Originally Posted by
Connor
I mean, assuming Jimmy NoFriends is a new player and literally 1 HP more healing is going to make him freak the hell out and start randomly mashing his heal abilities off-cool-down until something happens. how do we justify giving that player even more dps options when they supposedly can’t deal with any kind of healing beyond the most simplistic and easily-resolved mechanics imaginable.
I mean, Jimmy NoFriends is (apparently) so dumb that it’s not fair to increase healing requirements at all or he’ll never clear content again. But we can overload his kit with a bunch of DoTs, DPS interactions, mechanics, optimisations, etc, and that’s totally fine. Not gonna overwhelm him at all, having all these damage-based mechanics and abilities on his job when he thinks he’s going to play a healer. You can make your ‘ but he can just be scum and not hit his damage buttons, it’s ok, we’ll just write about him in tales of D.F argument but we’ve already established he’s a new, incompetent player who can’t figure out things on his own .