I get a few tanks in Neverreap who think it's a good idea to tank all the bees at the same time...
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I get a few tanks in Neverreap who think it's a good idea to tank all the bees at the same time...
Exactly! I encountered one tank while playing as Dps who said that he wouldn't use flash because it's "Boring". I mean seriously, whats your job?!
Here's a fun little one.
Now I normally play a healer and I started this game playing a WHM so I've found myself becoming extra watchful of what my healers are doing. I've been trying to get into larger pulls now that I'm reaching level 50 so I tend to start off a dungeon by asking if people want a full run or bosses, and if they want larger or regular sized pulls. So I rolled my daily roulette and landed in Copperbell Mines with a Thaumaterge, a DRG, and a SCH. Figured that with the Thaumaterge's AoEs and the SCH fairy out we could probably try for larger pull and I was prepped with this in mind.
All hopes of doing larger pulls died in the first room. You know, the one where you get a key to unlock the door and enter the dungeon proper?
Yeah, we almost wiped that room because of the healer.
I had to pop my cooldowns on those three trash mobs because the healer wasn't healing anyone nor was her fairy. Fairy was too far back and the healer was just standing there. After dragging the mobs over to the fairy she started healing and I explained to the SCH that they would need to move with us. The SCHs solution? Put one of the DPS on follow, saying that they were busy with raid rotations or some such thing.
We proceeded to do the rest of the dungeon with the fairy healing us and the SCH not doing any DPS until the last boss. Dungeon dragged on a lot longer than it needed too because of that. Even better was this healer had a few level 50s and a 60 as well.
Both DPS were pretty great though, had a hard choice on which one to give my commendation too.
Seriously though folks, I've been busy doing things with my UI and rearranging skills when dungeons pop, but when you enter a dungeon (especially as a healer!) that's party time, not your time. Stop what you're doing and play with folks.
Daaaang, I also had a run like that. I was playing dps in tam tara normal, and we had a scholar for our healer. The scholar didn't do ANYTHING. No heals, no dps. They didn't even unsheathe their weapon to make it look like they were doing something. As we progressed through the dungeon, they kept complaining about how they had nothing to do. Yep. They also told the tank to pull more, which the tank did. At the end of the first big pull they said, "eos healed all that". If you have the time to stand there and type comments about how you have nothing to do, maybe help us?! I never said anything that whole run because I was too annoyed to reply...
Most recently I had a WoD run that was pretty terrible. I was playing dps, but I'm sure the healers were all on the verge of quitting. Weird thing was that I had done CT and ST beforehand and ran into a looooooot of the same people, so I figured this run would be smooth.
First sign of trouble was that I queued in progress. First boss is pretty bad; boss is being moved around everywhere so people are getting hit by the same color twice or more. A lot of people die to doom and standing in the death circle. At one point, I get aggro and have to bring it back into position, (was playing blm) almost dying in the process. Get past that mess and don't run into any problems until we reach Cerberus.
The fight was fine until the purple goop came out. People would stand in it before they had mini and get chomped mercilessly. Once I get inside his stomach, I noticed one of our healers came in with us. They cast medica 2 and got brutally mauled by all the unknowns. Get out of the stomach and the wolfsbane are everywhere. Don't even remember how we recovered from that horror, but we made it... somehow.
Cloud of Darkness is even worse than the previous bosses. Multiple people are getting killed by the chasing laser because they simply stand there after they dodge the aoe. There's a lot of meteors with no people under them, and Cloud of Darkness manages to get 6 stacks 3 different times. We wiped three or four times. The melee in our group would not lb3 when it was up. One of the ranged decided to lb, but WAY too late so that we didn't even have an lb bar when the clouds were all killed/sucked in. DX After a lot of people quitting and repeating of mechanics, we finally finish, and with less than 30 mins on the duty timer. I really wanted to leave that run, but I wasn't motivated to do WoD again. XD Really thankful I wasn't healing that either though!
Well, I was just reminded of why I quit healing in 2.X.
Tank dodges nothing, uses zero cooldowns, not even shield oath. I get them through first two bosses, dying on trash because tank can't hold aggro. We wipe twice to curator, partially because I have to spam bene 2 on the tank cause he sucks, and partially because one of the DPS isn't killing adds.
Take a wild guess who got kicked?
I'm done with healing again. And I was having fun with AST, too, but nothing is worth this headache.
