this. exactly my opinion.
i'm bored of the dungeons (including a-raids nowadays) we have while savage content doesnt really appeal to me with their mechanic design
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I like to collect costmetic and glams stuff from all the expac but DT has been disastrous to give me something cool to farm or invest time, and for the record:
*I'm 10/10/9 with the Al-Ikill (i had to sit HOURS farming the MDK fate) i could go 10/10/10 tonight if i wanted to.
*Don't care about trusts, i like to play with real people.
*Done with Eureka and BA, got Ozma, got elemental and fending sets +1, not a fan of the other sets looks.
*Level 25 in island, every gear set (i'm not sure what was the dificult on those) got the two bikes doing the riveting gameplay of clicking nodes.
*EW relics literally complete themselves by doing just roulettes every day, i just finished 8-9 by just doing roulettes.
*7.0 MSQ?, we better not talk about this one, it's pretty hard to take it seriously and by the look, it will be more of the same.
So the only thing left for me it's either complete a 4th ARR relic or farm EW mounts (not interested in those DT wings) while i wait for Field Operations, it's one of the few contents that make feel this game a mmo. And it's funny, lets say yes, you have all the cards, all the secret pets in IS, all spells/gatherers whatever, all the hunts mounts i can bet all my gil that your answer would be the ol' reliable "well, dude touch grass or unsub lmao".
And cheking people's lodestone profiles for a "gotcha" is very weird btw
I have ZERO interest in savage content. This is easy to make, low budget content for less than 10% of the player base.
I try to trust posts made in good faith. No need (or time) to go around checking lodestones. You actually play the content, so that makes a difference.
And don't get me wrong. I mentioned in another thread that as a costumer of 11 years, I wish patch cycles became shorter again. I don't expect to have infinite amounts of content, but I've started to feel the droughts. I think CUIII's responsibility is to make XIV the best it can be before they work on 5 other things. I just think saying there's not enough stuff or grinds to do makes no sense.
This might be stating the obvious but...
XIV being the best it can be is not their priority. Mind you I'm speaking strictly from a business sense.
Pokemon is the biggest and easiest example. The main games don't show half the effort some of the spinoffs showcase, and the investment put into the games isn't as big as the size of the IP makes it out to be. That's precisely because they make so much money by simply focusing on what they know is good enough for the average buyer. Minimizing effort for maximum profit, which these unpolished rubbish last couple generations' pokemon games generate tons of and have extremely long legs.
XIV isn't going to be a bigger priority than it is, because it's already generating more income than most other projects. Most big companies are risk-averse. Especially with the current state of the game industry. It doesn't matter how much we complain, XIV won't see significant change in direction, content cycle, or become the focus of more experienced staff again unless they start seeing the numbers really drop low.
They should keep promoting anyone who shows even an inkling of talent into the "attack team" for other square enix teams and games away from FFXIV and hire more janitors and coffee fetchers into important writing positions. And please keep Yoshi P as far away from directing FFXIV as possible.
All jokes aside, that's all my goodwill gone. Another MMO gone stale and formulaic, actually no. As much as I will never go back to WoW, ATLEAST THEY HAD THE BALLS TO TRY NEW THINGS.
I’d like more extreme level content. I no longer have the will nor the time to prog savage and my schedule is very irregular which might make me miss the release of a new tier by 3-4 weeks. Extreme is the right difficulty for me: not completely brain dead yet doesn’t require the precision and the body checks of savage. It requires engagement yet it’s pretty much guaranteed it can be cleared in one evening without a static and if you are late in the content because you had to travel for business, you can still catch up in no time while trying to PF for a fresh savage prog is a nightmare if you’re late. Extreme is the difficulty I was expecting from criterion when they initially mentioned them but nooo, it was savage again and variant dungeons were entirely brain dead even on solo. This game needs more midcore content. One trial per major patch is not enough.
I really want WoW Mythic dungeons in XIV.
Basically the dungeons have levels, from level 1 bosses have additional mechanics, from level 4 they get an extra buff and so on...
On top of that, there's a timer that gets reduced by the number of KO. If you fail the timer, you still get to finish the instance and some reward.
Criterion Extreme was good but the savage difficulty is so annoying barely anyone wants to engage with it.
