Kind of feels like they're taking the route of, "Pretend nothing is wrong while we continue to make the game for nobody."
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Kind of feels like they're taking the route of, "Pretend nothing is wrong while we continue to make the game for nobody."
idk the new stuff seems kinda neat
lot more to it than I thought, given that this post was the first thing I saw about it
so when I checked out the summary someone posted on the subreddit I was pleasantly surprised
I'm pretty excited about the patch content! I think Cloud of Darkness Chaotic is actually dropping at a pretty good time. There's a lot of people that do EX trials and savage, but a pretty small number of people that do ultimates. So the EX+Cloud of Darkness is going to give those players something to work on instead of only giving the most hardcore people an ultimate. I plan on doing ultimate+Cloud of Darkness+the EX so I'm looking forward to it.
They made a mistake naming it a PLL. It was basically Yoshida giving a brief overview of a few things they have coming down the pipeline and calling it a PLL raised everyone's expectations too high.
I was however glad to hear Yoshida is actually overseeing what is going on and the fact that the trailer hasn't even been made yet, the patch isn't until November, along with the fact that Wuk was nowhere to be seen, makes me think things were scrapped and they are trying to quickly rewrite and remake a lot of it in hopes they can still salvage the expansion as a whole. 2-3 years of what we got in 7.0 would not bode well for 8.0
Let me tell you why nothing substantial will change for no raiders.
I saw the Live Letter with the YouTube chat on. In the japanese channel. When they made the great "revelation" that there would be more hildibrand quests... which they confirmed more than once even BEFORE dawntrail came out, the chat was acting all surprised and like they were giving the greatest gift ever out of the kindness of their hearts.
The average XIV player will still get ultra hyped when the same things get announced for every patch, in every expansion. Like a parody of a star wars fan that loses their shit over seeing AT-ATs or something.
I actually think this LL moved along at a much better pace than we usually get. They have a tendency to spend waaaay too long on every powerpoint slide and it sets off my wriggly tantrummy adhd brain and I lose interest. I wish I could feel excited about new msq but I don't even feel interested. I'm also not a Hildy fan and will be actively avoiding that content and I'm praying they never tie any other games systems in with it again. I do not wish to perceive it. 24 savage looks cool! A little deflated that it's not a whole raid - I like the environmental immersion. I wanna feel like I'm going to a place instead of just being slapped straight into a bossroom with no foreplay - but I get that's a lot of extra development time on top of making a whole new fight. I just hope the new battle content is fun because all other aspects of the game have really left me unsatisfied. I live in perpetual delusional hope that they remove glamour restrictions so I can find a way to make my own fun -_-
When Yoshi P. said Endwalker is a closed chapter and with Dawntrail we start a new adventure, a vacation... and now when I see what we will get in mid-November:
- Cloud of Darkness: the third fight against this boss, just a few other features, how unexpectedly new
- Byakko: the second fight against this boss, just a few other features, really?
- Ryne & Gaia: what can I say?
- Hildibrand: I think we can't do without this boring, really humorless stuff
- More Wuk Lamat: really nice, I almost missed them... not!
- More Sphene, Bakool Ja Ja, Zoraal Ja... how quickly Zoraal Ja rose from the dead.
- More Pelupelu: really interesting... not!
- A change to houses but not to apartments, because the money we pay monthly was probably no longer enough for that.
- a few lousy PvP changes but no new map
- A new dungeon: UH OH with a pane of glass as a wall... will the wall hold? UH OH or will it break? When Yoshi P. presented this dungeon I had the feeling that he thought the spectators/paying players were completely stupid.
- New raid Echoes of Vana'diel: I think just as much of it as I did of the last raid, which I still haven't finished.
Overall, not much content for a 4.5 month wait. Casual players were almost completely forgotten.
I listened to the Mr Happy review of the PLL while I was driving to mini golf this afternoon. After the discussion of Savage 24 Man Alliance raid being Cloud of Darkness, I went "FUCK YEAH" because that's the kind of content I live for.
I loved Delibrum Reginae! And back in FFXI I ran a Dynamis linkshell, which was up to 64 players. Managing four alliances at once was a fun train wreck. As a Ghorn bard, I would literally be passed around to three alliances during our 2 hour burst, trying to get off as many buff song as I could before it wore off.
