If it's not hard, why the big fuss about how important it is to never ever expand its availability?
You argue out of both sides of your mouth.
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If it's not hard, why the big fuss about how important it is to never ever expand its availability?
You argue out of both sides of your mouth.
Only one person gets the trophy. And the trophy was not something that the general community asked for. These mounts were. The base argument seems to be that all other mounts can be easily obtained well after their period of relevancy. If the developers want exclusivity, at least make it consistent.
As it stands, the mounts are really just there to try and incentivize people to do PvP more. Which is fine...but it works against the system when only 660 people can ever achieve it.
Ah, more ad hominem.Quote:
oh right you want the mount so you complain about it like the selfish casual you are.
exclusive rewards for pvp is common for every mmorpg. if this specific community hates it then i don't know what to say, everything can't be made easy for whatever they want, the general community should be thankful the mount is even obtainable by players in the first place when other developers would ignore community opinion.
And the boilerplate approach of 'one and done' exclusives has done nothing positive for them - both games and PVP scenes - for the better part of 15 years, either. I don't think it is, largely because the PVP scene in FF14 is virtually dead. But I'm also not vehemently defending their exclusivity as some kind of sacred thing that can't be impugned lest it unravel the entire existence of PVP in FFXIV, either.
https://i.imgflip.com/265tji.jpg
/10characters
I would say it's a bit unfair to make a change to the system to the detriment of those that enjoy the current the current system and the competitive spirit that it fosters in a mode aimed at said people to appease those that have little to no interest in that content but covet it's rewards.
The same competitive spirit employed by win traders and bots that are in the top ranks? Don’t act like the Feast is something special. It’s just as big of a mess as the rest of this game. The value of everyone else’s efforts are reduced to zero by SE, the Feast should be the same. People can claim whatever special snowflake status privledge you want. It doesn’t make you special. Sorry. Not sorry.
I’m sure win traders and bots have the utmost of interest in the content. How about the fact the many people play for a couple of weeks, get their ranking and then split until the very end of the season, only coming back if their rank is threatened. Skipping out on most of the season shows a huge interest in the content. Spare me.
When they take care of botting, win trading and add in rank decay, I will start to care about that dumpster fire again, and then I might agree that skill gets you in the top ranks. Until then, you’re talking out of your butt.
To everyone who says it’s about skill, bite me. You have people in the top ranks who barely clear a 40% win rate. Best of the best right there.
To people who call the seasons “limited time events “, I’d find a new term. We have limited time events called “Seasonal Events” in the game already. We know where their rewards end up. Don’t give SE any ideas.
The Moogle outfit shows that they have no problem removing exclusivity even when it was expressly stated.
I will finish with this.
As much as I disagree with every single defensive thing used by defenders of this clustermess, I don’t think SE should bring them back and give them out. They were supposed to be exclusive to that thing and I feel that companies should say what they do and do what they say.
I also feel that they should remove all time exclusive rewards from the Feast besides the trophies and go to a token system instead where that token could be used to get a current or past reward. That way the same “effort” is always required and the special snowflake crybabies can feel extra special that their monumental effort is not devalued by SE like the efforts of everyone else.
Wow, this thread is still going strong. Where were you guys when we need people to stir up commotion for bots/cheaters/hackers?
Bots and no one bats an eye, a **** mount and everyone loses their mind.
I know a lot of people have a very low outlook in this game ("Why bother trying cuz wintraders?" etc.), but come on, at least give the thing a shot. Aim high and you will gain something, aim low and you will probably be screwed.
Personally I don't care if the rewards are available to everyone (who actually put effort in to get them), PvP is for smashing your neighbors in the face, shinies are a bonus but not necessarily.
Well, I said "limited time competitions"; important distinction. But Now that I think about it, not that I would really call them pve content, has any of the various art contests and the like ever had their rewards end up at the cash shop? I honestly don't remember any of them being there, but at the same time I don't really keep up with those contests.
My caution was in general, not directed as you. It’s why I chose “people” and not “you” or your name. I have seen others use that term and I don’t want the curator to get any crazy ideas.
They have not.
However, they aren’t ingame events per se. They are fully handled outside of the game. In addition, they are the same for all of those events. If you fail to win it for this event, there will be more events that offer it. Which is probably part of why they aren’t being requested like the Feast mounts are.
