Originally Posted by
Khal_Drogo
You know why I think, virtually, everything you said is moot? Because it has nothing to do with hard work half the time. I've seen 100s of ppl try to get the same item for years, putting the same time, effort, hard work, and gil into it as the next guy. Wanna know the difference? There's always that poor soul who gets completely shafted. And, clearly, those who align themselves w/ your biased logic have never been on the s@!# end of the stick when pushing for items like this. Well, here's a thought: do away with the BULL S!#@ luck aspect (a.k.a horribly calculated algorithms), and embrace some sort of system that *truly rewards hard work. Why not make materia EXTREMELY difficult to obtain, or leave hand/land ppl out of the mix, and make it where players have to complete some insanely difficult "Divine Might-like" fight in XI to gain access to an npc that will meld items for you. There are numerous ways to bring about the same results without this ridiculous system that rewards the "charmed" and punishes the "unlucky."