48 on average, you're still dependent on RNG not giving you 2x cranks every time you beat A4.
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Not even going for the chest piece its stats are horrible for tanks.
I love this new system and this is what it should have been from the get go with LA, ST and WOD. I don't know how man times I did WOD just to never see the damn Bard chest drop. The new system is just roll on the type of piece you need and then get enough to get your LOOT. I know it can still be frustrating getting the token but this is a good compromise compared to what we had. I just wished it tracked how many times you cleared each Floor for the week and if you did not get your drop by ten run then you get your token automatically...your choice. This would be the best outcome for us.
SE could literally hand out free gear and people would complain about it. There's literally nothing majorly wrong with this loot system.
Also, what on earth is the logic in saying everyone will go for the same piece of gear? Not everyone wants the chest piece first..
Someone gets it.
How is it different if SE decided to use universal token instead? You'd still be lotting against 7 other people albeit the RNG part of the current version is removed.
SE says that they received feedback that people are fighting for loots and thus they are looking into reviewing it. Universal tokes doesn't remove the fighting.
Unless you want to do it like the EX primal trio thingly, complete all 4 turns to get a weekly token or whatever style, IDK.
Nonetheless this is SE. If there are enough whines from the casuals then they will probably do something if it is reasonably within their means. And Alex Normal is casual.
The idea of token is better than before, I don't think there is anyone disagree. But thing is how they executed it and how they add so many unnecessary RNG to a system which suppose to reduce RNG. Yeah not everybody will go for the chest piece, and people already need to farm 30+ times total to get it. Just imagine what if everyone actually want it? The quality of the loot has nothing to do with the loot system.
There are half dozen way for Square to improve the system and that's why people are voicing their opinion here.
-reduce the type of token
-make certain token drop in more than 1 specific turns
-award certain token after X amount of certain turns clear (like a weekly quest)
and more
I don't really understand it. why do I get locked out from looting something I didn't received?
Of course that's fine, and people can have an opinion, but you can't go jumping on everyone who supports the current system and try telling people it's really bad, because it's not. Some people prefer this system, simple as that. :)
I'm not saying it can't be improved, but I'm saying people need to calm down with the 'omg it's terrible I'm never going to get any loot I'm too busy for a static this RNG sucks' blah blah because the other system in terms of those things was worse.
1. It is definitely better than the old coil system.
2. If every content handed out reward after 1 run, this game would not live for a single month.
Solution: As you said, Ravana Ex has it. Drop 1 random token every run + 1 item to every person. 2 items = jewels and belt, 4 = head, feet, hands 8 = chest and legs. :)
EDIT: I am against handing out stuff to people after 1 - 2 tries, I do not mind hours of grind, but I understand that not everyone has so much spare time as me and we need to make a compromise.
So that the below quoted happens? All the more capable players get done in 2hrs max and does nothing for the rest of the week and DF are all left with the weaker players?
I'm pretty sure SE made RNG a component of it so that there will be more people re-running then throughout the week for the piece they want.
That's completely wrong, because in that case the "more capable" player will still get it done sooner because they don't fail as often as the weaker players. So at the end by your argument there are still tons of weaker player need the piece they want. The current tokens distribution does not help certain group of player, it just require everyone to farm more.
Yeah... that's it, I'm giving up on Alex. I've spent 8 hours over the last two days grinding Floor 1 with nothing to show for it. I'm going to stop wasting my time with this crap before it has me hating FF14 entirely.
You would think.
For the record, I have no issue with repeating content. Running key trials or raids a few times a week is completely reasonable. But I should have to dedicate several days to running a single floor with no results. There comes a point where it is simply too much.
Form a party through PF that will run it 4-5 times so everyone gets their loot.... alternatively your FC/LS
I just turned off auto renewal, Alexander has made me hate this game. GGSE.
The people complaining that they don't have time to be gearing up the best gear of the game currently with casual level difficulty content should have no right to be complaining about how fast they gear up given that they don't have time to be doing endgame in the first place. Nothing in the game requires higher gear than i180 gear right now. If they're not going to be doing Alexander Savage, then there's absolutely no need for i190 gear.
This system is VERY fair and easily yields drops to many people every day. The token system currently removes the entire fight over 13 jobs worth of gear down to 1 item for all jobs. Everyone wins with this. Running Coil every week to have gear floor and then never enter again for another week is unfair and downright miserable. This system has -everyone- able to upgrade if they put the time in. Yes, put the time in.
There's absolutely no reason to ever need a static for these fights. Join a PF group and run 4 runs. Don't get the drop you want after 4 runs with the same people, try again or start you own PF and lock the item.
If you still can't get your drops after a full week, give it up. Big deal if you couldn't get a piece this week. You're not permanently stuck behind like people are saying. Literally next week gear is coming out where you can buy it with absolutely no competition that has to be at least of the same level of Alexander NM gear.
Starting next week, the amount of players that will do endgame will start skipping NM entirely. Many are already done gearing up everything they need. Alexander NM is very quickly going to be not done at all for anyone that doesn't need it for story clear.
a universal token would be so much better. Right now each floor drops 2 from 3 types of token randomly.
So instead of not seeing your wanted gear when farming coil, you'll get to not see your wanted token when farming alex.
for example, you need a shaft? you farm all day and all you see is the other two tokens.
after a day of farming you finally get it. Well guess what, you still need to farm it for the other 3 shafts.
A universal token will remove that randomness.
Even making it so each floor drops every type of token they have removes that randomness.
this is what we have now:
1 Waist, Feet, Accessories
2 Head, Feet, Accessories
3 Head, Hands, Legs
4 Body, Hands, Legs
if they make it like this:
1 waist, acc
2 feet, acc
3 head, legs
4 body, hands
and they make each floor drop those specific tokens, they can simply adjust the number of tokens needed for each gear.