Did Dawn Vigil on roulette yesterday. Tank (Drk) was geared enough to do the dungeon, but not geared enough for the pulls she was doing. I was on AST and we did well with a few close calls up until the first batch of Ice Sprites and the monsters right before that. Coming off of a somewhat powerful mob before that with the snow wolf, my cooldowns were expended and she died along with a MNK that couldnt avoid AOEs. Group wiped and no one said anything. With at least a few enemies off the mob we blew past them and finished the dungeon without any snafu, but no commendations were given that day.
https://cdn2.vox-cdn.com/thumbor/OXI...tTheBees.0.gif
I hate Final Sting with a passion.
Joined solo an in-progress expert roulette yesterday as WHM, no one was on so I figured lets see what is out there. It is Neverreap, they were just a few trash packs in. I got about putting the usual Asylum, regen up and all then going ham on DPS and then I see my aggro meters going from green, to orange real quick and eventually red. Never mind the PLD wasn't positioning correctly either. Okay, I think I know what went wrong here seeing the DPS take damage that isn't from a tornado or AoE.
PLD isn't much undergeared they were probably i160ish, and had the law i170 weapon at-least plus some green left side but the DPS had their Hive weapons so obviously if they don't understand how to generate aggro at this state of the game they were going to pay for it, and they did. So mobs were being moved all over the place because all of us had our share of rips, and they were frantically using flash instead of hitting the mobs like they are suppose to. So for me it just easier to DPS more, live, and heal through the hate on me than to to just sit there and heal not only this messy PLD but everyone eslse. I mentioned he should use his Circle of Scorns AoE more often to keep the hate in his control.
Nope. No response. It was about as nice as I could word it. I don't speak up about optimally playing jobs unless it's a threat to the party's health, and it was.
However I did see it show up once on the tree mob since it was taking a bit longer because of the hate issue, but that was it. They never used it on the pull rotation or even close to it, which is the easiest way to secure an initial lead on hate, they always face pulled, used flash, and never spun the mobs around. Which we all know is nasty.
Nevermind I didn't see a single cooldown ever show up, not even a minor one like Convalesence to help out. Not until the last pack before the final boss. Sentinel was used, and that was because I purposely let them get very low and would just use a Tetra or Bene if-needed while I Holy since by then we were all tired of the hate. Sure I got 3 comms and the run wasn't slow at the least because the DPS were good, which is a shining star to see in duty finder nowadays. It is a bit infuriating seeing a level 60 tank get this far without the basics down.
I hear you. WHM was my only class for a while, but I ended up getting fed up of it and trying DPS (Nin.) Most fun I've had in dungeons for ages.
Healers end up having the most work while also being punished for everyone else's mistakes, and it's unfair how the blame immediately goes to them when everything goes to hell. Whenever a run went badly, I'd feel embarrassed and convince myself it was because I was a bad healer. After playing a different role, I've realised that a lot of the time, it was down to the tanks/ DPS not doing their job properly. DPS in particular - just trivial things like not walking into AoEs and taking down adds make battles go 100% smoother, even if the healer isn't very good. The amount of times I've had "how <insert duty> goes is all down to the healer!!!" lumped on me when something goes wrong, only to oneshot it with minimal trouble with new tanks/ DPS...
It's been fun playing without having all the responsibility heaped on me this time. :p
I'm going to call them lamp healers from now on. :p
Though in the Brayflox instance, he didn't even do that. It was a case of "lamp with the physik ability that didn't use it."
During boss fights, the tank's health would be going down, down... and he did nothing. He wasn't AFK, because he moved around, but he didn't cast anything. We skimmed through by the skin of our teeth on the first few bosses, but obviously it didn't work on the last one, and after two wipes, the tank and other DPS rage quit. I was left waiting for new members with him (one of which was a high level summoner who ended up carrying the healing) while he hopped around and spammed Bene at me. I was like "why weren't you doing that BEFORE?!"
Dusk Vigil. Warrior in all 110 gear, pulling as much as humanly possible and racing from one encounter to another. GOTTA GO FAST.
Except not. They got 2-shot by three little mobs and one of the big lion-y things.
Of course, they might not've if they'd used a cooldown. :V
I had the same experience I primarily play Healer roles in MMO's but when I started trying DPS classes including in this game I realised how in denial some people are about being bad. Unless I make a huge mistake I'll barely need a heal the whole dungeon and even then it's just party wide damage or a skill that sacrifices some of my own HP. What some people don't understand is that the Healer's primary concern is Tanks and not chain healing people because they tunnel vision.