For me, personally, I could see this as a very enjoyable update... If the FFXI 24 man doesn't take a steaming dump on FFXI as a whole.
But also if the "Chaos" raids bring enough of my friends online that we do them together. A common problem that drove quite a number of folks away from XIV in the early days was the fact that raids were reduced to 8 man endeavors, compared to FFXI where you often had 18 man content for a long time (a common complaint about modern XI is that everything is 6 man, so there's no room for newbies).
So quite a number of my friend groups got broken up by XIV's raiding design such that by the time Final Coil was a thing, hardly any of them had stuck around, basically due to not being able to get in on clears with any regularity.
But the "Chaos" raids will have to have good gear rewards. There's also the wonder of if they'll be on current content iLvl or earlier. Afterall, Cloud of Darkness comes from a level 50 24 man. If it's just a 24 man trial... idk, seem kind pointless to me. Also seems like it won't have a worthwhile reward.
As far as MSQ goes, I don't give a single care about it. Oooh, some glass walls~ oohh wooh~ They've never done glass walls that break in a dungeon before...
Oh wait, yes they have. At least half a dozen times.
Man it ain't even bait at this point. These forums are triggered by people saying they like a character lmao. But yeah, I can reply the same way you can harp on whatever issue you think their is. I'm just amused people are surprise Pikachu face their "demands" are unheard. Likely because it doesn't really matter to SE atm.
Every single "healer" (does this include people who haven't actually healed for years still?) that expressed whatever in that Healer strike thread could quit XIV, and I'd be surprised if they would even acknowledge the dent. Hell the people in this thread who have a history of claiming they'll quit if "xyz" demand isn't met, can quit and it wouldn't make much of a difference.
The forums think they are bigger than what they actually are to the overall community. That's amusing.
Wuk was in the slide for 'more main scenario quests' so they are certainly going to be there in 7.1 as omnipresent as ever, especially since it's probably going to be focused on Gulool Ja Jr. and they made sure their Mary Sue would play a critical role in their story too by becoming their guardian. It just probably wasn't a focal point of the PLL because they know the reception was bad but don't care enough to change anything at this point and are just going to "continue making content for nobody" as said by another user.
This, so much.
Been noticing this a lot once I started sitting in their Twitch live letters within the past year or two, but the hype spam over the most miniscule things that don't even last longer than a week or have no real tangible impact to the content life of the game ("OMG I NEED THAT MINION IN MY LIIIIIFE!" BEST PATCH EVAR!" "Ooooh the cute new umbrella, UWU") despite how shallow everything else seems really makes it look like a large portion of the playerbase are just as responsible for the stagnation of the game as the devs are, by dint of how easily (and superficially) they are placated by minor and low-effort additions simply because they are new. I know, I know, "not the same players as the ones complaining" and all that, but it really is the meme of the cartoon dog sitting in a burning room saying "this is fine." It's like they forget all of their grievances the moment the devs start jingling their car keys over them. So it's little wonder that the devs keep churning out the same old stuff with barely-new paint slapped on.
One thing I find interesting is the mindset by many hardcore/raider content players is the pure disdain for the casual playerbase, when the foundation of this game and its success is thanks to the casuals. This whole "casuals are ruining the game" mentality is going to be real neat to see put into practice when many of us who have played for over a decade peace out. Let's truly see what happens to FFXIV if Yoshi P and team truly go all in on hard content and catering to the small (yet vocal) hardcore playerbase. I think you are going to find it very lonely by 8.0.
FFXIV still exists today because of the long history of casual content and players. You should be THANKING us for still putting up with the BS and sticking around even though the content is shifting to where the game is obviously no longer being developed for us. Of course, players who love hard content will gaslight and say, "It's your own resistance to hard content that is making the game unappealing." Well, no. I don't play this game to be frustrated or stressed and to play hard stuff. I play it for the story and experiences outside of extremes, savages, etc. So, if a bulk of the new content is going to be that...I am being left out by what is being developed.
Apparently, us casuals, should just quit, or shut up and be happy with doing an alliance raid weekly and our dailies until spring and the handful of MSQ quests that will take an hour less. Well, let's see how many of us put up with it. The very player base some of you complain about and hate, may be the very ones that keep your game afloat so you have your super hard experiences to enjoy.
