In such cases it's possible to just time the AoE to hit while they're running past you, assuming you're still somewhat ahead of the healer. They're still grouped, they're just heading behind you rather than directly to you.
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They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
Probably my biggest pet peeve in dungeons is tanks that pull a group, stop to attack for about 10 seconds and then go. Then they get to the next group, stop and go, and the process repeats itself. Seriously, if you are going to keep going then just GO ALREADY and quit messing up my AoE rotations!
I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.
For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
Like I said, it's not a huge deal as long as the healer doesn't panic when he gets aggro and knows to just keep running with the tank. A lot of healers who pregen also seem to be the types who think the tank losing any aggro means the tank is going to ABORT PULL and double back to save them, so they just sit there waiting.
End of the day there isn't really much benefit to pregen, especially if it's done before the tanks actually pulled anything. It just makes pulls more chaotic; especially, like you said, for Warriors who don't have any OCDs to use when a really spread out group of enemies just runs past him instead of gathering towards him.
DPS who don't use their AOE rotation. Especially in pre-40 dungeons where the powers that be as of the last couple class pruning sessions decided healers shouldn't have ANY AOE. I had a Stone Vigil not that long ago where nobody was AOEing and since Art of War isn't available until 46 I basically had no way to make up for the slack in AOE. Which made for a much longer, much for frustrating, experience.
Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.
I genuinely don't understand how tanks in this game can have ego problems like this. Also, dungeons are hallways so there's really no issue of following the leader. Just run and hit your aoe abilities, your job is that easy for trash pulls.
I'll share some of my own peeves. Tanks who do small pulls. A tank's job is exactly the same if they pull single groups or wall to wall. There's no added complexity and you just get the most out of your cooldowns when you pull big. On big pulls you just share the burden of putting out enough DPS to not have trash go on for too long and exhaust your and the healer's CDs.
Another tank peeve, if somebody pulls aggro from dpsing during the pull, then just finish the pull if you can't hold aggro on the move. I see so many tanks turn around and slow down a wall to wall pull because there's some straggler hitting me or someone else. It just gives enemies more opportunities to get hits on you as you're pulling. Finish the pull and get aggro back with literally one or two GCDs. DPS have their own tools to survive minor damage, especially melee dps.
This is almost never a problem for me, but I understand the frustration of having someone pull for you. Had it happen a few times while I was learning to tank. Couldn't really fault them since I wasn't really using the community standard, but it added some stress. I got over it fast though. The best way to solve that issue is to stay ahead of everyone else, so I threw myself into the deep end and learned out to "swim". But yeah, even if it does happen on occasion for whatever reason I just suck it up and keep moving. Letting people get their faces eaten or die is just petty, and it doesn't make the run go any faster. It just slows things down. The only time I will let someone else take what they pulled is if my co tank(s) in a raid/alliance raid decides they need to assert their dominance by provoking endlessly. I don't play that game. They can have their tank war. I will have no part in it.
The last time I had someone bring some enemies to me was in the last section of Pharos Sirius (Hard) in that big circular room where there's like machines spawning bombs adds I think. I appreciated the help because it had been a while since I ever got that dungeon in a roulette, and I didn't remember the layout.
Any other time though, nobody gets to pull enemies for me because I'm already 2 steps ahead. Can't get mad about DPS/healers pulling if you pull first.
https://i.imgflip.com/1k3yl8.jpg
This happens a lot. A tank goes in a single pulls a group, I wait about 5 seconds to see if he will move to do a double pull. He doesn’t. Fine. I drop my Doton as ninja (ground aoe) and then he decides to move to double pull after all?! Like seriously? And it’s a conflict but of course I prefer the bigger pull but make up your mind. This has happened more than once, and I’ve also encountered tanks that think Doton must be an AOE or something because they actively move the mobs away from it.
Is it a big deal or do I say anything in game? Of course not. But wow does it annoy me internally. Tanking is for confident people. Wishy washy tanks are a big pet peeve.
And yeah I know there’s tank anxiety out there and everything or maybe you don’t have any confidence and are scared people may judge you, but let me tell you if you are being indecisive as a tank you aren’t doing yourself any favors and people will be judging that too. Just commit.
Usually the healer isn't near me at all, and can barely keep up during pulls, and I'm not even sprinting. I actually have to stop and wait a lot of the time. I can pick up the adds in most cases, by pre-aoeing when they start running past, but it is still a minor annoyance.
One of the biggest pet-peeves is when healers rescue me for whatever reason.
Like i know what i am doing and where to stand, but then suddenly bam!, i am yanked off to somewhere i wasn't a second before, which is somewhat disorienting.
biggest pet peeve recently is ripping aggro away from tanks (????) with whm by spamming holy (??????)
Stop-and-go tanks. Whatever pull size you're going for, commit to it. If you want to go big, don't stop at every single mob group for 3-4 GCDs and then decide to make a run for it after Doton, Leylines, Tech etc. are out. Hit them once so they don't turn around to a dps for daring to breathe but even if a mob does, the dps will manage. And if you're running at full speed at something, just pull it.