Just got fed up healing Stone Vigil and left the group. Tank tanks the second boss right on top of the cannons facing them so I'd get hit and interrupted while trying to operate them. Summoner wouldn't multidot and would only cast his 3 DoTs, nothing else. No Ruin and no aetherflow abilities. Monk didn't know what a positional was, and he didn't care to get out of AoEs either. Mobs were only dying because I was in cleric stance.
I also had a Keeper of the Lake group the other day where the 2 DPS were incapable of attacking the mob carrying the shield in the final fight, and when they did attack it, they didn't do enough damage to kill it together. Let that sink in for a minute. It was only dying because I was in cleric stance, and on our last attempt I had to push healing instead of DPS because of people standing in AoEs. So I left that one too, and the tank was on the same page as I was.
Hello forums. I just got my WHM started up and am hitting the 30s stride.
I am scared of Bots. They are in my Dungeon Finder all the time.
I don't feel horror as much as I feel guilty leaving those groups or kicking/waiting for replacements. We had to kick a Healer Bot on my Monk, and this really nice WHM came into our group.
He/She inspired me to start clicking the check box to join instances already in progress. Other people need help from bots - join the fight. Be a Human!
Tanks not getting into their tanking stances, using ALL of their cooldowns immediatly after they've pulled. Doesn't dodge any AoE's, has level 1 rings and 30:ish gear and can't hold aggro. Not even from me, and especially not from the dps.
Guess who gets the blame? :P..... Doesn't help either when they clearly fuck up majorly, and then have attitude problems and put all of the blame on you. As if I can heal through three group pulls + AoE or Boss insta kills.
Happened to me 3 times in a row today.... Holy crap was I happy when I got an even remotely competent Tank the 4th time o.O....
But seriously tanks. Do you really need to use all five defensive cooldowns on two mobs, and then act all surprised when you can't survive three groups + standing in the AoE immediatly afterwards, no matter how much I heal you?
Dark Knights..... Honestly. The new jobs should get some kind of decent starting gear.
I am getting a bit freaking irritated of running with DRK tanks who wear gear with +1 stats o.O....
Just did an A1 run for my last drop this week and got a Warrior and a Dark Knight as tanks. No problems, I thought, until it turned out that both of them were wearing nothing but strength accessories. They were both pretty close to the minimum ilevel requirement as well. Plus, the Warrior never used Defiance, making healing him a real b*tch. Don't get me wrong, A1 isn't that hard to heal normally and we only wiped because of wrong placement of the adds, but it was a lot harder than it usually is, and since the other healer was new, there were some close calls at times.
I don't know exactly how this trend got so widespread, but I hate it, and I'm afraid my FC will kick me out since I won't stop complaining about it when I meet tanks like this. :( One or 2 strength accessories is fine, but tanks (especially Warriors) who like to play pretend they're all DPS sicken me to no end and make me wanna quit healing altogether.
Just healed A1 normal with my boyfriend as a tank. We didn't get a new bonus, but every single DPS stood in the line AoE at one point or another and repeatedly failed to pick up 1-2 of the adds. Each DPS got 1-2 raises each. x.x Somehow, we only managed to fail to minimize the bomb once and the other healer and I managed to keep the party alive sub 1k MP the rest of the run. We saw 5 jumps before the Oppressers died. >.<
Maybe I can help, because there is misconception from a healer standpoint about STR build and warrior.
You have to remember that VIT only equals more HP, and STR in the hands of a good warrior is beneficial to party damage and their self-healing. I only run all STR as warrior as once HP and accuracy thresholds are met, the rest of the stats should go into STR. Skills like Inner beast cooldown and Equilibrium (Self-heal skill) scale to STR, combine with berserk and internal release combos we can crit and i've healed myself for over 9k.
I doubt the warrior wasn't in Defiance at-all though, they were probably stance dancing. You have to be in Defiance and Provoke to get 0.5 off the MT since it copies the other's HP and aggro table. Going from Defiance to Deliverance shaves off -25% HP so that is probably part of what you saw. It may not have been damage being taken, just the Defiance max HP buff going on/off by dancing. Now they still have access to good cooldowns like Vengenece, if they don't needlessly burn them trying to get more Abandon stacks. It really comes down to warrior game play, and how much they can trust healers. STR alone isn't the issue.
