Originally Posted by
Eclipse
OP is right. Honestly I don't know why the quest NPCs say "be careful" "dangerous", it is laughable. But it doesn't help that there is not consequences for dying either. ..
Back on track. we need some NMs, trash mobs that hurt and zones that you enter at your own risk solo. Oh and perhaps a reason to fear death other than the minor inconvenience of having to teleport or repair sooner.
Finally I end with how about some zones that you can get lost in? Mapless zones. Mystery, fear, unexpected surprises. Mimics. Say it with me: Open World Content with teeth!