I really want them to keep the animations. I think the ones that are saying the animations are not important might change thier mind after launch. I think they add subtle things that people won't appriciate till its gone.
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I really want them to keep the animations. I think the ones that are saying the animations are not important might change thier mind after launch. I think they add subtle things that people won't appriciate till its gone.
Rokien, just go.
Go away and never come back.
Every thread you start is one giant cesspool of crap.
i could give a rats ### about animations, i want ma gameplay.
I am mostly worried about the back pedaling. I often run backwards with my camera facing a mob (like on ifrit and chimera when I am dodging voice of the dragon) I dont want to lose being able to run into my camera XD
Is that you precious...? Golum Golum!!
I cant speak for any of Rokiens posts but I appreciate this thread.
This is such an easy incorporation into the game so long as they didn't design a weird knot in the engine that relates animations directly to servers.
And if they did, then.. why...? lol
Petition - STFU.
They only people that are weird are the ones who buy the "story" that animations must be waited upon to make the next attempt at a move. Animations are very flexible in that you can override or blend them instantly with a new animation. Is FFXIV the only MMO you people have played?
It comes down to what could, and could not, be done with the old engine (old animations and their coding) and what the new engine can do and what it is capable of.
I like the animations we have currently. the attack, running around, it all feels very fluid and real. even casting.
Animation lock is an issue, becuase the way it is written and looks now, is when you cast or do an action your legs are not moving.
this can be fixed by sliding. IE you can move even though your legs aren't moving, or you can overwrite the animation with running. IE: you can complete the cast still, but you lose the animation because you are moving.
I think this is where some people are confused, and are tieing these animation to animation lock. I personally am Ok with sliding. I'm also ok with animation lock. but I also agree that things could be better paced. I dont' believe that speed means good pacing either. so just saying 'combat is faster' doesnt mean it is better paced. if each fight takes 30 seconds on average and is boring. I'll be bored playing. i'd prefer 3-4 minute fights that are action packed and entertaining, but I understand some people don't feel the way i feel. they'd rather just stab a mob in the face and be done with it. I used to lose myself for hours playing FFT. the fights there took a long time sometimes. but i wouldn't say there had poor pacing.
A lot of gamers covet twitch reflex. so they like things fast, micro-second reactions. etc. i don't think this type of gameplay has a place in the MMORPG world. in a game like Mechwarrior or League of Legends I can see it being important. but i don't really feel that my FFXIV needs to be super fast paced.
I want to be able to turn around. That honestly is a deal breaker for me. I don't like backpedaling.
lol no it's not because I understood what she was saying, what makes FF distinquish itself from other rpgs and aesthetically unique? Okay animations and graphics are one, but all games have that, so not unique, but what is true FF aesthetics? What makes us love FF and need it in to make it unique? I bet if you took a poll, Moogles, Cid, Airships, Chocobos, Jobs (WHM BLM DRG) make it a FF. So that is the Aesthetics FFXIV needed and we got them. It is what makes us want to play a FF and makes it a good FF. When we got 1.0 we didn't get those aesthetics, we just got a game in a world that made me feeling for about 6 months... This doesn't feel like a FF at all! But oh it sure looks pretty! but it was not a FF, aesthetically!
Why does this whole concept of "THE ANIMATIONS" revolve around the assumption that they didn't do a cost-benefit analysis of having it and decided it was better to drop the little stumble and strafe and just have us jog, walk, n' stop? Would opting to keep something we already have at the cost of desired progress not be a worse back-peddling?
And furthermore, if this breaks your game play experience, how the hell did you even make it this far into the Final Fantasy XIV Experience?
The poor quality of this game's origin has really given us quite the entitlement. If you went back to 2010 and told me that one day, the most rage in FFXIV would be caused by grass and strafing animations, you'd be laughed off the face of Eorzea.
Tanaka was ahead of his time!
I'll miss you FFXIV 1.0 aesthetics! :(
/petition signed!
I bet the back pedaling is so black mages can't insta-cast thundara while running away from you in PVP
Everyone understands that they did a cost analysis and decided to drop them.