I had a tank give me guff over being AST ("oh, AST, guess I'll pull small"), told him to pull how he wants. When we reached the bees, it looked like he was going to pull small, but ended up with both sets. Our SMN was great, dropping an LB and going to work. The pack was pretty low on HP, and then I saw it: Final Sting, chunking the tank down to critical HP. I whipped up some oGCD magic with Essential Dignity, Celestial Opposition, Swiftcast, and a bit of Gravity to clean up the pack. Probably the most gratifying use I've ever gotten from Celestial Opposition, watching the animation fade away and leaving us just enough time to mop things up. Not a horror story necessarily, but yeah. Those bees sure are stressful.
I think you are under the misconception that we healers have the wrong idea about that matter. We all perfectly know that strength accesorries "improve" your self-healing, your enmity, and even your oh-fabulous DPS.
And that would be perfectly fine if you were fighting the oh-fabulous-super-high-level raids.
What we see nowadays are tanks at level 60, wearing an average i145 gearset, of course with all STR jewels, and with an average of 8k HP instead of the 11K they should be having.
Or, as I encountered this morning, a tank in the Vault wearing all i115 gear all with - of course - STR jewels, for an amount of 7k HP when I had 8k myself as a healer. Needless to say, we didn't go far into the dungeon.
"Sicken me", as Aldebaran said, is quite an euphemism when you come to think of it.
Now let's talk about your "points".
An STR-tank gain self-healing ? That would mean healers have to heal you less, right ? Understand me right, it's the very opposite. I don't even need to have a look at a tank's gear anymore to be able to tell whether he is wearing VIT or STR, when I'm forced to spam cures on a tank just to keep him alive aganst trash, where a single regen would normally suffice for an average VIT tank. In case you didn't know anyway, healers heal you. You don't need an improved self-healing when you have an average healer behind you, except maybe if you're fighting A1S, but that's what ? 1% of the players ?
Same goes for enmity. STR jewels are supposed to help. I say it doesn't. When a healer is forced to spam cures for the sake of keeping a tank alive, excuse me but what's the point ? The enmity we generate by having to spam is twice - if not triple - as big as it should be, and all the VIT gear a tank's wearing doesn't compensate that.
DPS ? Same as said earlier, unless you are fighting to down A1S and above, it's completely irrelevant. And probably doesn't quite compensate the possible stance-dancing a healer, or even a tank - yes a TANK - could be adding to the table. ( yes, you tanks, can also stance-dance, only a few realize that).
It's become an extremely bad habit to promote VIT jewels as the default gearing. All it did was to make the exceptionnal tanks greater, and the average ones (the large majority) become absolutely terrible.
So I've been running at less than 5MBps upload since SCoB. Since HW it's been running between 0.71 MBps and 0.30 MBps, causing a lot of grief for my poor static while we were clearing A1 Savage, lol. It finally got to the point where it was hitting flat 0.00 MBps and caused the router to constantly shut off and reboot so we called my ISP (they charge for home visits so we were trying to avoid it).
He fixed a lot of stuff, so now I'm running at a solid 10 MBps.
I have no idea how to play healer without lag, LOL.
What you're describing are tanks that gear for STR without meeting the HP threshold. That's simply poor gearing on the tank's side. They will be putting a lot of faith in the healer's hands and have a minimal margin for error that can easily lead to wipes. That's no good.
What Technole is vouching for is gearing STR after the HP threshold is reached. You say you're comfortable with an 11k HP tank, what if the tank has 15k or more? If they don't dip below 4k HP, they function identically to a tank with 11k. Only a precious few skills work based on the percent of total HP, like Thrill of Battle, Stoneskin, or Benediction. Most other abilities are based on the amount of healing or damage coming in. This means that, as stated before, an 11k HP tank will use these abilities to the same effectiveness as a 15k HP tank. If those abilities are sufficient for an 11k HP tank to survive, any excess HP is just fluff for the tank. It provides no meaningful value if that HP is never used.
