Making my way to Jeuno was scarry as hell at a low level you would need a high level guide or a high level whm to make you invis and sneak u. I miss that.
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Its so true becuase of this i do believe that once Elder Scrolls Online comes out SE are gonna have a big issue on there hands. Those games world/maps are huge and wide in skyrim the was a building or something on top of a huge giant mountain where it snowed and you was scarred you might run into a dragon on the way up it.
You guys should check out my thread here http://http://forum.square-enix.com/...Up-To-Explore. I think you guys would like it including the guy that made this thread. Its an idea for exploring dungeons. would be cool if you guys could support and through in some of ur own idea to improve my own.
Also the fear of dieing was a big deal in FFXI cause if you had just leveled to 75 and you died you would delevel back to 76 missing a few exp points that pissed me of so much but it warned me to be more careful when it came to fighting and exploring. (/}^o^)r->>>>
Fact of the matter is Yoshi P got his dev team to play wow and not FFXI this way we have a WOW/Guild Wars 2 clone with a dash of paint and the title FFXIV under the coated paint and just a clone of another game nothing original about it. With FF name to suck people in and there cash. I've just unlocked Scholar and be because Arcanist is level 50 Scholar is level 50 now to all i have to do is complete all the story quest for Scholar to unlock AF1 gear and get the rest of my job spells that is a big issue for me. And there you have it you could say i cheated my way to 50 with Scholar with out doing the hard work which is a shame. And this is a huge problem imo.
In 1.0 one of the best memories I had was working with the whole LS to get to the most dangerous Atheryte for the achievement. None of us complained about it, most of the time we had a barrel of laughs trying to figure out the best way to get people through those lvl85 monsters. Why not something like that, only for achievement sake.
You can keep the end game friendly to all players and bring in some exploration aspects that don't affect the game but bring some danger and adventure to the open world.
IE.
1. Atune to the following aether in the forbidden forrest and receive access to the remote hot springs. Be careful, step wrong or take a wrong turn and a harmless shrub may steal your abilities and render you useless in battle! Achievement: Bushwacked
2. Venture into the subterranean and seek out the treasure coffers among the magical mimics. Bring 7 companions, watch out for bombs. Failure to defeat a mimic within a certain amount of time will transport you to another location in the subterranean. Achievement Mimic Mayhem! Reward Dark Bomb.
*Traps, mimics, aether and bombs spawn randomly. A haze covers your map, unable to unlock map for select locations.
To be honest I kind of feel the same. There feels to be a lack of world and content for me to immerse my self into I miss the toughness of 1.0. I do know that being from 1.0 made it to where I had a good amount already done and that certain aspects. I have no right to complain about. the vastness of the world is no longer there and the survival of a single player is easily assured. I drool at the up coming 2.2 update and release I just hope it gives me something to strive for and with difficulty I welcome it
I had a friend suggest the return of the beastmen stronghold bosses and coffers from 1.0 but the mobs are way to easy to be worth much reward at this point. They would probably need to up the mob lvl a bit to be challenging.
bring this back SE!
http://www.youtube.com/watch?v=0FUvQQ5__Nk&t=28m25s
Anyone miss the hassle of getting to Khimaira past the Imps & the other mobs around? xD
Yes. Only that there will be NO dragons at all in Elder Scrolls Online. Forget Skyrim, folks. ESO will be the umpteenth hyper-hyped game, this time one featuring a really awful combat system and, I have to repeat that, NO dragons. :P
P.S.
There could be just one. Maybe...
For the OP... I was doodling at work.
http://rs1122.pbsrc.com/albums/l532/...gs.jpg~320x480
It's a shame people just assume that everyone else doesn't know what they are talking about.
http://oi62.tinypic.com/2igk42a.jpg
But....you mad bro?
Whopping Ilvl 16 using the lowest lvl50 weapon I could afford (Sibolds reach was 300gil good grab to show someone they have no idea what they are talking about)
The highest level sylphs in the area (Aside from fate) did a Whoping 100 damage on average, if I wasn't engaged in combat I'd heal through the damage standing in place!
http://oi61.tinypic.com/28su5xc.jpg
OH THE HUMANITY!
(On a side note I could tank 3 monsters at once with little issue and had to kill 4 enememies before I needed a rest, and that's without any defensive skills.
I will go in on WHM tonight.
Naked and using an low lvl cane. Lol I am excited and ready to get smashed.
But the point is that is still artificial danger.
I have read a lot of posts in this thread and agree with:
# The game has no threats when roaming the world that actually make you think and plan a route
# The game maps are too small and take very little time to get across
# It doesn't feel like you live in Eorzea
What I will say is that the game is new and Im 99% sure that they are trying to build FFXIV with ALL types of gamers in mind, Im looking forward to seeing what they come up with...
The game doesn't need to be a death-trap everywhere you step, but the game needs to feel alive.
It's currently so stagnant in the open world, nothing has means or purpose to exist other than to fill the land and a spot to plop FATES. I hope that in the next expansion they make it so travel is part of the gameplay experience and not treated as a hinderance.
bumb bumb bumb bumb to keep it alive
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YES they could have varying levels of danger, rng loot, money and ESPECIALLY CRAFTING ingredients!!! I detest this locked down nothing of a market/economy we have. And that is coming from an average-joe player, I've never made zillions in this or any other mmo market, but it has very definitely always been a regular part of earning income and selling.
I have no interest in the explanation of 'its done like this because of the RMT'ers' either. Plenty of other mmo's have reasonably interesting crafting relativity and market viability....AND have a handle on minimal gold selling. It is beyond useless now. I do not need any of it to level through the storyline. There 'may' be a few cute outfits to play dress up in that make Weaver/botanist interesting.
I go to the vendor to sell my 1-off friggin 1-gil each items as thats the SAME amount they go for on the Market Board PLUS I have to pay an additional amount for the 'privilege' of selling there.
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Simple solution for OP. Just make the mobs in strongholds and certain areas (not pertaining to quests in order to keep the "solo" aspect) tougher. I enjoyed the quests where you had to debuff the monsters in order to kill them. They need more of those types of creatures. Imperials should always be that way if in a stronghold along with beastmen IMO. I completely agree that they made it too easy going and laid back in terms of adventuring. Not to mention most of the maps seem quite small; even constraining in certain areas. They can fix this issue in later updates however so I'm going to just give them more time to do so.