What people are missing is a lot of people are saying "Hey SE redo your analysis because this important to us"
Users are allowed to do that. Feature is gone, the feature was important - thus a petition to bring the feature back.
i thought you were posting on your other name Mizukage
I'd take gameplay over animation any day of the week but we all know why they're "really" taking it out. What really has me worried is what else did they sacrifice in the game just for "gameplay".
i like pie
So you, and everyone else here complaining about it, if this is the final product, are willing to wait another 6 months to a year from march or w/e this was going to launch for them to impliment what your talking about? That would kill business in both the current version of the game, and create a situation in which they would have months of no new content added to 1.0 while we wait for them to add that. I don't understand why people can't grasp that in a ridiculously short development schedule, certain things had to be ignored or not done that would normally have been taken care of with more time in order to meet the deadline they set for the rebuild. You all want years of total development done in the same amount of time with nothing given up in return. Its sort of ludacris. In this particular case maybe they went with content over graphics with what little time they had. If it wasnt this issue and they had gone with something else instead to skip on in order to save time, there would be all sorts of threads bitching about that.
I for one can't say if it payed off or not until i play the finished product, but if that is indeed what was done, I would go with more content over the few miliseconds of animation missing everyone is complaining about. Nothing to do but wait and see. The notion though that we should have it all AND have it in a year seems selfish to me. Considering 1.0's graphics were phenom and the game tanked and here we are now bitching about graphics when instead they are giving us what we asked for (content) seems ass backwards to me. They are damned if they do and damned if they dont.
I think they were removed for good reasons..
see your off because you assume i want everything now, and funny how you try to explain how development takes time to me. i never once said i wouldnt be ok with them taking more time to complete the game. i think that most people if not everyone here would say that if the game isnt completed or things can be improved to go ahead and take the extra time to do it right, kuz we all know if they have a failed launch again its over. they need to make everything as good as it can be to not only live up to the standard but surpass it so that it actually hooks new players. again dont go saying that im asking for everything. i know the development process better then most, if it was up to me, then i would say to take the time to polish everything.
we waited this long and we all want this game to succeed and our feedback is what they need
cutting parts of the game that were done right to begin with is not the way to improve the game
feedback
EDIT: notice in my previous post that YOU quoted, i said "allot some extra time to put these back on their task list"
You assume too much. You don't know that it would take so long nor that it would kill business if they push the release 6 months later.
And to answer your question, yes i i'd rather wait a significant amount of time than to play with a character that feels stiff and awkward for a decade. Also consider the following : The animation we see in the pre-alpha videos, no matter how they fine tune it, it is already outdated compared to other games. MMO's need to be future-proof, and an FF one even more so because this is what it sells : production quality and immersion.
You People chill out... Yes I do want great game play... however... I do like to still see those little things still exist in the game like the following:
1. We Whistle when we call our Chocobos/ or use the Horn for Gobboues.
2. We see our character stopping like we do now in-game instead of just plan stopping like in FFXI.
These little things can really make the game feel more real and The Dev team did say that they wanted the game to be more real and interactive....
Keeping these things in the game is going to help alot... I say that I will sign the Petition to try and keep these things in.
TROLLOLOLOLOLOLOLOLOLOLOLOLOL
I have to wonder how many people are disagreeing with this purely as a knee-jerk reaction because Rokien suggested it, but otherwise wouldn't care either way, or would actually agree with it.
There are some very emotionally charged people around here who get themselves entirely too wound up over what other people think or suggest. When the very act of someone posting a thread drives someone to get as angry as some of you do, maybe it would be better for you to just not read the thread, much less post in it? I have never understood that. If I see a post with a subject that don't interest me, or I see it's by someone I can't stand or who I know usually just trolls forums, I simply ignore that thread and move on to another one that does interest me. It would be just as childish and pointless for me to go into the thread and start posting "zomg you again! GTFO! Stop posting! Shut up already!".
Rokien has as much right to post what he wants here as everyone else. Everyone has the right to choose whether they want to read the thread and response to it or not. It's a hell of a lot more constructive than others posting just to tell him to shut up. Who's the troll here, exactly?
Those of you who are telling him to shut up and go away, etc. are the ones who are out of line. However much you disagree with him, don't like him or his suggestions or opinions, he is doing nothing wrong in voicing them. I'm pretty sure the moderators would have the final say on that in any case. They *can* lock threads when they get out of hand, after all. So far this one has persisted. That should tell you all you need to know.
Don't like the music? Change the station.
Don't like the post, or the poster? Skip the thread. It's so incredibly easy to do.
I also don't know if anyone noticed, but the OP has over 120 "agrees" as of the time I'm posting this. So, it's apparently a more popular "want" than some here would like to believe, regardless of who started the thread.
Thats why minecraft sold millions of copies? Because it looked state of the art? Content and replayability sell MMO's. Wow looks like buttcrack by todays standards and it still has a ridiculous amount of subscribers. Xi still has more than xiv and doesn't look anything like it. I am not assuming you all wouldn't mind waiting longer, thats why i asked the question. I never said "none of you would wait for it" I asked if you were willing to. I don't see anything that makes me feel like this needs more time yet, but then again, I havent played it. I think it looks fantastic as is and don't see what all the fuss is about.