Likewise, the failure to use self healing or mitigative abilities will be equally difficult to handle regardless of whether one tank has higher HP. If the incoming damage is higher than your HPS, there's little you can do about it regardless of the tank's HP, except hope the DPS can clean things up before the tank goes under. If you're dealing with a big pull, chances are that's unlikely. Higher HP may provide a few seconds of cushion, but it's not going to save a bad tank from making bad decisions. That's just poor tanking. Typically, if you're having a bad time healing a STR tank, you'd have a bad time healing them VIT spec'd. There are good tanks that gear STR and good tanks that gear VIT, there are even great tanks that swap accessories between pulls and and stance dance too. These are tanks that have developed an intuition during battle much like how we healers have. They know the flow of battle, when they will be taking heavy damage, and when it will be less severe. Pay attention to these tanks, how they use their abilities to not only make life easier for their healers, but simultaneously have the ability to output decent DPS as well. One does not have to come without the other.
Both of them are undergeared, there is no getting around that. The Vault most should be at i130 and higher at that point, considering that place drops i142. Probably a fate grinder that allowed their gear to take a backseat. Not shocking.
Notice I didn't advocate STR unless an HP threshold was met, and that includes being appropriately geared on the left since that provides the most VIT for any job. Being undergeared means also possibly being too low in HP so going all STR right side then is just asking for trouble. So being appropriately geared first and foremost is important, and in DF well I don't have to say much about how many undergeared people are out there. If a healer has more HP than a tank, there is no excuse.
I don't even have to mention i145 in expert content stings for both tanks and healers even if it's the minimum. Although the bosses in Neverreap hit like a wet noodle, it's the trash that hurts the most and the bad tanks overpull even the first island.
As for the self-healing skills of WAR and DRKs with STR it does require them to be used appropriately, not overpulling based on party gear level, etc. I've had duty finder healers have no problem putting on a regen, asylum, and still going to town on DPS.
If you actually read my post, you would have seen that both the tanks in question barely met the ilevel requirements, yet they both ran full strength builds, losing out on a few thousand HP, especially the warrior who never used Defiance. No, he wasn't stance-dancing, as you are suggesting. I know stance-dancing, and being in Deliverance all the time does not qualify as stance-dancing, just like never using Cleric Stance is not stance-dancing. I wish he had been stance-dancing properly, but that is a rare occurrence. Last time I got a tank who stance-danced in A1, she was in Deliverance 85% of the time (starting with it, changed when she lost aggro to a Machinist, then switched back, rinse, repeat). Luckily, this one could keep aggro, but both he and the Dark Knight often dropped to around 3k while the rest of the party was also taking "heavy" damage (add phases), causing a few minor heart attacks.
This was a DF run. I queued alone, and it seemed like everyone else did as well, meaning that I didn't know the tanks or the other healer and vice versa. If you join a duty through the DF, you should take into consideration that the party you get is random. You might get an awesome healer, a mediocre one or a bad one. What would have happened if the tanks in question had met healers who couldn't keep them alive without going oom? Most likely, they would have rage-quit while placing all the blame on the healers, I've seen that a lot lately from tanks who pull everything, not using cooldowns, standing in stupid etc. Somehow, it's always the healer's fault. If you join as a party, by all means, go with whatever build you want or act how stupid you want if you know the party can handle it, but if you're using the DF, you should first and foremost do the job you queued as as good as possible, not pretend you're something else and thereby put the rest of the party in danger.
I'd have to disagree. Even if the strength tank is using cooldowns, there's a far greater risk involved, at least if they're barely meeting the ilevel and HP requirements for the duty. Gearing with full strength means you lose out on a few thousand HP, making the chances of dropping to critical HP levels greater when the damage spikes. If you're meeting the HP requirements and full vitality would technically be wasted, use a few strength accessories. However, that is not the issue being discussed here. I know I could have been clearer in my first post, but the tanks I met were not immensely over-geared for the dungeon (i175 maybe?), and their low HP meant that sudden damage spikes could potentially have put the whole party at risk, as they got down to very low HP levels, offering us less leeway when healing them. Like I said, there were no wipes because we couldn't keep the tanks alive, only because of poor placement of the adds, but completely ignoring vitality when you as a tank are so close to the minimum ilevel requirements puts a lot more stress on the healers, especially if they are new or inexperienced with this type of tanking.
As i started to lvl my WHM past 53 I panicked a lot in the HS dungeons cause I was having a hard time keeping some of the tanks alive, DRKs mostly but it seemed way easier with other tanks, I didnt know why this was until a friend explained to me the whole STR or VIT tank thing.
Honestly (just my opinion lol nobody get offended and kill me) but if you wanna be full STR then they should go DPS not tank, its a killer on the healers especially when there's unavoidable dmg and DPS just flailing into aoe zones and not dodging, now dont get me wrong i can still keep them alive for a bit but when they pull too much or get hit hard its a wrap.