The game's UI is atrocious and nobody can be blamed for having issues getting information out of it. Same goes for the Lodestone. The early 2000s called, they want their website design back. The Lodestone is a mess. I hate using it even more than the scattered Discords. The different gaming news site articles are worse still. The only outlier is the wiki. The wiki is actually decent.
People have been complaining about the lack of a field operation for literally the entirety of Endwalker. They could have pushed that earlier on the development timeline if they wanted to. Also, we're talking about one of the biggest Japanese gaming studios. They can throw more money, people and development time on things, they just choose not to.
You're complaining that raiders somehow made the casual content more boring? The casual content became more boring because casuals put in zero effort. The raiders were the first to claim this and then lo and behold a few expansions later the casual opinion caught up and they realized that they want to actually play a fun game. Raiders are getting more content tailored to them because they actually give feedback, something casuals have not done. They just worshipped the developers and it took a shitty MSQ to change their opinion.
Well yes, I agree, but it seems SE only got this information near the end of the expansion from Zepla's video and frantically added it to the fanfest announcements at the last minute.
The thing is though, if you know this game, you know they plan their content cycle prior to the expansion's release. So all the content in Dawntrail is decided around the time they are doing the 3 fanfests and then it's set in stone after that. So although they only found out about our wish for Field Operations from Zepla's video, they were only looking for this information at that time as well.
I don't know why they do it this way and make it set in stone but it's how they do it. For example, they said they were making 3 variant/criterion dungeons in EW. If the first one flopped, it wouldn't matter, because they had 3 planned and that was set in stone tbh.
Spoken like a true "raider." You all think you really are the saviors of this game. Well, let's see how that continues as they develop content that a majority of the playerbase won't touch. It's amazing how deluded you all are thinking what you want to play is all that matters. And I love how you assume to know me and act like I've just loved everything that this game has spit out. I've been very vocal about my dislike for casual content diversity (or lack thereof). Now enjoy doing your hard content with the 1% or less of the playerbase that's interested. Chaos Alliance will be dead in in weeks once its relegated to discord groups.
At first, I was excited when I heard about upcoming "savage alliance raids". Since normal ones are either nerfed into the ground or mindnumbingly easy/boring, I was expecting that they will shake up the mold.
And then I learned that there will be no trash packs, no road to the boss. Only final room with final boss of a the entire raid series.
Bruh....
NO exploration, NO getting past different trash mobs or bosses, NO solving puzzles to proceed, NO coordinating what alliance goes where and does what. With actual mechanics to respect. Nope, not coming.
Enjoy 24 man trial fight, with the absolutely THE BEST gameplay loop of "start->wipe->black screen->start..." (repeat ad nauseum until clear). Such innovation, definetly didn't saw that in...ugh... 97% of other EX+ duties!!
P.S. I am praying so much for them to not fumble FF11 alliance raid and not made them into Myths of the Realm siop that I will probably power up my own mini-primal.
OP:https://media1.giphy.com/media/3oEdu...=200w.gif&ct=gQuote:
"I want casual content! MSQ, Alliance Raids, Trail and Hildy don't count"
??????????
There has been a lot of casual players here complaining that they have been forgotten, but literally, none of them are saying what kind of content they want.
Because they are giving you a lot and all we see is: "Well, but I don't do any of that. I don't like Hildy, I don't do Alliance Raids, I don't do X, I don't do Y..."
...What the heck do you even want, then? There are new Crafter quests, new Role quests, new MSQ, new Society quests, new Alliance Raid, new Hildebrand story, literally only 1 of those genuine require combat and knowing Alliance Raids you'll probably not even wipe once. ...So, I don't get it. The content is there, but somehow it is not enough and you are all forgotten.
It's both.
If SE is not aware:
There are casual players who want low effort content (CT raids, variant dungeons), casual players who want engaging content that they can enter and leave as they wish and not spend too much time to prog (Content like pre-nerf Dun Scaith, Ivalice, Nier, Eureka, Bozja), midcore players who want Extreme difficulty (some prog like Extreme trials, more mechanically complex fights), savage players (Savage raids, Criterion), and Ultimate players.
There are overlaps for groups who want midcore and savage, and overlaps for groups who do savage and Ultimate. In fact, Ultimate and Savage players tend to get far better at the game and potentially lead them to see Extreme content as their 'engaging content that they can enter and leave as they wish and not spend too much time to prog', but that's the mentality of hardcore player who progs with Savage and Ultimate as their basis, and not a casual player. Out of the 4 groups, the second group basically gets nothing targeted towards them with longevity in mind due to the way current ilvl sync is designed.
