Shirk has some minute uses in some content. Example if you're doing solo Lakshimi starts you can decide who will be #2 for the air and use shirk to solidify their #2 position.
Shirk has some minute uses in some content. Example if you're doing solo Lakshimi starts you can decide who will be #2 for the air and use shirk to solidify their #2 position.
Shirk is one of the most powerful enmity controlling tools put in the game, and every OT should be using it every time they have the opportunity, bar none.
Boss is casting something and isn't moving? OT, provoke the boss and use shirk on the MT. It's literally free enmity for pushing 2 sequential OGCDs. It gives the tank so much enmity that even DPS players that pride themselves on their deliberate obtuseness of not using their (Free OGCD) enmity control buttons can't catch up.
You can delay Shirk to accommodate this or in some cases, let the DPS handle it. For Lakshmi specifically, the cleave wasn't actually that threatening. Vrill+Shield and the DPS would live. Another option, especially now, is to use Ultimatum. If you're running Paladin though, Cover makes second aggro mechanics a non-issue.
The only tank you may have to resort to an aggro combo is with fights where aggro resets.
And sometimes it's still not enough.
"Build up an initial aggro lead upon pull? Not my responsibility, shirk me and use enmity tools while i jump instantly into max deeps and not even try to help"
So much spinning in those first few moments.
Rocket healers on top of that?
And a Bard who has to use one of his two enmity dumps in reserve to keep those healers going, or die horribly because they ran out at a bad time?
While everyone else is riding the MT's coattails the whole way in spite of all efforts, while cursing the cooldown timers on enmity management skills?
It was never going to work.
If anything i'm surprised the healers didn't rip aggro before the bard did the way they were going. What were they even doing to burn so much mana in such a short time without ending up with the boss beating their faces in?
Neither the main tank or the healers were doing it right, the bard was trying to cover for horrifyingly bad MP management on part of said healers, and i think the other three DPS were deliberately crippling themselves to avoid getting a boss in the face, not that i blame them, besides it was normal mode so no enrage timer breathing down our necks.
Though that just makes the wiping even more annoying.
And somehow the bard is the only one being yelled at afterwards.
In hindsight i should have taken care to provide more complete information earlier before i made myself look silly.
EDIT: Another story, this one a lot more recent.
Warrior: Oops, i goofed on my cooldown management and am out of mitigation, and there is a tankbuster coming up. Do i A) Stay in DPS stance and face certain death even through healer shielding and the paladins intervention, or B) pop into Tank Stance for a bit and hope the extra HP along with said shielding and Intervention will let me survive.
But tank stance will reduce my DPS! I CHOOSE DEATH! *Get's exploded and loses even more DPS from being dead than he would have by going into Tank Stance*
Me: Welp, everyone who saw this coming, raise your hand.
No offense, mate. I have raided with Bards far better than you've likely come across. One among them I happen to be in a static with. Outside of very rare circumstances, the tanks keep an enmity lead fine and the healers make do with their MP. What you're describing only happens if someone is screwing up somewhere along the way. That being said, BRD/MCH are the only jobs with an excuse to force an aggro combo, though the circumstances aren't common.
Is it silly Bards blow party resource tools to manage their aggro? Yes. But that's on the devs for not giving them Diversion when every other DPS has access to it. Regardless, the only time Bards should be sitting on Refresh is during prog. Afterwards, the healers should get good and stop overhealing, which is the only reason they'll have aggro or MP issues to begin with barring deaths, of course. Like I said, you should never sit on resources for "what if" moments. Bards sitting on Refresh will likely lose them a cast.
Shirk I agree is extremely powerful between tanks and it has a lot of utility on how you can use it to affect a fight. I was just giving an example on how it could have uses when there's only 1 tank in a duty since someone earlier said it could be considered offensive to use it on anyone other than a tank.
Shirk is one of the most effective ways to tank swap. I use it often
Just was making a point though that it's not always utilized on your co-tank
Even if that's true, i still think the healers and the main tank were more to blame for that particular mess than the bard was.
I mean, the bard doing things the way he's supposed to led to the healers killing everyone by somehow burning their entire MP bars in a very short amount of time, and then not being able to heal anyone after that because there was no Refresh to be seen for several minutes.
While the MT wasn't even trying, and then went off on the first person who rips off him.
Even the faceroll easy normal mode is going to murder a party that screws up that badly.