So my hat is off to these veteran healers, you da MVP lol cause once I hit 60 I am not doing post 60 content as a healer cause I wouldnt be able to keep up with some of these tanks haha I will stick to DPS.
Guys guys, don't worry!!
Soon enough there will be alt Tanks filling the DF with their i170~180 weapons while most DPS will have i200 and will still go full STR Accesory and never get out of their DPS stance >=D!
Haven't had many healer horror stories as of late, except....
So, one time, in Stone Vigil while an FC mate and I were leveling our newbier classes...
The AST healer first kept trying to use aspected benefic on the tank without diurnal on.
They then threw Balance on themselves.
Another mob, they threw balance on the party, just as the mob died. A party-wide Balance wasted.
Then, again they threw Balance on themselves... and didn't even DPS. They could only heal the tank through the mob.
They also kept throwing Spear on the tank AFTER the tank ran off to pull bosses and had already popped their CDs.
At the second boss, the AST had cannon duty - but at one point, a whirlwind had covered the cannon the dragon was in front of. Instead of putting their regen on themselves or trying to heal through it with Aspected Helios/Helios, they stood in the whirlwind to shoot the cannon, and died from the DoT and taken damage from the descending Isgabind. Luckily, it was at the point in the fight that the rest of the party was able to kill the boss without.
They then proceeded to run around and forget to re-apply Protect.
Lastly, they drew Arrow AFTER the fight was over and didn't Spread it or even use it during the duration between fights. Not a thing done! They just let the timer time out.
Worst of all offending actions, thew threw Balance into Royal Road. More than once.
The horrible card play was atrocious, even at level 40-something.
That AST was me, at 3am.
http://blogs.levelupgames.com.br/blu...5rnho2_400.gif
*listens to AST mains scream bloody murder*
Never again... never again will I AST at 3am.... *twitchtwitch* Couldn't keep track of my cards while that tired and couldn't even fall back on muscle memory like I can with WHM when healing that early in the morning.
(In my defense, throwing balance on myself was me trying to spread the Balance between tank's range in front of me and the range DPS behind me (using myself as the midway point) and forgetting I'd already used the Spear in Royal Road >_>; and burning a Balance - I have Spread and Royal Road next to each other OTL The rest was just horrible timing and lack of attention at 3am...)
I understand your point about the HP treshold, and I fully agree with it. Even I like to run dungeons with STR tanks, as long as they're good. What I was saying is that promoting STR accesories at all costs only brings the worst out of the majority of tanks and should consequently come with a disclaimer/a few conditions (don't do that at home kids...)
I was about to post my horror story from today but it sounds like this entire topic is dedicated to the same story, retold time and again...
tl;dr
54 DRK, STR accessories, No grit, barely meets item req. Pulls EVERYTHING (But holds nothing)
We were farming Ifrit poney in a team of 6 guys, i was Astro.
It was unsynch so not very complicated. We killed him 2 or 3 times, then an other tank join us (friend with the pf creator i think).
During this try some dps died since they didn't avoid the aoe, then the new tank begin to say : "we should kick the Aro"
Well no one reply, we were focusing on the game. Near the end we were only 3 left since every others (including the whm) had been killed in the aoe. We still manage to killed Ifrit eventhough i got the aggro.
Then after the loot, he just said :
"This Astro is a cunt. I leave"
It was one ordinary day as an Astro in FFXIV
on shiva hm, wiped 4 times cause tanks don't how to tank. Eating all the debuffs they can eat then getting 2 shot before a heal is done casting. Literally had to spam heals even when they were on full hp to make sure they somehow don't die after 1 hit. They still died and I still had to res them on the clear. The best part was they were blaming us the healers for not being able to heal them with vuln up debuffs and the extra damage from ground aoes. The whole party backed them on it....
