Originally Posted by
HyoMinPark
This is when you use the layout of the fight to determine your song rotation, and you use downtime to your advantage to manipulate your rotation further. I’ll even give you an example:
For UwU, my song rotation is normal in Garuda and Ifrit (except I don’t play Army’s at the end because I can skip it, and immediately re-enter Minuet once the next primal shows up). When Titan spawns, I do the following rotation: Minuet > Army’s > Mage’s > Minuet > Army’s > Mage’s. This is because of the possibility of getting gaoled after Minuet finishes, so you use Army’s instead so, if you’re gaoled, you lose the least potency. My rotation is similar in Ultima: Minuet > Army’s > Mage’s > Minuet > Army’s (clipped) > Mage’s > Minuet, and by the time Suppression resolves, my song rotation is fixed to go back to the “default optimal rotation”. Army’s is used when he becomes untargetable, so that, again, you’re only losing out on the least potent song, not the ones with more potency.
You use encounter downtime to manipulate your songs to your advantage. That’s how you optimize them. If you’re talking about how “rigid” they are, you can use that argument for any job with a combo system. BRDs have more freedom of deciding their song rotation than jobs that have combos do when deciding their rotation. You use the encounter to pick the most optimal—sometimes it’s the default, sometimes it’s different.
Unless you’re referring to the “optimal” rotation always being your default, but that’s the same for anything. There is an optimal way to do a rotation, and anything else is suboptimal. However, given a fight’s timeline, you can manipulate the songs enough to make an even more optimal rotation considering downtime and/or mechanics where you may not be able to target the boss for a majority of a song. BRD is priority-based; you establish priority based on the encounter. I agree with others that it has more freedom than most in terms of core rotation.