What are you talking about? D:
Maybe you should stay with the topic instead of trying to attack me. :x
I have done almost everything I wanted to do. I have done Eureka and I have the ozma-mount. Btw getting Ozma is not casual content. Clearing deep dungeon completely is also not casual and I am not into that stuff. I also did Bozja (but had no interest in delu savage). I also have every relic and relic amour 'that I wanted'. I also have my Bluemage umbrella and Masked Carnival complete done. My Island Sanctuary is maxed out and I have everything from it. I am double Saint of the Firmament regarding to ishgard restoration and I am not interested in that mount for all with 100k. It's ugly imo. Because of boredom I even farmed the 1.000.000 points ocean fishing to get the creepy looking fish pet. But I won't talk more about everything I've done over all the years. That's pointless.
Why should someone collect everything possible, even if he/she does not like the reward? The game does not even give us the inventory space to store such an amount of items. I stopped collecting everything because of no space left. I have also lost parts of my interest in collecting more mounts because I have a lot and in game there are not much situations to effectively use them.
All I have said is, that this regular patch stuff does not count because it's the standard stuff that is done fast and not much to do. Custom delivery needs 5 weeks because of the time gatekeeping. And not because it's 5 weeks interesting content. ^^"
Same for tribes.
All people I met in game are very bored for a long time now. And after the LL it seems like that won't change.
It was a bad idea not to release field operations early. This would have been content for the majority of the playerbase to spend time with.
For everyone, who has all done what was on the to do list, that patchcontent is much too less to fill 4-5 month.
I have to agree with Heavenchild, that list had very little "casual" content in it. Most of it I would categorize into the mid-core segment. Not every casual player cares about a lot on that list.
I'd probably consider myself a casual these days, I used to hardcore raid in ARR-SB.
I don't really know what I want in terms of content cause there hasn't been a lot that appeals to me in the past expansions, probably why I play so limited now and focus on other games like FF11 and my backlog.
Getting more Hildi sounds nice, I enjoyed it for most part but it's not for everyone nor do I think it should be tied into a relic questline like it was in EW.
To be fair, when casual players try to give feedback, they invariably get shouted down with nonsense like "you don't do Expert/Savage/Ultimate, therefore you don't understand the game and should have no say in it." Like it or not, casuals are the bulk of EVERY playerbase. Without them, this game wouldn't do well. I think it's quite reasonable to try to keep them happy.
Personally, I'm a midcore player. I like Extremes, Bozja, some of the lower floor Savage fights, Unreal and deep dungeons. I'm getting a lot of stuff to do. Casual players are getting an ally raid they can clear in 30 minutes every week and then...what, exactly?
I've seen this same casual vs hardcore arguing in at least two other games, and both hit a point after a few years where a lot of people that weren't doing the hardest content just quietly left because everything else had been lobotomized or made harder until they were pushed out.
liking it or not isnt really the point in this discussion is it?
hildi is casual content like it or not.
on the other side i am a savage raider but i dont really like savage because of how the mechanics are designed.
and that chaotic alliance raid? (its only one fight btw so its still less than the casual normal alliance raid) you need 24 people for that. there are quite a few people who dont like that content because of that.
and byakko? we already had that fight its not new content.
i guess that means all this stuff doesnt count... we need more savage content, there isnt enough because what we get doesnt count (actually i want more midcore stuff, but this is what you people do)
we get a new extrem trial... but guess what? we already got the normal casual version of that. so its not the midies getting more, its rather like the midies getting it late.
i guess if we split story/quests from casual battle content its a whole other discussion. but i doubt we're ever gonna find a mutual opinion
i consider myself a midcore player and a casual raider... whatever that means since everyone seems to have another definition of that anyway
Its so sad honestly to see people still invalidating casuals opinions.
As someone who has been in MMO-s since 2007, i saw this happen many times.
Elitism kills MMO-s and basicly every multiplayer game in general, every single time.
The more the devs cater towards the hardcore aspect of a game, the more casuals will be dissatisfied and leave.
The game becomes unapproachable for new players and it becomes a closed ever shrinking group of the same people.
Have no illusions, the casuals are the lifeblood of every single online game, even the sweatiest games imaginable is kept alive by the casuals.
They are the ones who buy the cosmetics, not the world first raiders.
The minute they are gone, is the beginning of the end. No amount of Savage or Ultimate Raid is going to keep the game alive at that point.
Coincidentally, the ones who are trying to invalidate the casuals concerns almost everytime think that its just about skill.
What if said player just not interested in stressing themselves out? I have multiple server first kills in other mmo-s and have led weekly scoreboards whenever i wanted to participate.