I personally use it a lot on that fight specially for when orbs are coming, which is very consecutively, so it's up almost all the time. That way I know whoever decides to get an orb will absorb the damage and will give me some time frame (or the other healer) to cure them without them dying. MP hasn't been an issue personally. The key is knowing when to use LA and your Ewer cards when you do get them without compromising useful cards for DPS or tank. I ran with my AST today (nocturnal) a lot and when I did get AST co-healers (diurnal stance), I noticed they didn't use Synastry to help themselves out, no Disable, little AOE regen healing, ran out of MP regardless and mind you I was doing *a lot* of healing, eating 3 orbs with the help of Aspec Bene spam, AoE Healing, even using Benefic II for those hard impacts, yet my MP was always sitting like at 8-9k on last phase (start of) while theirs was already at like 4-5k. I even had to give them Ewer cards to help them out. In my opinion it all comes down to LA and Ewer cards management, also Synastry helps a lot, but not even once I saw them using it. Imagine if on top of my Synastry, they had added theirs, the fight wouldn't have given us so many headaches.
synastry one another would be the best way to handle this phase.
I suppose this is more of a general occurance rather than specific stories, but when running as SCH in 8 man DF, get paired with an AST, AST sits in noctural for some reason and just overwrites my shields all the friggin time. Crit adlo.....oh look aspected benefic just destroyed it........sigh. Last week it was a very bad Chrysalis run in DF due to AST in noct whilst i was SCH. Today same occurance. I have AST at 60, and i cant really say i would be running Noct Sect with a SCH.
AST/SCH is the same like AST/AST.
Can“t tell how often i paired with another AST who dont look at the Card buffs from the other AST and overwrite them :/ or use his Shields/HoTs 1-2 Seconds after me.
I stopped then and let them do Aoe Hots or Shileds, its a waste of my mana.
Feel like I'm posting here too often but here's another fun one...
It's my first time healing in Stone Vigil and we get a tank who says he's new to the dungeon. He's wearing the blue crown and belt piece from the level 45 PLD quest but not the pants or shoes (wearing Mythril Flanchard [takes both boot and pants slots]) and mostly up-to-date gear. The kind of stuff I'd expect a player to be wearing while leveling up.
We kick things off and the first few mobs go OK, but by the time we hit the first hallway, the one where the drake comes down to breathe fire on us for the first time we wipe.
Yep, we wiped in the first hallway.
The tank, while using Flash and his Halone combo (occasionally) was utterly unable to hold aggro to anyone in the party forcing the Dragoon to assume duties as a secondary tank in many situations to keep the aggro off me. We ended up wiping two or three times on our way to the first boss as some of the damage was just coming in too fast for me to heal everyone at once, especially given how hard those patrolling Aevis's could hit. We did make it to the first boss eventually and after buffing everyone up we moved in, only to find that the tank decided it would be fun to spin the boss constantly. He had done this with a few of the mobs but stopped partway through after we brought it up he shouldn't be doing that. After losing one of our DPS and having raised the other only to lose them again, we barely manage to clear the first boss with myself and the tank still alive.
The entire time the tank said nothing, remaining completely silent aside from his opening statement at the start.
We wiped once or twice more approaching the second boss, and at this time I noticed the tank was not only not using his CDs but he also wasn't in any of his Oath stances. I tried to get him to use them but, as ever, he said nothing. At this point our Dragoon drops and we get another Dragoon who's even better than the first and is willing to stick through thick and thin. Aside from some close shaves due to having to heal people a lot the second boss wasn't too bad. Had some problems with typhoons covering the cannons but we all managed without anyone dying.
We didn't lose anyone on our way to the third boss until we reached the last group of mobs before his door, that pack of three Aevis, wiped twice on it but this time something even worse than all the other times happened. After the second wipe I lost power for a moment, shutting off my computer. Took me a few minutes to come back but I was relieved to find that my party hadn't abandoned each other or me and we carried on, this time making it to the door.
We opened the door, talked as we waited for the tank to finish the cut scene and...
Wiped on the final boss three times.
First time the tank used one of his Oaths! Sword Oath to be exact, and then blew Convalescence and Rampart while running to the boss instead of during the fight.
Second time we tried going so far as using the auto-translate tool to tell him to use Shield Oath.
Third time we just gave up trying to help him.
Fourth time we cleared but again, both DPS died during the fight and I was running around almost out of MP so I couldn't raise either of them (already raised one of them during the fight).
Every time we fought the boss the tank would sometimes run into the circles of Frost the boss cast and almost always made sure he was standing in the fly-by breath attack.
In retrospect, we really ought to have kicked him but it took both DPS a long time to get a dungeon and it took me about 10-15 as a healer to get a group as well so we just trudged through.
The experience was quiet shocking for me though, I've only had four group wipes before this, two of which were in Titan with groups of people where everyone was new.