What i dont like about 14's community is how demanding they have gotten with the team speak/ventrilo etc etc stuff to do an event...like seriously...is it really needed? >.> most of FFXI's hard battles were done w/o it
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What i dont like about 14's community is how demanding they have gotten with the team speak/ventrilo etc etc stuff to do an event...like seriously...is it really needed? >.> most of FFXI's hard battles were done w/o it
That's because it's a standard procedure to use them in other MMO's. It's supposed to help greatly during complicated encounters. And especially since many people play XIV with gamepads it could help even more. Back in XI's times it wasn't as popular, but that has changed. We need to get in with the times :)
Need to stop posting when im in no sleep angry high caffeine mode
Well said.
The Garuda Token System seems to be a very fair, balanced system that players generally are OK with:
Garuda
* Hope to get Lucky (Rare) Weapon Drop.
* Or, get 1 or 2 Vortex Totems per Win. (Normal Run, 1 Token; Speed Run, 2 Tokens (rewarding some more "skill")).
* You need 40 Tokens to turn in for 1 (100% Powered) Garuda Weapon.
What was wrong with this system?
I mean, why bother creating a 2nd Inferior Set and having you turn in your Tokens for that?
Why not set it at whatever number Yoshi P and Team feel is "fair" (for Garuda it was 40 Tokens (so 40 Normal Wins, or 20 Speed Run Wins)) for *1* Full Powered Item.
It just seems like a copout to create an Inferior Set.
Would everyone rather turn in, say, 10 Tokens for Inferior Equipment, or 40 Tokens for 100% Full Powered Equipment?
I'd rather they just set a higher cost and allows us unlucky players to work towards the rare drop either way (from a roll or Tokens).
I don't see why we're still running these dungeons for a chance at the alternative token gear instead of just upping the token cost for Darklight/Militia gear, etc.
I'm perfectly fine with a dungeon dropping 2-3 tokens a run and having Darklight pieces cost 200 tokens a piece. That way the content isn't blown over, but there's a sense of progress. I just think this cheap alternative gear seems like a poor way of implementing said system.
Reinheart Finished the translation:
Quote:
4Gamer:
では,それを前提に「ソーシャル」「コンテンツ」「ライブ」といったメニューに関しても教えてください。前者の2つは名称から想像できそうですね。
OK could you please explain about the menu social, contents, and live? For the first two we could probably guess from the name.
吉田氏:
「ソーシャル」はフレンドやリンクシェル,フリーカンパニーなどのコミュニティ関連です。「コンテンツ」は「コンテンツファインダー」の呼び出しと,コンテンツごとのリワード(報酬)再取得までの期限の確認などができます。
Y: For Social it's community related stuff such as friend, linkshell or free company. For Contents when you call up the contents finder you check the time remaining to reobtain rewards for each contents.
4Gamer:
リワードの再取得期限といいますと?
What do you mean by timing to reobtain rewards?
吉田氏:
今回,新生FFXIVでは,ボスモンスターのレアアイテムドロップを確率で縛りつけるのではなく,ボスを倒せれば必ずなんらかの報酬が得られるようになっています。
レアドロップも,1パーティに対して2~3個はドロップするので,それをパーティ内で抽選していただきます。その代わり,その抽選に参加する権利がコンテンツによって週3回まで,のように決まっています。そのリセットタイマーが各コンテンツに用意されるので,それの確認などですね。
もちろん,抽選に漏れた人にはトークン(チケットのようなもの)が渡され,トークンを貯めて交換できるアイテムもあるので,結果に対して必ず成果があるようになっています。
Y: This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
For that we have reset timer available for each contents so it's to check on those status. Of course for those that didn't make the lottery will get a token (something like a ticket) and by collecting the token there are items you can trade so it's made so that there is some type of result.
4Gamer:
確実に2~3人はレアアイテムが手に入り,ほかの人にもちゃんと報酬が用意されていると。
So there are rare items for sure for 2-3 people and for others you have other rewards prepared.
吉田氏:
レアアイテムに関しては,運が悪いとなかなか自分に権利が回ってこないかもしれませんが,それでも週3回や4回はチャレンジできますし,それで手に入らなければ,再取得まで別のコンテンツへという形になると思います。このあたりは,実際にプレイしていただかないと,感覚としてはお伝えしにくいかもしれませんね。
For rare items if you have bad luck that privileged may not come around to you but you can challenge 3-4 times a week and if you still don't get it you can try other contents until you can try to reobtain. For this part it may be hard to understand till you actually play and try it out.
I don't mind a token system, but at the same time I'm not particularly fond of the fact it will be for lesser gear. SE did a similar system in ffxi, but put in high requirements and left the gear at 100% strength. In Voidwatch you would need 5 of the same token to get 1 drop and this was done due to the individual treasure chest system where people would end up getting multiples of the same item but could not give it to others. These items had very low drop rates (some could literally go 200 fights and never see the drop while others might see it every 5~10 fights).
