Originally Posted by
Lambdafish
Nice jab at a comment that didn't say that, Velhart said that it is broken from a design perspective, which it is. The fights are tuned so that they become disjointed, with people skipping phases and missing whole sections of fights. The gear check is low, which is not a good way to make content easier. I like the content being easier, but if people are skipping these parts of fights no problem at this stage (we have only just gotten into week 2), then the devs have failed at making any kind of meaningful gear progression or content scaling, which anyone should see as bad whether you want easy content or not.
The same can be said of Sophia, which is not a hard fight to begin with (example: Nidhogg was fine, Sophia is disjointed)