follow you. What do you mean?
But heavensward is only 10 lvl's. If they would've used a boost they would've skipped 1-50 aswell. So basicly you still have to put in time to play the game so I am not wrong either.
I thought we were basicly talking about the MSQ, not the DF queues and such.
Meanwhile, that is precisely how our gearing process is set up - 15-25 minutes of expert a day 5 days a week and you're at the top end of progression for a non-raider. Most of our dungeons actually take roughly as long. Ever wondered "why"? That's the casual pace! You aren't meant to commit for much longer at a time. "It's meant to take time", yeah right...
The difference is that FFXIV (and WoW and most other MMORPGs) also have a great many timesinks in between - walking to a spot, talking to a random NPC etc. And that is why MMORPG as a whole are in decline while other games prosper.
It comes with age, Much like FFXI, i highly doubt it's seeing any new players, and and starting over from scratch was a serious pain for new players, i have not played it since 2012, so i don't know if they made shortcuts at this point, but i sure as hell would not start a brand new character on it this late into it's life.
Wouldn't people then complain that the new areas are too hard or new dungeons are too hard because they skipped to lvl 60.
China has a leveling potion. How well is the community over there? And is the potion widely used?
I started a thread a while back which you can gladly search for since I won't be but here is part of what he said.
GE: You previously said that 4.0 won’t be story gated. We were wondering if you could elaborate on what your plans are for that?
Yoshida: In terms of the story- the narratives are continuous. The expectation is that the players will start with ARR and continue through the expansion. The lesson with having 3.0 released was that all of the content of the expansion wasn’t accessible until you beat ARR. The feedback, especially from the Western audiences, was that players weren’t able to access any of the Heavensward content until having completed 2.0. We would still like players to get through the story content, but some of the elements in the expansion we’re considering letting players access certain elements without having to complete content from ARR
source- http://gamerescape.com/2016/06/17/e3...naoki-yoshida/
*my thread was started because he talks about skip potions in this interview*
You're talking to someone who played WoW for 8 years, through the base game and 4 expansions, was a guild leader, raid leader, got into RP and did mostly everything that has to be done in that game short of PvP. So no, I don't think everybody who played WoW was thrash. I'm saying that the overall quality of the playerbase declined with each expansion coming, and that was directly related to the game trying to broaden its audience more and more and catering to the lowest common denominator. And that, amigo, is what drives players away - MMOs are before everything a social experience, and filling the servers with obnoxious players will only send the game rock bottom. If you want to embrace a mainstream audience you'll get mainstream players - the LoL/CoD crowd. The devs stated again and again they are commited to a vision - And that's the best thing they can do. And keeping the game gated behind the MSQ does WONDERS on shunning off players who won't have much to add to the game but toxicity and ill-behavior. That and RMT bots, yeah. You can't deny they were reduced a lot when HSW came out, if you stuck to the HSW zones. And even before the last patch there were way less of them than it used to have on ARR zones.
You say I'm advocating for shunning off people who don't agree with my vision - Well, it so appears that my vision is in line with the devs vision, so it's not what I agree on, but rather what THEY agree on. And again... that exact same discussion occured before HSW launch, and it ammounted to NOTHING - Same as this discussion will not. MSQ OR BUST. If you don't care about the story, go play WoW or something.
It's been Yoshi's design vision this whole time. Especially in Japan, so much free time can be a precious commodity. He understands the working adult and wanted to provide a game that to them has a far reaching end that can be attained through minimal playtime. Other players of differing play times have merely taken to it and attached to it ourselves. Though those of us with much more expanding free time may begin to outweigh the player whom Yoshi aimed for, it'd be against his very philosophy to then abandon them. As now they are still working to provide content that is fulfilling to those like me, but we will never be the core target, much as that may hurt.
My first character in WoW to reach 110 was my 90-boosted Restoration Shaman from Warlords of Draenor. I run Mythic+ dungeons and raid on that character weekly, despite having never touched the bulk of the game's leveling content. It's quite possible to be good without being the Scion's bag-boy for 60 levels, I assure you. Your desire to discriminate against players for your narrow-minded perception otherwise makes you look ignorant, to be frank.
My final thoughts on the subject are basically this: Square is a business. They want to make money. If skip potions are added, it's because the devs perceive that the monetary gain from then will be much higher than potential community backlash, much like when they added the Mogstation, and keep adding more and more expensive items to it each go-around. They may never add it, but I doubt it's because they give a crap about preserving anyone's "leveling relevance" - they just figure they eke more sub money out of players ATM than they might earn from the cost of skip potions.
I'll be curious to see what direction this goes with 4.0, though.
he was agreeing with my post , so Im not following how letting players that want to skip everything , play with other players that want to play in the sameway as them, you maybe the rare exception. Ive only been playing three months I came from swtor and I had to actually take some time to get better at the ff. I can see the concern of vet players that a new fresh sixty wouldn't be as good as someone whos been playing a much longer time and has taken the time to learn how to play each class.
I leveled Dragoon from 34 to 52 doing nothing but fates in a single day. The questline didn't teach me jack all about how to properly play the job. I read the tooltips and looked up a guide on Dragoon rotations at 60 and adapted it to 50. Worked pretty well, and now I currently raid as that job. Just because someone skips ahead to 50 or 60 doesn't mean they will be wholly clueless. The MSQ or job quests don't actually teach you all that much, if anything. In fact, leveling Warrior now, I have yet to be given a quest where I actually need my cooldowns. When I leveled White Mage on my alt, I basically DPS the entire time because the game never once put me in a precarious scenario where I needed to heal. If you felt differently, then fantastic. I'm glad it worked out for you. Not everyone will share that sentiment and they shouldn't be punished for it.