Zitat:
Guardian: It already applies a very large Barrier, so it doesn't need to be changed. It is balanced by the fact that the barrier has a duration, and it's a 2min CD
Holy Spirit/Holy Circle/Confiteor/Blade of Faith, Truth, Valor: Each would apply a 400p self-barrier called 'Sanctifiying Light', lasting 12s.
Using another action that triggers Sanctifying Light adds the new 400p to the existing remaining Sanctifying Light buff, and refreshes the duration back to 12s.
Holy Sheltron: Adds 4 stacks of 'Bastion of Light'. Each stack is a 250p barrier, and when one is fully consumed, the next layer takes its place.
Bastion of Light has a 12s duration. Using Holy Sheltron while Bastion of Light stacks remain adds another 4 stacks, and refreshes the duration back to 12s.
Intervention: Same as Holy Sheltron, but gives the stacks of Bastion of Light to the target instead of yourself. They behave the same way as the ones granted by Holy Sheltron.
Divine Veil: Effect changed from '10% of PLD's Max HP, plus 300p heal' to '25% of PLD's Max HP'.
Basically, turn the 300p heal into a Barrier, then combine it with the existing barrier effect of the action. 25% might be too high/too low, I'm estimating, so tune numbers as required
Clemency: Stays as a 1000p heal. It's GCD and costs damage to use, so it's not often used anyway, but it's a nice tool for certain situations.
With similar changes across the whole Tank role, I assume Clemency alone would not be enough to enable 'Healerless Ultimate clear' runs and the like