Endwalker alliance raids were basically low effort raids for casuals. That did not fit the engaging content for the second group, especially with how ridiculous fast fights gotten with gear and skill adjustments (ex: Aglaia phase transition skip). The latter half of the trials got powercrept crazily to the point Endsinger needed an ilvl cap because the phase transition was being skipped before everyone finished saying their lines. SE keeps on nerfing content for casuals who want low effort. Relics were once something to keep players occupied there to do DR / Bozja / Eureka, but then Relics were designed for Casuals who want the rewards asap with tomestones after. Low effort casual content tend to not be made with longevity in mind because they're relatively simple to do.
There's always the Extreme trial / Savage raids for midcore and hardcore for those who want mechanically challenging fights for their skill level. Every expansion includes an Ultimate.
At this point, it really depends on whether they design Alliance Raids to be like Aglaia or Alliance raids to be like Ivalice pre-nerf, but I wouldn't count on it given their current track history of changes.
I'm not sure if SE is aware a patch cycle with 3 months in-between works very differently from a patch cycle with 5 months in-between either. Relics should definitely be released earlier given the time between patch cycles.
Considering that all of the mentioned can be done in a single day without skipping any cutscenes, OP isn't wrong
https://media3.giphy.com/media/v1.Y2...vgA/giphy.webp
Most of this discussion seems to be revolving around assumptions about what a casual player is.
Since there's never going to be an agreement about that, wouldn't it be better to stick to what you personally expect and want to see instead of trying to claim insight into what the undefined "casual" player wants? Even if everyone could agree on a definition of "casual", casual players are still going to have different interests.
There's a fair amount of content coming out with various appeal. If none of it is of interest to you or won't keep you engaged past the first time doing it, talk about that instead of trying to speak for others who may not want what you want.
Precisely.
Society Quests : Finished in 2 weeks time, unless you're using them to level jobs which as this patch isn't coming out to mid November most omni DoM/DoW levellers will probably be done if not close.
Custom Deliveries : Finished in 5 weeks, unless you're using them to level DoL/DoH jobs. See above.
MSQ + Hildebrand : Finished in 2-3 hours (if that)
New Trial : Once and done because besides Yojimbo normal trails drop nothing but a rare drop TT card. Why keep doing them?
Alliance Raid : Upgrade token then meh.
I've mentioned before I'm a DF denizen, but I was hoping for the new Exploration Zone. Not a fan of the non-DF raids in them but running about doing the "Skirmishes" was a fun alternative to roulette levelling. But I'm guessing they're gonna stick with the Bozja method of 7.3 and 7.5.
Oh well, some things never change I guess.
Given I have no motivation to do content since alts don't share stuff... this didn't offer anything interesting, I will admit. I dunno. It has to be the most disappointing live letter I've seen since starting a few years ago. Things have been lackluster lately. I guess I can continue my regular goals and all but the new stuff just isn't my cup of tea. I'm not a FF11 fan or anything, just care about XIV. It seems they're fixated on the people who'll get nostalgia from this stuff or something. Good for those who like other FF games... not so great for those who just... don't care to touch them.
Ah well.
At this point I think the new exploration zone and Beastmaster are the only things I'm particularly interested in aside from the further Archadion tiers.
Once Yoshi became a board member, he became unable, by policy, to say anywhere as much as he used to. As a board member, he speaks for the company and not just his unit. There is a lot of politics surrounding him now and all of his attempts to leave the board have failed. He is too important to let go.
As such, all he can do is talk in political speak for the company and make the shareholders happy. Anything negative or even neutral could shift the stock by many percentages and SE doesn’t want that.
Yoshi is still Yoshi but he has a nasty status affiliation if politics, it’s a bad debuff and may be permanent.
OP probably hasn't even completed all the casual content the game has available right now.
If so, I'd like to see their Ozma mount, all available relics from all expansions, all completed versions of the Elemental Eurekan armor, every single piece of the Bozjan sets upgraded, every triple triad card, maxed Trusts in every xpac, all deep dungeon mounts (can be done with team, don't need to do solo), every BLU spell and every challenge from Masked Carnival completed, every mount and gear set from Island Sanctuary, every rare animal from Island Sanctuary, all crafter/gatherers with at least 100K points in Ishgard Restoration, and I could keep going.