Then SE introduced a new type of Nyzul isle that is very highly garnered to speed run and extreme amounts of luck. A patch introduced a token system so that after reaching a boss floor 25 times for floors 20/40/60/80 they could get 1 piece of gear that dropped off those boss. On Floor 100, due to difficulty to reach this consistantly, you were given 1 full token per win on top of what ever dropped. The gear was 100% stats and this still worked fine (so long as players did the content legitimately the projected distribution of the gear was still within acceptable means given the quality of the gear).
I honestly don't see a problem with creating a system where the gear is still 100% but you need a certain number of tokens to acquire it. This still makes it worth while for players to complete the content over the course of time and rewards them properly for doing so. However, this is also highly dependent on how hard the content is also. Even with it limited to 3 times per week, the promise of at least 2-3 rare drops puts distribution up fairly high if the content is consistently completable. This would be about the only reason I could see that upholds that the token system is for lesser gear versions of the rare drops.
I know currently many of the rare gear is set in a fashion that Speed runs are the way to get the items, which would support this type of system to an extent, but at the same time if the new content on a 2 day timer cool down is still catering to this fashion of play wouldn't it be better to keep the token gear still at 100% since the difficulty is still relatively high in meeting the requirements even to get the rare gear to drop in the first place?
Sounds like a pretty good and fair system tbh, tho would be nicer if the items was full strength instead of lower stat versions. Thanks for the translations Rein.
I'm either stupid or can't read but where exactly in Rein's translation does it state that the tokens purchase worse gear?
It was in one of his previous translations
Quote:
>・現行では当初コンテンツにトークン制を取り入れたいと考えていた。
>例えば1回クリアで必ずパーティに2~3個の報酬があってみんなで分配する形。
>何もエられなかった人にはトークンが渡されてコツコツ参加すれば本命のアイテムより性能が少し落ちる品物が手に入るようにする構想
- Wanted to put in token system into current version contents.
- For example with 1 clear have 2-3 rewards (報酬 Houshuu, doesn't say トークンhere like above...orz sorry) which can be distributed with everyone
- Idea was for those that didn't get anything have a token and once you participate enough you get an item with lower stats than the original.
How about they flip things around and the good gear becomes purchasable with tokens and the lesser gear drops off bosses.
That way work will always yield better results than luck.
I cant like your post enough. Well said. I dont want a broken carrot thats been thrown in the mud. Although I will keep my mouth closed till i see it implemented. As a person used to being consider very unlucky I know what its like to run dungeon after dungeon and wait till everyone else has it so I can get. Which involoves rebuilding a group with new memebers because a good majority of people bail once they get what they want. P.S. If you on Durandal and lookn for some loyal peeps to run with, hit me up.
2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.
I guess this is pretty much where we are both left with assumptions and no clear answer. I figure they wouldn't mention you could gain tokens to buy items of lesser power than say spiked armguards, but more in reference to darklight rares. Again, all assumptions and you could be right.
Also I am not really sure why are you guys thinking that the tokens are somehow the greater reward?
Like, imagine like this: 3 assured drops per run in each party, one-week lockout timer per player.
That's how the drop system is. You are rewarded for your hard work, AND you luck. If you're not lucky enough to get the item you just keep trying and you will eventually get it in a reasonable timeframe.
On top of that, there is a thing you earn anyway so you don't feel like you're doing something for nothing, while not somehow decreasing the amount of work required to acquire any specific item.
well, what i am saying is that tokens can be used for a lesser version of darklight. this they have said.
they have also said that they have no plans to increase the drop rate on the actual darklight gear. if they have no intentions of raising the drop rate then that only leaves getting 3 of the other drops which are the green gear to get a 2-3 pieces per run drop rate.
all i was saying is that right now we get 3-5 drops on a run(depending on if you get sr bonus chest or the other requirements to get those chests). we do get a drop of 3-5 pieces of gear every run now, but it's the green gear nobody cares about. i expect us to get 2-3 pieces of green gear every run and every now and then we'll get a piece of darklight dropping as well. that's the same as we have now, but with 2 less chests due to doing away with 1 chest and removing the speed run chest. we'll get an additional token we can use to get a lesser version of the coveted gear each time we complete the run.
3 assured drops, but at no point in time have they stated it would be 3 pieces of darklight dropping. in fact they've stated they aren't going to raise the drop rate on darklight a few times.
they have also not stated you would have a 1 week lockout. they stated you could lot on up to 3 pieces of gear a week. whether that's all 3 pieces that drops in a single run or 1 piece in 3 different runs in the same piece of content.
reasonable time frame is up to the individual person that wants it. some may say they want it 1st completion or it's not reasonable and some may find running it hundreds of times is reasonable.