Don't decide last second "uhh... maybe not, I'm suddenly scared" and turn around. Goes for trash as much as bosses.
Pulling trash packs away from their spawnpoint for no good reason. Like in Heroes Gauntlet the group of 4 before the bridge. Almost every tank pulls them to the bridge, splitting a perfectly stacked group up. The group has two casters and every mob ends up moving at different speed, which makes it take forever to stack them again for no other reason than "hehe look at me, I'm already at the next spawn point thehe".
Speedrunning gone wrong.
Healers that spam Succor/ Asp Helios/ Medica II during trash pulls when nobody is taking any noticable damage. I've heard the Medica II sound so often, it's starting to grate my ears when a healer spams it. It feels like a not-so-subtle "Look at me! I'm a good healer, I'm healing! See? I'm taking good care of everyone! You're all safe with me ♥".
Physical ranged and sometimes casters always standing at the far edge of the arena, making it impossible to hit them with tank mitigation or party buffs as a melee. Don't stand in Narnia. I'm not running across the whole arena to stack with you. Be sensible and stay at melee or mid-range depending on the boss. There is no downside to standing at least mid-range.
People suddenly remembering that buffs exist when they see me using one and overwriting it. Waiting a few seconds doesn't kill anyone. This is escpecially annoying if I try to use mine at odd times (like instant Trick) instead of the usual timing or adjusting my timing around theirs so we don't overwrite buffs and they somehow still manage to overwrite mine.
I usually don't say anything in partychat and if I do, it's just a friendly little hint like "I'll wait for your trick and then use mine when it ran out". But it still annoys me.
"If the healer is good" then pretty much anything weird or inconvenient they do won't actually be a problem. Plenty of healers who pregen also lag behind and don't know what to do when they get aggro, though.
Honestly, I can't even remember the last run where the healer was actually anywhere near me during a pull, but that's not entirely on them because they don't have gap closers like tanks do.
Whm who doesn’t use holy in expert roulette. Instead just casting glare in wall to wall pulls.
Tanks that leave bosses rears in AoE's, especially when they do not appear to be new and there are melee DPS in the party.
Tank's who do small pulls when I am on a high aoe dps class. AoE DPS just feels so much more fun.
As a Scholar player - yeah, because pretty much all of my abilities have a cast time. My main healing spell, aldoquium, takes 2 seconds on initial cast, and 2.5 on a re-cast. If I have to keep multiple of you alive while you're kiting, taking a lot of damage, there's NO WAY that I can keep up with you running without stopping.
This exact predicament in reverse is my personal pet peeve - when my tank refuses to wait for me and I can't keep up/ keep them alive because I don't have time to cast my spells.
If you have to heal during the pull then the pull is bad and should be aborted.
The reason tanks NEED to keep moving forward, and can't always stop to pick up aggro on all stragglers, is because they have to stay far enough ahead of the mob of enemies to not be taking damage. If the mob catches up to the tank then the pull is a failure and the group should just stop where they are and fight.
Whether I'm on tank, healer, or dps, I live and breathe big pulls. But please, tanks, if you're not comfortable using mitigation, don't big pull. You're making it a much more riskier scenario for no reason when your healer has to sit there and babysit your HP instead of doing DPS, so you had better hope your DPS are actually on top of damage. And you had better hope your healer is experienced enough to be cure/benefic/[lol sch :(] spamming, because it's the position you're forcing them into.
You can always pre-cast an adloquium on the tank before they take off running into a horde of mobs, it'll shave off some of the damage from auto-attacks while they run to the next group of enemies. Now with that being said, only 3 of Scholar's heals have any sort of cast time attached to them, and you'll generally want to avoid using Physick like the plague. Instead, what you want to do is utilize your off global heals first and foremost along with your Fairy's abilities.
Yes, and they are my 3 best source of consistent healing. I understand the basics of how to operate my class, and use all the tools at my disposal - I'm talking about situations where doing that I simply cannot keep up with a pull. It's common enough for me to run into issues with this while using duty finder. I'm far from perfect, and it's definitely my fault sometimes.
You know what your biggest source of mitigation really is during a trash pull?
Art of War spam.
Not pulling your leg or yanking your chain, the faster a group of enemies die, the less damage they can do to the tank. Same concept applies to Astro's Gravity and especially White Mage's Holy with it being able to keep a group of enemies stunned for nearly 10 seconds.
While you're busy vigorously slapping the ground, you can freely weave in Lustrates, Excogitations, Sacred Soils, Whispering Dawns, Fey Blessings and Aetherpacts at will. And if you find yourself with no aetherflow charges left and the Aetherflow ability is still on cooldown, no worries. Just CONSUME YOUR FAIRY with Dissipate to get three more aetherflow charges.