'The DPS thing' that I referenced in my response to you was the tank being in dps stance. Thats the status quo I was referring to. As you are doing everything within your power to work with the situation, it is certainly not your fault that it keeps going FUBAR (not primarily anyway). If anything I think its just timing between you and the tank and with pugs its nearly impossible to get a feel for the group and adjust to each other. If you got that impression, I apologize. I was trying to commiserate. T-T
I promise you that pressing Diversion or Lucid Dreaming (or Refresh or Tactician) will not lower your personal DPS. Not pressing it, however, lowers the tank’s damage, which, in turn, hurts the DPS of the raid. Considering tanks are pulling over 5,000 DPS now, it’s not a “tank DPS doesn’t matter” situation.
Plus, it’s just downright disrespectful to not do your part and manage your own enmity, just as you manage your own damage output. If both tanks are actively Provoke+Shirking one another and you’re still riding the MT’s butt, press Diversion/Lucid. Don’t demand they cut their damage because you don’t want to press a button. You lose absolutely nothing by weaving either of them. Even on a BLM.
Except you're the one not doing your job properly. Aggro is a party responsibility. Diversion, by its very description, is intended to be used during burst phases as it suppresses aggro. Using it when you're fluctuating red accomplishes almost nothing. You've already accumulated aggro, which Diversion would otherwise prevent. As for Lucid. What? RDM and SMN essentially weave it on CD while BLM uses it exclusively for aggro management. If you're depending on the MP tick... you've royally screwed up your rotation. Regardless, forcing a tank back into tank stance is a far bigger loss. In fact, it impacts them to such an extent it's an overall rDPS gain for makes to sacrifice Forbidden Chakra—a 250 oGCD—than a tank into tank stance to use an aggro combo. Unless a Warrior can use Unchained to mitigate some of the damage loss.
So no, there is zero excuse for you not utilizing these abilities beyond steer stubbornness. Because of that, you have two options, learn how to properly use Diversion and Lucid for aggro management or tank the floor until you do. I will not make any effort to save you when have two options to cut your aggro.
To a degree. I will use Diversion as needed. However, it's a bit of a loss in dps if I have to slow down because a tank can't be bothered to keep up their threat generation and I have already exhausted my means of lowering my threat. It kinda goes both ways here. A tank needs to be a tank first, then dps.
Why it's almost like this has already been brought up. I don't know how many times it has to be stated that it is a group responsibility. Tank needs to do a proper opener and make sure they keep up their damage to prevent the aggro gap from closing too fast. DPS need to make sure to use diversion in burst situations or pop lucid to dump aggro.
Why are people so against being responsible and using diversion and lucid? If the tank does their part but the dps isnt using their aggro skills? DPS fault. However if the dps are using their aggro skills and they take aggro? Tank fault.
Now to wait for the next post that repeats how tanks need to be tanks and not dps.
Unless you vastly out-gear the tank, they didn't do a proper opener themselves or they weren't Shirked, this simply will not happen if you're using Diversion. Samurai also has Merciful Eye. The dps loss using it over Seigan is negligible. Regardless, I will call for a Shirk first if I notice DPS are creeping up on me. And if I don't receive one, I'll Shirk the off-tank and let them deal with it.
It clearly does need to be repeated. I'm not against using my toolkit at all, nor am I against being responsible. So I will repeat it yet again until someone gets it. A tank needs to be a tank first, then a dps.
There's just very few tanks (at least in my experience) who understand that. I agree with you, though. Tanks can, and should, tank and dps. It's beneficial to the group as a whole. They just need to be capable of doing so. If they are not I'd prefer that they not multitask.
If both tanks know what they're doing (circle shirking), then it won't ever be an issue. They can stay in Deliverance and Sword Oath for as long as they like and never have to risk losing hate. As a SAM, I'm usually pretty high on the list, but rarely to a point of taking hate (only time I do is if I forget to use Diversion or if a tank KO's). If I ever do find myself a little too high on the hate list and Diversion is down, then I use Merciful Eyes instead of Blue-button up-slash attack (I think it's called Seigan? I dunno SAM attack names...).
Any of the many tanks who don't get it. I'm not attacking you or anyone in particular. It's just frustrating how so many lately don't understand this and felt the need to repeat myself. A few posts in the last few pages also seem to convey the same message, that being "tanks can do as they want, dps git gud". And that's not true. As you and others have said, it's a group responsibility.
That is fair. I mean I can reference this one cotank I had for deltascape some pages ago that couldn't hold aggro even in shield oath. But that's a whole different problem on its own when they do so poor damage they can't keep aggro at all. It's one of those players you just can't teach because they won't communicate with the party.