Well, according to Reinhart's translation they distinctively mention doing away with percentage based drops in favor of a timed lot system. So I naturally assumed he was speaking specifically about the actual wanted rares in the dungeon, rares like darklight.
Quote:
This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
i'll look to see if i can find the community rep response on where they asked for increased drop rates on specifically darklight items. i remembered seeing the response say they felt the darklight drops were find and had no intention or increasing them. we also have to remember even though nobody really likes the green gear it is classified as rare gear so you would still be getting a "rare drop" even if it was only green gear..
Ok currently we can get 3 rare drops per run, and I have actually seen 2 darklight pieces drop in 1 run. Now yoshi says oh you can get 2-3 rare drops per run, well now the question is what do you condiser rare? The fact is yoshi will not allow the real darklight to drop like water, so I assume it some other piece of junk that no one wants. 2-3 piece of rare gear dropping per run is highly doubtful, its more like 2-3 pieces of junk with a 2% drop rate on the real darklight. They have already said they WONT increase the drop rates on darklight as its the best gear in the game.
well there's a few things missing.
1. green dropped items such as Spiked Armguards are considered rare drops. he states he wants to take % out of the runs, but if you get 2-3 drops then that, in itself, says drops are random. if it's a random amount of items dropped then that means there is still a rng involved.
2. what i figured on the lotting section is that instead of saying once you lot once you can't lot again for ~48 hours is that you get 3 chances to lot every 7 days and once you use those you can't lot until the end of your 7 day period is over. look at it more of the leves with the way you refresh them. you get 8 every 24 hours, but it doesn't limit you to doing one leve every 3 hours. you can run those 8 back to back, but then you are out of tries until the next refresh.
3. i'm more of the opinion that you will be able to run the content over and over until you see the item you want drop and then you can lot on that piece, but on the runs the piece you want doesn't drop you will get 1 token per run towards buying a downgraded version of that piece. you can lot on that piece and then lot on 2 more pieces over the course of a 7 day period, but then you are locked out until you hit 7 days from your first lot.
let's say you have no lots left and they refresh on saturday and you don't lot until monday on your first piece, but on tuesday you have 2 more items you want drops and you lot on both of them. you used your 3 tries, but don't get your next refresh until the following monday because it was the first time you used it and you would get your first lot back the following monday and the other 2 back tuesday. this would allow you to either go run other content and lot on gear in those other places or wait until your timer is up to lot on more gear. if you wanted you could even continue running the content to get the tokens to buy the lower versions of the gear.
4. i don't think the blue gear like darklight is what he is referring to when he says each run will complete you will get 2-3 pieces of rare gear. i really believe it's the green gear that will still drop most times with a chance for the darklight to drop.
Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.
My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
now this i completely agree with 100000000% santi. the problem is once the next piece of content comes out the gear will be so much better than what we can get out of av/cc or garuda that those pieces will become irrelevant to the majority of players. i'm sure you've heard the shouts in uldah for hours trying to gt a moogle/darkhold/ifrit party together. nobody wants to do them because the rewards are pathetic.
we need a bunch of pieces of content where the gear is comparable, but with different types of stats. say av/cc has the hate building heavy darklight for tanks then the next dungeon should have the gear for a dd set type tank. that way the tanks still have a reason to do both pieces of content because each set would be good for different encounters. if not and the next set is just superior to what we have now then people will just forget the current content and just move to spamming the next piece.
edit: i'll also agree with you on increased drop rates, but i don't want to see them increased to the point they are just throwing the new gear at you. i can see it going up from 2% to 10% and i'd be ok with, but anything over that gets crazy and loses the idea that it's "rare"
Interesting.. this new loot system is a clever repackaging of...
[EDIT: best not to make that comparison]
Let's just say it better rewards those with balanced and regular playing times, rather than hardcore marathon players.
Nice one Devs~ ;)
Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.
I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.
There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.
I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.
As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
ok 100% drop rates and 2-3 pieces of gear. you are looking at an average of getting a piece of gear every 2-3 runs and there's 15 total pieces of darklight gear. you really think it's possible to claim anything is rare when you can get all 15 pieces of gear in 50 completions? that's not rare at all. it's pathetic.
i've already stated i'd be fine with an increase in drop rate to up to 10% you figure in av itself there's 8 pieces of darlkight. at a 10% drop rate you'd be looking at 1 piece dropping around 4 out of 5 runs(remember each piece has it's own rate not combined). granted you may have to run it 10 times to get a piece once you count in 8 people in the party, but come on.
i don't think there is any argument that is even remotely viable to say that 3 pieces should drop every run without saying that really all that's wanted is to give everything for just completing it once. at that point it may as well be made where people can just go speak to the npc and he just gives them all the darklight without ever entering the party. maybe we could go one step farther and just give them a full gearset for endgame when someone creates a new character.