The "git gud" and "put the effort in" comments can't be applied to a limited reward. A person could get good and put in a large amount of hours and still not earn the reward if 100+ other people decided to do the same thing. There can only be 100 (or less because alts) winners across all worlds on a datacenter, so on average 12 people per world if we say that a datacenter has 8 worlds. Also unfortunate that it can only be achieved in a certain time period.
From what I've seen, the seasonal rewards have not lead to a healthy pvp community on eu/na worlds so locking mounts to it is questionable. We're only seeing bursts of activity early season and then people stop playing. I think the amount of people who stick with pvp long term wouldn't be much different if seasonal rewards were only trophies/ titles, while letting mounts be available to more than 100 people and not restricted to certain seasons.
Like Istaru said, those rewards are used for every single outside contest, so even if one doesn’t win them for one contest, they can always try again in the next one. The Feast mounts are “if you don’t get Top 100 during the relevant Feast Season, well too bad for you”. The main argument for the mounts is that they are exclusive, where as no other piece of content has such exclusivity, and if the developers want exclusivity, they need to be consistent with it.
A lot of contention also comes from the fact that the general playerbase were the ones who requested the Hellhound as a mount, and the developers decided to put it in PvP as a limited time/limited number reward.
Well they are being pretty consistent about it actually. No other content in the game functions like feast seasons and the feast seasons have functioned this way every time more or less and this kind of thread has also popped up in response every time. On the other hand there are plenty of pvp rewards not tied to being in the top 100 and they are not exclusive to particular feast seasons.
Honestly, the reason the art contest rewards see very little discontent is because it's just accessories, which just generate very little interest. Mounts are on the complete opposite of the scale.
I think this should be in gold saucer or cash shop with the other npc stuff.
I’m saying this as someone really hyped for the mount, and I’ve placed in top 100 every season so far, but putting npc related items in feast is really weird, especially considering that this npc has nothing to do with feast. Like at all.
Yeah it's possible to achieve if a person participates. People's complaints aren't about wanting something with no effort though. The criticisms are about the number of mounts available and the time window you can earn them. You might want to play Eureka or have RL commitments at the time the season begins, miss the ideal window to rank up, try to catch up late season but queues won't pop, season ends and mount is never available again in the lifetime of the game. Not that people who make sacrifices shouldn't be rewarded with something nice. I was just pointing out that it doesn't make sense when people argue you'll definitely get the mount if you put in the time, since that cannot be true for everybody if more than 100 people are working hard on it.
If they wanted to put this mount in Feast, it should be obtainable after 300-500 training matches. That would be far more obtainable, and keep the mode populated more than two weeks. Let the top 100 have a unique mount, but make this mount obtainable through training and learning the mode.
I actually really agree with this. There should be an incentive to do training matches, especially for those who have never feasted before. It is... hard... for someone completely new to jump into ranked, which usually ends up being the only mode that pops. 4v4 Training rarely, if ever, pops. Incentives to learn and practice the mode would be excellent.
If top1000 get the mount, you would get it probably by winning 1 match lmao. It wouldn't be a PvP reward, it would be a participation reward. You basically ask that bots would be able to grind this.
Many who actually play PvP will tell you how easy it is to get top100, many who don't play PvP will tell you that it is impossible and cheat only. Chose wisely.
This thread is pretty funny as pve worlds clash with pvp worlds. This is a ranked pvp mode, ranked pvp modes have 1 thing in common in videogames, you get rare rewards for doing good. But seems like many already don't agree at that fundamental statement, which makes the whole discussion troublesome.
Edit:
Hmm, but there is the gloria airship mount and 1 of the garo mounts is I believe also tied to feast only. You need a 3rd mount as incentive?
It's not that people cheats... Just that the PvP feels horrible to play in general and is a mess.
These are not training mode exclusive, you can get them in any feast (8v8, ranked, 4v4 training). So people usually just go for ranked. If it was exclusive to training, people would -have- to queue training for that particular mount, which can help prepare them for ranked.
Duh. That's precisely why they put up the rewards.