Because of that, i know for a fact, that i can engage in any content any game throws at me if i want to and do well.
The thing is however, you will eventually reach a point in your gaming life when you realize you dont have to prove anything to anyone and you are not a noob for playing a mode that dosn't stress you out needlessly with insanely high damage or turning the enemies into "bullet sponges".
Figuring out a mechanic is fun regardless how much damage it does and how long does it take to make the boss even cast it.
I would argue anyone any time of the day, that an ultimate or savage raid would be just as fun to do, if the boss damage numbers are tuned down and not everything is borderline unrecoverable if you did it wrong.
The spectacle is the same, its still fun to try and do the mechanic as correctly as possible, but if not, who cares, you still learn, you still get have fun, get kills and loot and eventually you learn to do it flawlessly.
And the sad thing is that i bet some people are triggered by the mere thought of such a mode existing for hardcore fights, fearing that it invalidates their kills because they learned it the proper way or something.
If i had to recommend mmo for casual person, my choices would be WoW or just play single games.
I still remember poor healer i met in dungeon who asked party are there harder dungeons at max level? Lol. (yes i felt bad for them, but what i can do? lets wait for some casual content (not new type even) in 7.25-7.3)
Same. I was admittedly somewhat amused by it initially, but the same slapstick gags over and over and over again quickly started to annoy me - I completely fail to understand why I'm supposed to find Godawfulbert running around in his underpants for the 203rd time funny.
I also find it quite offensive that the story plays off Nashu having a stalker for laughs.
The MMO market needs more competition outside of brainless pvp pretty korean mmo cashgrab pay to win ones.
WoW and FFXIV can get away with stale murder and people will eat it because theres no other genre equivalent outside of niche competition.
This isn't a casual vs hardcore argument thread. Those of you trying really hard to redirect this thread into that need to stop or at least read what majority of everyone else in this thread is raising concerns about. Content longevity (or lack thereof). Content droughts. Lack of innovation. etc. This isn't a thread to be pointing fingers at each other (and literally almost nobody here is, save for a few bad actors that are so obviously trying to stir the pot), we're sharing and reading a lot of valid concerns and points being brought up about the content we are seeing and what we aren't seeing. It doesn't matter if you are a casual, midcore, hardcore, whatever, we should all be damn well concerned about the amount of effort being put into what we are getting and how little of it there is.
its one thing to not do it because of lazyness another because content is dead. I started a lot of this stuff but never end one because why the hell it will bring me nothing. I really would like getting the ozma mount but if i ask around who is in for some eureka people laugh at me so whats now ? Joining 10 diffrent discord servers? yeah ill probably do it but i am insanely stupid. Also i did some savage content i am far away from beeing good at it but we did it. So what am i now i wouldnt say i am casual since i start now with current savage after a big break for prep for FRU. Still i dont do the stuff you mentioned because its dead content ( yeah i know you can faceroll as a WAR over Eureka ) i dont understand where the problem is for people wanting casual stuff to do which are up to date. goddman other games do it aswell. Cool events open world content events from older expansions with rewards and so on. For a long sight people who are "casual" are the ones who are mostly will pay the game after the savage and ultimates are done. Correct me if i am wrong
Content would be something one can do repeatedly, to hold the players attention until the next patch. As for what we get:
MSQ and Hildibrand for example are one and done things, you never repeat those and they amount to maybe 6 hours of cutscene watching. There never is a reason to revisit those.
Same with the Trial for the MSQ (if we get one) - that too is mostly only revisited in a roulette, and not something that people engage in multiple times.
The Alliance Raid is something you do once a week, which amounts to maybe 30 Minutes per week.
The allied society quests are 3 quests a day. Custom deliveries is maybe another 20 Minutes per week.
The time you spend on this content, imho, is not worth to keep being subbed on until the next patch. And people not unsubbing and playing the game is actually well within the interests of Square Enix as a company.
The extreme trial goes further into raiding, but if we count this as "content*" then that is a 12-15 minute fight. Repeating a 12-15 minute fight for 16 weeks (until the next patch is released) would feel more tedious than anything else.
*in the sense of casual content, I am well aware that the extreme trial is content
Content can be defined broadly, but generally speaking, people want something to play with. Relic grinds could have been given to us earlier, even on a much more basic scale. One can spend hours weekly in Field Operations, a Deep Dungeon with exciting new ideas with different challenges can keep interested players well occupied.