:(
We need to get this back on topic and go back to sharing stories, good or bad, from our duties. Not argue over ten pages repeating the same thing.
Well, no one is preventing others from posting. You're not exactly adding any stories yourself.
Its extremly simple: If you used everything at your disposal to keep your emnity in check, without stopping to dps or dying of course, and the tank still loses aggro to you then he is either way undergeared or didn't do his job right or the OT didn't do his job right.
If you didn't use the given tools to keep your emnity in check and you rip hate of the tank, then you have to git gud.
No one here said something else...except this one person who refuses to use these tools before he/she has aggro.
I'll be on vacation so won't be on very much to post stories, however, one good and one bad before I go both Lakshimi farms:
The bad; was in a party that wanted to do solo tank strats. Which is fine, but the overall dps with 6 dps 1 tank 1 healer was notably bad, entering add phase with her havibg high health still.
Anyways, two problems here was that the agreed #2 agro position didn't stay up north so to not cleave everyone with the aoe.
The second problem being that the pf leader refused to set up pairs for confusion and opted for people to just go wherever they felt like. Meaning that people were dying to being double tapped and everyone being cleaved by an empowered aoe due to #2 being south somewhere.
Dispite my continued request that we just pair up to make things squeaky smooth, they didn't want to and disbanded the party. That happened five days or so ago.
The good:
Joined a random group one night with my stand in co-tank friend and we both got the dog in seperte farms yesterday :) went smooth as butter too
I just had... the BEST run of Dun Scaith… probably since that content was relevant. Healers were awesome (and had Esuna). DPS were on point and knew mechanics. MT was great and OT's GOT ADDS. Everything just melted. It made me remember just how fun that raid can be.
Got a PiP que on my alt for Weeping City (it said 19 minutes so I was kind of ehhhh). That ended up being a little more tetchy, however thanks to iLevels and the fact that I landed in a solid group (C Alliance = Best Alliance) it was smooth like butter, even when our adds were placed on top of each other and exploded. XD Made my night.
I joined a "Final Steps of Faith" unsync party on Party Finder because friend of party leader needed a clear and I decided I could use the bonus WT point and extra poetic tomes. After everyone joined, the "one of the party members do not meet requirements" message shows up.
The party leader asked the friend if the trial is unlocked. The friend then replied with the words "Into the Aery". That means the friend needed the Aery dungeon and not the Final Steps of Faith trial.
The party leader apologized for the mistake. Some of the party members had quite the fun experience I'm pretty sure. Oh well.
I regularly play with a PLD who is quite aggressive in casual content. He basically ignores Shield Oath and enmity combos entirely. I'm nearly BiS on RDM and if I pop Diversion during the split between M&F it will still take quite a while for me to start to rip, especially if I have Lucid.
Just based on hearing the numbers in DF parties from my friends who parse most people are (fairly) doing less than I am in those things if due to gear disparity if nothing else.
Basically if I can control my threat against this PLD the situation you're coming up with is mostly non-existent especially on SAM who has even better potential enjoy control with Merciful Eyes.
I'm not saying this can't happen , but I am saying it's such a case of the exception not the rule that it's a moot point. 99% of the time (and that's not even being hyperbolic) if you're using your tools you will be fine. This means if you aren't fine you aren't using that part of your kit correctly.
Or you're a BRD. Rip BRD. Thanks for Quelling!
Hypothetically speaking if we had a website that recorded the performance of each individual in certain fights, we could theoretically (completely imaginary, doesn't exist) look up each person complaining about tanks not handling aggro. If such a tool and website existed (it doesn't) I would wager that those people would be recorded so ridiculously low that the only way they would rip is if they used 0 aggro management or were using it incorrectly or indeed if their tanks were just outright awful. Unfortunately, such a resource is a Fundamental Fiction,Lies Or Great Synthetic falsehood.
And yes for reference awful tanks completely do exist, I was in World Of Dankness yesterday with some completely platonic not suspect at all friends and I kept ripping aggro from two other tanks who were IN TANK STANCE whilst I was in sword oath. To me this literally made no sense because at that level basically all paladins can do is enmity combos, how was I ripping from a paladin in shield oath? We will never know.
Had a really good Saint Mocianne's Arboretum just now. The tank had an i290 weapon compared to mine and my fellow RDM's i405 weapons, but our aggro management tools helped them keep their aggro through the whole encounter. Was an entertaining 15 minutes.