If it was a raging success, they could manage with nothing more than a completion achievement as personal memento. But nobody would bother with Feast for that, heck, even with rewards, hardly anyone bothers with Feast because it's just that bad. They threw it in for their lolEsports and are now desperate to salvage it, hence why they constantly make adjustments to get more people into it.
No serious competition is going to have a rating system like we have in Feast, with a minimum rating you cannot fall below and skewed gains/losses all the way up to the highest tier, that was done in an attempt to get more people into it. They just recently put in wolf collars as an additional reward to try and get people to participate. The matchmaking range is a complete and utter joke as far as competitive integrity is concerned and their attempts to compensate it via average ratings is futile if the roles don't all have the same impact. But it's necessary because the participation is terrible. And with participation being as bad as it is, the rankings have a similar amount of weight as the results of a local spelling bee - big fish in the small pond syndrome is real.
At least it doesn't have much bots I suppose. It got that going for it, which is nice. But any and all things concerning Feast reward structure should be seen before the background of it being a big, fat failure. And if anyone now considers giving the Feast a try for the mount this time around, well... it did its job. That is precisely what it's supposed to do, make you considerplayingenduring Feast for it.
It could go either one or two ways. Instead of suggesting Ultimate should stay exclusive she suggests Feast rewards should be easier to obtain. Maybe you should read between the lines?
With your suggestions making it available to top 1000 is making it easier. Also, why should Ultimate and Savage have exclusive weapons and top 100 not have exclusive weapons? As you can see your argument can easily be turned against you. why is anything in this game unique???? Why is SE doing something different???? I hate things that are different!!! Basically you in a nutshell
PVP and PVE are two different game modes. Their progression is no where near connected. they are completely separate entities that do not require one another to exists. Just because of some vague thematic connection of the rewards doesn't mean everything PVP has magically becomes something PVE is entitled to as you would suggest.
You complain about exclusivity and in the same breath say you have no problem with SEASONAL TIMED participation. I guess the real problem you have is the fact that the best 100 players in the data center get the rewards? I guess we now know why you keep trying to increase the number to 1000.
You can look at the time of my edit and the time of your post. There is a 16 minute difference. There was nothing fishy going on like you would imply. Just accept you were wrong?
Earlier you said you weren't against seasonal participation, so in effect that is just wrong. You literally contradicted yourself. Sorry
In the end your only real qualm is the fact that only top 100 people per datacenter would receive such rewards. There is a reason you keep trying to increase the threshold to 1000. If you really only cared about the timed aspect then you would've made it so top 100 players of future seasons would have a chance at older top 100 rewards, but instead you keep trying to increase it.
Maybe you need to be consistent with your argument like you want SE to remain unchanging in how they operate their game. LOL
... You really are just that daft. Can I get the Hellhound mount right now? No? Well, I can get everything Ultimate and Savage reward. Therefore, they aren't exclusive. You keep using the term yet don't seem to grasp its actual meaning.
Two different game modes does not mean one should have exclusive rewards that no other piece of content does.
If you could obtain the Hellhoud in every single season, it's no longer exclusive. That was my whole point. Apparently, it flew over your head. Wouldn't be the first time.
Because I didn't post my response immediately but held the edit. Now you're implying I edited my own post to make a silly typo just to make fun of you? You really are just that childish.
There you go again, assuming people's opinions. I gave a suggestion off the top of my head; even adding you can adjust the numbers to your fancy. If it were up to me, I would put the mounts behind the underused Wolf Collar system and be done with it.
But, unlike Ultimate and Savage. FFXIV does have exclusives that you can not get, and maybe never ever again. I'll list a few of them for you:
1.0 Version Exlusives
1. 1.0 Goobue Mount
2. 1.0 Legacy Chocobo
3. Dated Armor (basically armor that can be worn regardless of your role) (1502 items in total)
4. White Ravens
5. Over-Aspected Crystals (still buyable from other players that have them)
6 Dalamud Horn
Overseas Exlusive
1. China's Imitiation Crafter/Gatherer Replica sets, we may never see these in NA considering Yoshi-P's stance on cross job glam. But basically these sets allow you to glamour crafter gear onto combat gear.