Also, there is no use trying to divide between casual content and midcore/whatevs content. We all play the same game, and I think everyone wants the game to be the best it could be. Gameplay content with long shelf life is something that benefits everyone in the long run.
I generally still find Hildibrand quests funny for the most part. But they do feature the worst kind of japanese humor often... The predictable running gags. It's why I didn't find that Hrothgar that people seem to find HILARIOUS funny at all after the second time he did his shthick.
Hildibrand was funny to me until it started to mess with the integrity of the lore. And promoted itself from sidequest slapstick into relic quest and more. Because "everyone loves it so much".
Sometimes I wish I was as easily entertained by a set of jingling keys in terms of repetitive lackluster content without proper systems of progression, quest design, class design and gear design and shoddy writing.
Life would be simple.
The content drought has forced me into taking a break, possibly the first major one I have taken since the game came out a decade ago.
Going from 3 months to 4.5 along with 1 new dungeon instead of 3, everything now tied to the MSQ and no side quests anymore. Where is the relic, it used to come out in .1 patches and for the love of… if I get it via tomes again….
I now avoid the expert roulette as I do not want to play the same dungeon for 9 months straight, I can’t do savage as a new parent and my schedule is too iffy to try to clear an ex trial so that leaves me without stuff to do for probably the next year or beyond.
I also play a healer and don’t like to tank or dps so there is that problem, healers are no longer needed anymore…
So.. tldr.. lack of content and being needed means I’m on a break. I’ll logon to keep my house and access to the forms but not adding much more time to my 18,500 hours played until they add more.
It's hard to be too salty about getting 18,500 hours out of a game, to be fair. That's slightly over five hours a day, without missing a single day, for ten full years. That said, I understand that it's sad to see what feels like the end of an era for a game you've enjoyed so long.
I'm not surprised by the PLL; I imagine the 7.1 patch has been in the works since before 7.0 launched, so it was never going to address most player criticism. But I don't expect the rest of the 7.x cycle to, either, for the same reason. Ultimately it's just more stuff to sit in town and queue for, further cementing the fact that the game is more of an arena battle simulator than an MMORPG. It seems like the devs want to do more with the game, but are so locked into the formula and old, dated systems that they're not sure how to break away. I'll go for BiS for the two roles I play, since I like the group I've been playing with, but I have no interest in grinding Ultimates for months (Savage is the perfect difficulty for me), no interest in housing, etc. I'll just keep playing GW2 to get my "running around an open world with other people" fix.
Lmao. Casuals have been very clear about what they want but players like you and the devs too like to pretend the feedback doesn't exist.
- More interesting dungeons that are more rewarding. This is the bread and butter MMO content and all we get is to repeat a boring hallway (which they even cut down to one dungeon per patch) 5 times a week for currency, and the loot sucks too. Why aren't there more dungeons and why aren't they designed like variants and why don't they drop actual useful gear (even if you had to do a challenge or something to get it)?
- The only practical alternative for a casual player is to follow a train to kill mobs that die too quickly. Nothing has been done to fix hunts or make other content worth doing for tomes.
- Having a relic quest and/or an exploratory zone at launch. Also having a relic quest you actually have to play the game for. The most recent relic weapons basically completed themselves.
- Instanced housing that is worth interacting with. Fixing housing constraints regarding item placement and item limits.
- Proper implementation of Glamour, including a glamour log, hats and hair for all races, cross job glamours and enough plates to cover all jobs.
- An actual progression system. Almost every piece of casual content is pointless to do because there are no rewards. No talents, no relic progression, no stat boosts or special materia, no battle gear. The main progression formats are the MB / the normal raid, tomestones and savage. That's it. To maximize boredom, every job plays the same and is designed for the lowest common denominator.
All of these suggestions have been made countless times for years. I was a collector so most of this never bothered me but anyone with half a brain can figure out why casuals don't bother playing anymore. My husband quit in Endwalker for this very reason. All he wanted to do was to log in and fight something to get stronger, but that content didn't exist. So he stopped logging in.
I don't think Yoshida actually plays this game anymore. The 'creative' in business unit 3 was replaced by AI and some interns. I'd love to be proven wrong.
He's said himself that running CS3/CBU3, getting the new projects going, and his responsibilities as a member of the board keep him from doing more than glancing XIV's way every now and again. They wheel him out for press purposes because people still like and trust him for some reason, but it's all just a script with no personal element.