Get used to doing that, and outside of particularly bad groups and/or hairy pulls, you will never look at Adlo and Succor the same ever again, and Physick will be relegated to only ever being used in content below level 30.
Alright, I do appreciate the advice. I always avoided that a little bit in order to try and preserve my mana.
People who go "WhAt?!" or "HUH??!" every time I use a lb on a trash pack as a ranged dps or when I use it against the final boss. I'm just tired of lb's not being used or if they are used, it's on the last 0.1% of the boss. Like, why are people so uptight over the lb's? I don't understand.
Because there's little to no danger of mobs hitting a DPS or a healer a few times.
Just because someone else gathered mobs doesn't mean the tank can't still do their tankly duties and hold them all.
There's no reason to be salty, the position isn't being taken over and your job isn't being rendered useless, you can still do your job.
Might behoove you to pick up the pace when it happens but it's not like it's the end of the world that someone else did something nice for you like gather you some mobs.
- Most people have no idea if a DPS was good in a run, so commendations just go to healers/tanks. I main heal, and I will always give commends to DPS who play well.
- Tanks who pull too much or not enough
- Tanks who don't use CDs properly (specifically immunes, trust your healer, you do not need these 99% of the time in a dungeon unless SHTF)
- Tanks who twist/spin bosses, stop it. Even if I'm unaffected, I'm forever scarred from playing Monk
- Healers who panic heal DPS, or who don't DPS (I do like seeing the lightbulbs go on in sprout WHMs when I tell them about holy though), also Bloodbath and Second Wind are DPS CDs if used to gain uptime, if these get used, you probably don't need to heal
- DPS who single target on AoE, unless a specific mob is targeted for priority, do maximum AoE, it's usually a lot more than you can do ST, and if a pull takes too long, the tank/healer are going to feel pain
- DPS who don't use CDs on trash pulls, they'll come up again on the boss, and a lot of bosses tend to interrupt CDs right away with mechs
- DPS who repeatedly get hit by the same mechanics -- if you screw up, go into learning mode and stop worrying about your rotation and just focus on the mechanics
- people who aren't willing to let people watch cutscenes or learn, you were new once too, let's pay it forward
And finally, people who get their panties twisted. Even if all of the above happen, stay chill, have a good time. Maybe kindly drop a suggestion into chat and most of the time they'll be grateful and consider doing it. At the end of the day, not everyone plays perfectly and nobody does all the time, so try to have fun.
Not a dungeon issue but trials.
When the AST decides to pop shields rather than hots when you are on a scholar.
Especially when they're doing it because you understand not everyone has to be at 100% HP or have a shield 100% of the time but they don't. Which also usually means they've not DPSing either.
As a healer: tanks that run super far ahead and out of los. Not too much of a problem for me anymore but when I was still learning it was hella annoying, especially when they round a corner and I can't do anything for even longer.
As a tank: dps that pull ahead even when I'm going as fast as I can. I'm not the best tank but yeesh just let me do my job.
As a dps: tanks that stop long enough for me to think they're done pulling and plop down an aoe only for them to move out immediately after. I swear it's like some of them watch for player aoes to move mobs out and if I don't drop one they stay put. Doesn't happen often though.
Most of all: rude people.
I usually put up regen after the tank aggros the first pack then stay as close to them as I can. Some of the tanks I've had are almost dead by the time they stop and let me heal them properly. x.x
Biggest peeve? Dps refusing to do any mechanics(the ones that are left) at all even if they're closer to them, (I.E standing in towers)forcing healing or a wipe.
Scratch that my biggest peeve are toxic premades that circle jerk each other mid run while at the same time being useless human garbage, especially the ones that talk for or in place of their friends.
Who would've thought this thread would have this many people who subscribes to the childish, egotistical, illogical, and literal griefing mentality of "You pull it you tank it." all while at the same time not seeing the irony of the situation.
Truly par for the course in these forums. Player comfort > LITERALLY EVERYTHING ELSE
I give them the sweet spot, regen after their first aoe.
You have a very warped perception of the "Holy trinity" that seems to vastly favor your argument. I have another interpretation on the subject, Tanks hold aggro, dps deal damage, healers keep people alive.
Everything past that is up to player discretion.
For me, it's just something I've learned from playing as a healer since ARR. Back-in-the-day, tanks had 2 stances, a tank-stance (that decreased damage taken and increased enmity while also decreasing your own damage) and a DPS-stance (increased your damage and/or opened up DPS mechanics).
The dev-team's plan was for those doing the actual tanking to stay in tank-stance and those off-tanking to be in DPS-stance until they needed to pull extra mobs.
The playerbase instead would only use tank-stance when pulling till they had enough enmity, then switch to DPS-stance (usually like 2 AoE GCDs or 2 weaponskill combos) then min-max their damage to keep enmity (using DPS gear and Strength Materia).
Placing a Regen pre-pull could ruin the enmity-balancing act.