If it was fair they wouldn't be planning to change it and make the Savage Lootsystem just completely different. RNG isn't fair, it's just luck. Today in 5 run I dropped from every floor..
That said, Esoterics will come soon, Savage is already said to have a different loot system. Let this thread rest in peace.
I'm starting to think that when Esoterics gear is out, then we can see the true value of the AlexN system: get a party together, PF or static, and run each floor 4 times to get everyone their tokens and call it a day. The only time AlexN gear matters is in preparation for AlexS---i.e. now. For everyone else it's actually more than enough to just do the 4 runs per floor and get whatever token you win for the week. Instead of grinding Turn X endlessly for that one piece that just refuse to drop, now you just farm the floors consistently and you are consistently progressing on all your other jobs.
Personally I like the AlexN better than the Coils system for gearing secondary classes. And once Esoterics is out, that is all that AlexN will be used for (besides glamour, true).
Savage is going to be a completely different ballgame though. 95% of the playerbase won't ever clear the entirety of it. Have you seen the clear percentages for T13? Or even T5? They're ridiculously low, and there's no reason to believe that the Savage version of Alexander is going to be any different. It's hardcore raid content aimed at a completely different audience than story mode, and therefore it has a different loot system. Both have likely been solid concepts for months now. To be quite honest, I still don't see what's so unfair about either one.
I know Savage is a different thing but the fact that they are making it different from what it was planned before means they get the message that many players disliked Alex normal loot system. In fact they are planning to change Alex normal loot as well.
The "unfair" was about Alex story mode loot being too much based on RNG. If it was for a niche, or if there were alternatives gearing it would have been different. But it's not, it's a piece of cake raid that is connected to the story mode that gives you the ilv gear to get ready to what comes next. There's no reason to make it that stressful, there are other means to make it last longer other than locking some unlucky players back. Thanks the twelve though they listened.
How is it different from "what was planned before"? They haven't announced specifics about the loot system before the last live letter. All they said was that we'd have a token system. There was a ton of speculation though. As far as them changing Alex normal loot, I don't think I've seen anything to that effect. Could you please provide a link?
I don't have a link. I'm sorry. I can't even find the Q&A where they said they are planning to change Alex Normal loot anymore. But you are talking about it as well so you should know.. By the way it doesn't change the point that it seems they listened to US changing the loot system which as far as I know happened only for Ramuh Ex.
It's a good idea to bookmark the "Forum Top" page and come in through that page each time, because the Community Rep responses are always listed to the right. Unless you're on mobile, then obviously it's different.
Or even better, check the Dev Tracker every now and then.
And here it is. The first listing of Rep response on the "Forum Top" page:
http://forum.square-enix.com/ffxiv/t...85#post3147685
Yes. This thread. When the thread listing icon gets a crown, it means a community rep has responded.
I couldn't bear to read through 17+ pages of whining about not getting handed loot. If you guys are so casual as to "not have time for a static" but "have plenty of time to play" only when it's convenient for you (since statics require compromise from all its members) then you're too casual for content to be catered to you... but here you all are crying about not getting what you want, when you want it, how you want it, for little to no effort.
The end game is "get a static" or else you're not doing endgame. Even if you're in a partial static that has to use the PF (we've all been there, or at least most of us) that's still better than the DF (which you can't use anyway if you're doing real end game). Basically, get over yourselves. Demanding a new loot system over the old one, and then immediately bashing it because of "you-problems" is asinine.
For something like Coil, you're right, but, if you remember, Coil wasn't doable in Duty Finder when the lockout was there, so it was designed for static parties.
Alexander is designed to be accessible for everyone, so you can't use the "get a static" answer over and over.
As for other content with lockout and doable in Duty Finder right at the beginning, you had Crystal Tower...where you didn't have to roll against 7 other people, since loots are tied to jobs.
To put it simple, do it like Ravana:
Keep the weekly limit and the drops, but, add a drop we get 100%... A token we can exchange 10 of it for any of the Alex drops, or, even, if you don't want to mess the thousand tables made for getting your full gear in weeks... Crate four types of those tokens. "Token floor 1" exchangable for pedal-bolt, chain... "token floor 2" lens... bla bla.
So basically, if you have AWFUL BAD LUCK...The maximum runs you'll have to do is 10 per turn. A maximum of 40.... Right now the maximum of runs you may have to do if bad luck could be actually a really HIGH number if bad luck... If you have awful luck perhaps you'll have to do like around 100 runs of all the turns.
For Alexander drops, right now, you need either a lot of time, or luck, or static, no skill needed.
PS: I'm in the blessed group of 'static guy'. But... I can understand those who are not in one because my time is very limited, if I wouldn't be in a static I wouldn't be able to get all of the drops, perhaps not even two of those.
super simple and super easy fix, have all the tokens drop from floors 2+ so floor 1 is the same as it is now, but floors 2 3 and 4 can drop all the remaining tokens, that way it still takes time to gear up a class fully, but with the weekly lockout it would prevent people farming like mad
That's exactly my point. The current version of Alexander isn't even end game content... it just so happens to be at the level cap when the only other "end game" content are the two extreme primals. That's part of the reason why you can't get an i190 weapon from Alexander. You can't use the DF to jump into real end game content when it's initially released, and still can't all the way up until they echo-nerf it to allow the more casual players to experience the story aspect of the raiding. The sheer fact that Alexander can easily be cleared via the DF is another point that says this content is for those players who can't play in a dedicated and serious static party. This content was made for players just like you (OP).