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Subjectivity sways perception of the arts, and our opinion of them, but does not define them solely. There's plenty of objective territory, and room for argument.
Alas, now you push into the territory where the artist in me disagrees with the businessman in me.
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BTW, I didn't intend to make Wow the Coke to FFXI's Pepsi. I didn't mean for the parallel to work that way. But you are correct in your criticism. Coke vs. water does not cut it. May I suggest then sugared soda drinks vs. bottled mineral carbonated water? Not as zippy, but perhaps more valid.
You're talking quality of experience.
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The obvious corollary is one much closer to your own conclusion of compromise, which is what is exemplified in a correctly-functioning democratic government. To assert that I implied the contrary to the logical conclusion of my own argument is absurd.
Regardless, without clarification of such a term, others may have taken your words as such an absurd assumption, and I was moved as such to clarify to prevent such a reconstruction of you words. To be clear, we both agree that the answer is compromise.
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The implication I refer to above, however, does seem to dissipate when you speak of compromise. This I do agree with. What I don't agree with is the concept that commercial success is tantamount to beating WoW numbers, or even reaching them. That simplifies the situation far too much, and puts it in an unrealistically binary plane. I want a game that by definition will be more rarified, and therefore less populated than WoW was. Viable, and profitable, yes... self-sustainable, absolutely! But in my compromise I wouldn't sacrifice concepts that I consider important just to ensure the numbers match or exceed WoW's. It's obvious, however, that this point won't be subject to my call, since this is a private commercial venture, and I'm not a part of decision-making team. What I can do, however, is honestly and clearly try to express my position to see if it gains traction within the community; because as a collective within the player-base, we can make a difference in the outcome.
My standard is this: So long as the creators can capture the essence of what it means to be Final Fantasy within a game that keeps itself entertaining, and successful all else is open. But to do this with FFXI still in existence, FFXIV needs to seek it's own target audience. It can overlap, but it also has to appeal outside of FFXI's own scope to be successful.