Example Image:
https://imgur.com/EsoR0JB.png
Source:
http://act.ff.sdo.com/20170918Shop/mall.html#/mall
Minion Exlusives
1. Wind Up Bahamut
2. Wind up Dalamud
3. Spoony Bard
*(There are probably a lot more minions you can no longer get because they were limited to only a few codes)*
You should not say it is unfair for PVP to have the only exclusive items in the game when there have been exclusives around in the game for a long time.
On a side note:
Rewards for the top 100 players is a way for Squarenix to motivate people to even do ranked in the first place. You can see what pvp is like without rewards by seeing activity in feast during pre-season where there is no reward.
During pre-season ques are extremely dead and it takes a huge community effort to even get people motivated to play at the same time.
(example)
http://forum.square-enix.com/ffxiv/t...ght-3-11-18%21
or
https://imgur.com/sC4L2nS.png
Without a reward people are not motivated to play and pvp dies.
There are many people within the pvp community that love pvp and wish to keep playing regardless of the reward.
However we know that these rewards are a necessity to keep ques active and people motivated.
For many people the rewards are also a thing to work for, a huge accomplishment we can show off for our month (almost 3 month) long struggle against other people(that are also seeking the same thing).
You missed the entire point of the statement. You made the claim that PVP has something that PVE doesn't so it isn't being fair. I give you a example of how PVE has something that PVP does not have. It had nothing to do with the time restraint. Maybe you should read the post 2-3 times before saying something please.
You seem to think everything in the game should follow the same cookie cutter recipe and that SE shouldn't have any choice in innovating their own game. If you are so adamant about consistency, why don't you complain about Ultimate as a whole? It has unprecedented difficulty, features forced ilvl sync even after the next raid tier is released and features a best in slot weapon obtained from a single boss raid. Maybe you need to be consistent with your criticism of the game modes?
Also I have time and time again suggested that top 100 players in FUTURE seasons being able to chose the current reward or 1 past reward. You continue to ignore that point and keep suggesting progressively easier suggestions. It tells me you don't care about the time aspect but the relative difficulty of getting top 100. Please.
And you keep implying that my edit was done in order to mess with you. Sorry but I already demonstrated how that isn't the case. Keep trying to make me look like the bad guy.
Again you were the one who said they had no problem with people having to participate in a particular season. Your words not mine and I also like how you cut the quote apart so you could argue against it out of context lol.
And there you go again by trying to make it even easier..... No words. Wolf Collars are guaranteed currency and at that point it's just a waiting game. Why are you so against my suggestion of top 100 possibly having access to past top 100 rewards? It gets rid of your "timed exclusive" while the item remains just as hard to obtain. What's the problem?
I said the trophies are also dumb on a previous post. The whole reward system outside collars is bad.
And I agree with Rei on pretty much everything they said, really solid arguments. I'm mostly here to say that the rewards are not enough to motivate queues to stay alive anymore mostly because players gave up in how they are handed to players. I'm not saying to give them to everyone, just widen the reach. You've to accomodate more players into rewards if more of them come to the game somehow. That's why big games keep changing how they handle rewards from time to time. Meanwhile we're stuck the same system (almost, collars are a good change) since Feast launched two years ago. That's two years with an influx of new players.
with this community being pretty hypercasual in general, it's understandable why it doesn't like the simple idea of the competitive mode having rare exclusive rewards, at that point it's just a personal issue. you can all simply just try and improve at Feast for it, but instead you all sit in limsa or afk in the quicksand while wanting something you specifically want to be made easy when surprise surprise, it actually is easy. if you hate pvp as a mode then that's understandable, but you're all being extremely ignorant when saying you won't try when it is full of cheaters, bots, and win traders when it literally isn't. there has only been about 2 or 4 win traders, no cheaters, no bots. stop whining and just play.
Once I get it is an extreme example if you pvp for sake of enjoyment seeing how you fare against other player the competitive aspect may I ask how does one million players with the same rewards and title inherently detract from the value of your achievement? You will still know what it took you to get such a reward only. person that will not is player 1234 since more likely they would assume you got the reward like everyone else in mail. If you PvP for the enjoyment and competitive aspect the value of the reward will not change since you yourself should still be proud about reaching top 100.
