Originally Posted by
Turnintino
I can appreciate their attempt, but I'd also argue the inciting issue wasn't ultimately addressed; the details of the character still look flat -- we're just also glowing now lol. But if the saturation were just turned down a bit to match the environment, it would make a world of difference, IMO.
I think their fix was strange to begin with, though, since all it seems to do is force character lighting, a setting we have in the game but not in the benchmark, where of course some players might've felt its absence. It also doesn't appear everywhere. By my observations, it only seems to act like this when the character is in shadow during daylight hours, so I'm not sure it's even entirely intentional.