Originally Posted by
Kabzy
As someone who loves, loves, loves DPSing as a healer, I do strongly agree with the OP. SE need to stop catering to the snowflakes and actually give us harder content to heal and tank through.
Tanks should have to constantly control enmity, rather than making it a party obligation, and damage needs to be tuned up in regular intervals to keep healers healing. There's nothing wrong with tanks/healers adding DPS, but their difficulty should come first and foremost in their primary role. I don't find it satisying DPSing 90% of the fight and throwing out an Indom whenever it's needed. That's basically the end-game for most SCHs right now, and we still end up with 50% overall healing alongside our cohealers. If people couldn't handle the stress of healing or tanking being made a little more difficult, then they shouldn't play that role. It really should be that simple!