Ok legit question:How low is the drop rate for Tsukuyomi's mount?
I've been farming her all day and during all of my 20 runs of it this day it dropped once and when it did I rolled a freakin 2 so of course I didn't get it.
Out of all EX Primals her drop rate seems to be abysmal
It took me less than 7 runs to get my Suzaku mount and much less than that for Shinryu and Susano
So far I have all SB Primal mounts except for Tsukuyomi and out of all the primals I had to farm in XIV,she's by far the worst when it comes to my experience with a primal
you are very lucky, I recently farmed Susano and he made me fight him all 99 times for that dang dog!
It's a myth.
I think back in the day when I was getting the ARR horses (and I think this was in HW, when we could go in unsynced) it took our party a collective 10-12 hours across multiple days to get the first Ramuh one to drop. This with buffed drop rates.
...then we got the remaining ones like every second go. Sure was a troll that old man.
Pretty sure the drop rates were increased for anything prior to Suzaku. You encountered some bad RNG with Tsukuyomi and got pretty dang lucky with Suzaku. The RNGesus can be fickle. If they are anything like the ARR and HW mounts you'll sometimes see 3-4 per farming session. Sometimes you'll see only 1.
The drop rate is real low at the moment. You should either grind for the 99 totems now or wait until the drop rate increases.
I too have quite a bit of SB mounts myself, yet Shinryu is the only EX trial I have not cleared yet (Rathalos EX included in the mix since I cleared that fight not too long ago with all 3 of my active characters.)
this story is 100% real
This story isn’t very eventful. (But, I’m actually the problem in this story.)
So I’ll just tell a fast version of it:
I decided to heal in the duty roulette. (big mistake) I got Doma Castle. The tank had good gear so they weren’t the problem. Regardless of having all 3 healers at level 70 I completely sucked. I was so bad we didn’t even get to the first boss. I eventually said “Yeah, I just remembered why I don’t heal.” And left the dungeon entirely.
I have no idea what the other 3 people did after. If any of you three are reading this I apologize for wasting your time.
#WorstHealerWorldwide
To be fair, Doma Castle is actually one of the hardest dungeons in the game to heal, if not THE hardest, especially if the tanks are doing mass pulls. As a leveling dungeon, there's no overgearing crutch, most people are going to be heading into that dungeon undergeared on top of that.
Maybe but it seems to consistently happen to Tsukuyomi specifically for some reason
I mean sure Lakshmi was a little stingy too but at least farming her wasn't the suffering that is Tsukuyomi farming
I'll probably end up getting the 99 totems or just wait till Seiryu comes out in 4.5 and hope to the Twelve that the drop rate for stupid Yotsuyu is increased
My leveling of AST and WHM were so painful when I arrived to level 67. I was new to healing, I was still figuring my AST kit out, (at least I was decently geared) and those tanks just kept Leroy-Jenkinsing in those mob while I had not finished typing "new to healing so please be gent... AAAAAAARGH" *panic overheal*
But it forced me out of my comfort zone, and I was happy for the challenge afterwards. It taught me how to heal, how to sneak DPS, how to position properly... Just like Bardam taught me how to improve my tanking!
Your post gives me hope for players of the future. There are far too many people who play this game who complain about difficulty spikes instead of realizing that they should take it as a chance to learn how to play a class properly. It's that kind of thing that ends up with entire threads about how mist dragon needs to be nerfed and how a lancer and a gladiator end up being top DPS in a Lighthouse run (true story)
Hehe thank you.
I actually think the game should not be flat, progression-wise. It should be getting harder, regularly more and more challenging. Although now I feel comfortable with everything the game has to offer in normal mode, I appreciate it when there is a little tweak forcing us out of our almost mindless progression through a dungeon or a trial.
But I also get that it's a lot about each player's capacity, taste and what each one wants to find in a game. I tend to like hard games if they are fair, and I don't mind being challenged. But people might not want to have that in FFXIV and would prefer a casual experience throughout the main scenario.
It's true that the game offers more in Extreme, Savage et now Ultimate content, but I think the gap is really wide between normal and extreme. I would really appreciate some step up in normal difficulty...
Why would people want to nerf mist dragon?I thought the difficulty for that was just right
Sure it can be tricky to avoid the ice plume AoEs but even if u get frozen all it takes is one hit to thaw you out of it(unless all four are frozen....which happened to a party I was with once on the dive bomb phase during an expert roullette run and we all laughed xD)