Also, why is it that Yoshida and the rest of the devs keep saying in interviews that it will sport the best graphics of any MMO, and yet you seem to think they are way off base? I am just willing to believe them before I listen to a bunch of random internet heads that dont develope games for a living.
If production and immersion were the only thing needed to sell games, then why the hell does the Call of Duty series make a new damn game every year? Different genres demand different things to keep people playing, and what your saying has its place but, for MMO's and RPG's, its content>graphics/animation. I play outdated RPG's all the time if they still keep me entertained. They tried doing the flashy graphics thing with the first release of this game, and look what it got em.
wow we lost great character animation to get jump? not a good tradeoff, realistic character animations and physics was worth way more than randomly jumping up and down over nothing
Which is all good except for the part where they gave themselves and the public a deadline that they are trying to meet, and in doing so had to prob make certain tasks a priority over others. In both the gamescon interviews and the translated hour long interview, Yoshi and other developrs comment on how they believe that the scale range for the systems graphics will easily make this a 10 year game, and yet many of you seem to think its a step back. I fail to see what it is you all know that the people that developed the game do not.
WHile I can't say if this has anything to do with the animations, they did say that both demos shown were done using a computer specced out with what was basically the ps3 standard, so none of what we have seen even demonstrates what it will look like on most of our rigs. All I am saying is, express your concerns, for sure, but do it come beta, when they said they will take into account ALL feedback and delay release if an issue comes up they feel will effect the final product. Basing opinions on what has even been stated as a barely viable build for a demo isn't the answer.
the specs of the pc running the game shown in the demo are not relevant, turning up texture samples, draw distance or depth of field will not add animations to the game, that was a choice that was made when they took it out. that is what alot of us want them to rethink there decision on.
also when i was explaining the difference between gameplay aesthetics and polish that also falls into this category of this game being good for at least 10 years because of the dynamicness of the engine, thats true but again the animations is a level of polish not gameplay mechanics.
you also seem to be refering to the fact that people here in this thread dont know about game development and you seem to be implying that the devs definition of good and bad in a game beats ours because they develop games and we dont so they know more and we dont. but the fact is, their making game for regular players so its based on the players definition of good and bad, which in this case is this community.
i also hope your not refering to me when you say "people that dont make games for a living", because i kinda thought it was clear by now that i do make games for a living, and thats why i can tell you so much about the process and the fact that this is possible to keep the animations without ruining part of the game.
i would also like to bring back the point that you made by saying that basicly this community will complain about anything, if it wasnt this animation thing then it would be about something else they had to cut. but this isnt about adding a new feature into the game that some of us want, or changing a job to have a pet, this is about keeping something that was already in game.
and as i mentioned earlier, if we dont give them a heads up that this is something we really want them to do then it will almost definetly not get implemented. thats how the development process works, they need to plan or else its not happening, so waiting until beta to implement while giving notice in advance is fine, but waiting until beta and keeping quiet about it the whole time doesnt work
You shouldn't have to conciously cancel animations. Everybody wants their actions to go off as soon as possible, so who wouldn't try to do that? It makes a lot more sense to just not have the animations that everybody will cancel in the first place.Quote:
if animation can be canceled,
i think this might have been something i said but not sure because the poster isnt included in the quote.
canceling is not something you have to do manually, it happens automatically by excecuting another animation, it could be an action, a movement, or anything else.
just like when your casting a spell (during the part when your able to move without animation lock holding you)
and you run away in another direction, thats canceling the cast animation to make the run animation play, you didnt manually click something.
thats why there should be no problem with keeping these animations. both gameplay and visuals can be great without conflicting each other and have no downside
Better ask about this on live producer letter. I would take any changes needed to make gameplay better than now. If they considered to drop some animation,Im all for it. If you said it is possible to keep the current animation without interfering the gameplay, someone should point this out on the letter.
thats a good idea, though i do know that it can be done, unless they have some weird specific issue going on in there engine that doesnt allow it.
i think what i would rather ask is if we will see a return of those animations since a good amount of the community seem to want them back, as long as it doesnt oppose gameplay. specifically combat
It would be a nice thing to ask, for sure. "The current animations, while nice, were removed in the interest of better gameplay. We'd like to know if this is permanent, or if we can look forward to reworked animations that both look good and complement the new gameplay mechanics."
Maybe I should ask that myself. How to shrink that to 140 characters...