Originally Posted by
Archwizard
Question, given that I'm still somewhat new to the game.
How many other classes actually use both Spells and Weaponskills in their rotation, and would actually receive benefit from the merger of Skill and Spell Speed?
Because to my knowledge it's just RDMs and maybe two spells for PLD (the damage of one of which is affected by weapon delay anyway), which if I'm not mistaken, would mean you're discussing reprogramming an entire stat system and changing input values on who knows how many pieces of equipment... just to avoid changing some input values on a couple of our abilities, which would have to be rebalanced anyway...?
Simultaneously, while I concur that your suggestion would address the issue of the stat's value, my concern with "scale damage with Skill/Spell Speed" is largely that barring a few 'unique' cases (including the PLD spell I already mentioned, or breakpoints), increasing a Speed-oriented stat should affect... well... speed?