Now if you play solely for the rewards, notoriety, and or the accolades that comes with said rewards and achievement then yes it would detract from the value since player 1234 will not know what you did to get such an item. If that is the case nothing wrong with that I mean that is the reason for the elusive rewards anyways to make it so people consider taking part in the dying mode. As I said before I do not pvp in FFXIV, but I have done the top 3 grind a couple of times in tor and framed necessary rating to snag titles and rewards every other season. I know how rough it can be to keep playing a competitive mode in a dying game, it can be cancer at times.
In all honesty if people want the same rewards it should not bother you since the one thing that matters will not be the same the experience you went through to get said rewards, no player can detract from that one million players having the rewards does not change the fact that you yourself were still top 100 and that is something you should take pride in. Unless the rewards, notoriety, and accolades are why you pvp if so yeah then I can see why you would upset which is understandable since if that is the case any idea to change the reward system detracts from the value of the reward since sucks if that is what you were playing for.
Truth be told I do not want every player to be handed the rewards, just trying to figure out why exactly people are upset about the request since I truly cannot see how common the reward is detracts from the experience one went through to get top 100. Only way I can see it detracting from the value is if your end goal for taking part in the mode was the reward. Which is kind of sad since that means the mode itself is not enjoyable enough for you to personally enjoy if the carrot is not tasty enough. Which is a shame since if that is the case you should demand SE do something to make the mode more enjoyable instead of being okay with them throwing in exclusive items to bait people to play. Though if the exclusive rewards are all you want simply because they are exclusive then I can see why some would be pissed since a change to reward system is removing a reason as to why you play. Which sucks and I would not that a reason I take part in something to be taken away.
exclusive rewards is a bonus, but i do love the fact that i own something rare that will never be obtained ever again, that type of sensation should be encouragement to try and aim high for said reward. i agree with your point, but in my and many of the other top 100 player's case, we do enjoy exclusive rewards and by no means should it be devalued.
I understand I have spent many countless hours in WoW and TOR grinding for weapons, items, titles that are currently no longer in either game. Though the sensation you seek is tied to the exclusive nature of the reward why not just make it a timed exclusive. You will still get that sensation for a time, but as time that one item will decrease in sensational value but by that time you will have another top 100 mount to show off. Either way you still get everything you want, while the community gets a chance at the mount. Say for example these seasons rewards become available at the end of the next season when the new top 100 mounts are released. This way you have a whole season to enjoy the sensation and tangible triumph over reaching top 100.
I know my example was an extreme, thanks for not shooting it down. Not how I truly felt, while I personally would not care if people were given items away I by no means would dare to suggesting giving a reward that required commitment to every player simply for logging on was just using it as an example. Hope that makes sense. Personally I do not like exclusive rewards for any reason, timed exclusive I am fine with but outside of that I do not agree with the concept of one and done items. I do see the appeal but I simply do not understand it.
But wouldn't a top 100 reward only serve to motivate the tiny handful of players confident enough to place in the top 100?
If a regular player wasn't too interested in trying PvP to start with, a reward they'd never realistically obtain doesn't mean much to them. Not sure how an exclusive minority reward would serve to flesh out the PvP community long-term.
I feel this is a bit disingenuous because 1.0 exclusives require an entirely different game—one that no longer exists. Likewise, Overseas exclusive fall into a similar category. Speaking of, your example doesn't exactly work since we have the Crafter/Gatherer sets just not replica variations. A comparable example would be releasing reskinned Hellhounds.
These exclusives have been stopped due to complaints. For instance, Wind-Up Yotsuyu had no timed exclusive. Even the Moogle outfit eventually made it to the Mogstation. As someone who has exclusive minions (Carbuncles), I have absolutely no qualms with them being made available again.
Yet the most active PvP has ever been was after they removed Grand Company restrictions and released Garo gear—something everyone could work towards at their respective leisure. A reward only 600 people can obtain fails to motivate the overwhelming majority as they'll perceive they have little to no chance obtaining it, hence why PvP has always died each and every season. I don't doubt the intent behind these exclusive mounts. It just hasn't paid dividends. Locking rewards behind Wolf Collars maintains a reward but would serve a far better incentive. Those who dedicate themselves will obtain everything significantly faster not unlike Savage drops whereas those willing to wait can gradually earn the stuff they want, albeit at a much slower pace.
As was Ultimate. They received only a title.