OP is asking for content they're probably never gonna finish, while not having finished a ton of stuff that's currently available. Either that, or I'll be damned if they can provide all the things I mentioned above.
What is it that you want then? A padded MSQ with a segment where you have to go kill 1000 A Hunt Marks to continue the story? An Alliance Raid that allows you to run it only once every month? Hildy quests being time gated to only one every week?? Do you people want all those BS retention mechanics shoved into XIV? Do you seriously think OP would even bother to complete any of those tasks??
This thread is insane.
If anyone is ever complaining about not having content in XIV, especially different types of content, at all levels, be assured they have not done much content in XIV. They specifically want content that they are only interested in. Look at the lodestone of the people that are career complainers on the forums. You will immediately notice an alarming trend of people that barely even interface with most aspects of the game.
I physically don’t know how to explain to you guys that tacking on artificial pointless grinds to the functional end of life of a piece of content doesn’t constitute more content in most people’s eyes and going “but have you completed POTD solo blindfolded on AST using a DDR controller” just isn’t content to most people
For most people who enjoyed Bozja Bozja ends at dalriada, not 10/10/10 (and I have 10/10/10 so don’t even go there), same as eureka ends with BA , not all elemental armour Cassie, the speed belt and the optical hat (again I have all these I’m proving a point), IR ends with the completion of the firmament and its use as a levelling tool, not when you get the pterodactyl mount
And let’s go beyond that and say these pointless end of life grinds are content, EW still sucked at providing them, about the only one it had was that mount from IS that’s unlocked from FF and that you can’t even force, you basically have to AFK to let it fill itself over time
So dismissing lack of content criticism because of the tacked on end of life grind is bad by itself but then EW was also terrible at even providing that
And that’s from someone who’d rank pretty highly on the “I’ve done most of these weird pointless grinds anyway”
Instead of asking for more content that can be done with minimal upfront investment (the actual definition of casual content, not difficulty) in addition to the midcore content (extremes are midcore, deal with it), we are saying that the devs hyperfocus on raiders when casuals for the longest time have not been clear what they want from this game. When raiders called EW mid, toxic casuals called them farming negativity because they liked the 6.0 story. Now we are in Endwalker 2 and the story sucks and toxic casuals are saying the same thing that was said in Endwalker.
The game should be fun for everyone and should be designed for people who actually want to play the game. Ask for MORE content and not content at expense of someone else, because you can't be bothered to put in the effort to do it.
Sometimes I wish they just gave us a relic weapon grind at the .1 patch and made it progress with every major patch afterwards. Nice grind for people to do and you get a cool weapon that can be relevant for each patch. Maybe not the BiS weapon or anything. Make it the best weapon you can get by the end of the expansion perhaps? Just something to do between patches for people who are looking for something to do that can also increase player power.
Even "savage" alliance turns out to be JUST ONE BOSS (with recycled models/mechanics). 95% this is yet another criterion like instance with materia reward.
Devs out of touch? You hear alliance you might think it's like 3 bosses in one instance separated by trash (it can be irrevelent, but still). No, this looks like oversized extreme ...
7.1 should drop bozja asap or it's going to be no content patch unless you are going to do ultimate (which is probably end of November lol)
[me, a person who plays everything from mega-casual to hardcore and everything in between]
I just want all the new content, of whatever level, to be good and fun. That was a problem during the Endwalker patches. I had fun with the Pandaemonium raids for the hardcore side of things. But the new casual content they added with Island Sanctuary wasn't very good or fun, and the second and third Alliance raids were notably lackluster with very boring mechanics even for casual content and pretty much everyone I've talked to hated the story. Midcore content? lmao, where?? Grind the EX trials for ugly mounts I don't want, apparently. EX trials may be midcore, but if that is the ONLY midcore thing to do all expansion, that hurts. I wanted something to do besides log in for raid night twice a week, and they gave me nothing.
For ages I've really wanted them to add proper hard modes for dungeons with a difficulty level akin to the stuff you encounter in the exploratory zones.
Higher difficulty that is not overly reliant on body checks and precise positioning like what Criterion offered would be the optimal middle ground to me IMO. Something that is easy enough to jump into without reading guides, but still difficult enough to require you to have your brain turned on and make full use of your job's kit.