We don't have to guess, there is plenty of public data to tell us.
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First off, they need to fix their manpower issues. The reason more difficult content gets put to the side or scrapped, for example, is stated as being due to how stretched thin their battle team is. Yoshida has talked about how stretched thin their resources are in general in the past many times. I think they are taking steps in the right direction with whatever they are doing with pvp, and I have heard that they are looking into more small scale content. I just want more stuff to do in general, and more - quality - things to strive for and collect.
They make people grind the heck out of it, because they were stretching what little content they had. DR was fun - at first. It most definitely was not made to last, and they had to adjust it time and time again. With extremely low drop rates, and a handful of rewards. Questionable if they were even desirable in the first place. You needed to farm it then, otherwise it would be even more difficult when the next expansion comes out and the content is dead.
I wasn't trying to accomplish anything. I was simply bored and posting on the forums, as I am now. On the matter of unsubbing, one of the reasons I cannot unsub is due to my house, if I unsub for long(er) periods of time, like I have in the past, I may lose my house. If I lose my house, I seriously doubt I will ever get one again with this raffle system or whatever they are planning on implementing. Granted, I have thought about just letting it go, but I worked hard trying to get it in the first place, and it was a big achievement for me. I do maintain a sub to post on the forums too, but I do not believe I am actually getting my money's worth out of it. I want to want to play the game.
Then the arguments people put forth regarding crafting content, Bozja and similar areas, and PvP options, Deep Dungeons and things upcoming like Island Sanctuary are all valid since this is all content that previously had not been offered. We may not be getting more or as many dungeons as you want, or as much battle content, but there is a lot of other content that is added each expansion and it is more than the previous.
While I don't disagree the implementation of separate zones for the relic has led to problems like that, they implemented those because people didn't like how ARR and HW made you go back to old content. So they made something new. But then people complain that the new content isn't enough for them. SE didn't do enough to future proof that content, but they also didn't make people finish it in the first week, either. That was player choice. It's like I mentioned before. No developer is going to be able to keep up with the rate that some gamers consume content because there are some where nothing is ever enough. And the more developers try to chase that idea, the more they fail in other areas. So while SE isn't perfect and we can certainly give them feedback on places to improve, they're doing a good job trying to put a variety of content out and we can decide if it's worth the sub or not.
Crafting content especially. How many years were DOH and DOL asking for that sort of thing here?
No idea on their manpower thing, if I recall they said it's not money as much as it's people with the ability to do what they need. Which I'm curious what issue they have specifically, besides the Japanese language issue (barring basically almost all but the JPN forums lol), I assume they could easily just find people passionate about the game in their community. Wonder if it's a blizzard thing lol, "we only want people with many years experience, and we're going to pay you peanuts on a salary, and there will be loads and loads of overtime- please live with your parents".
These things are hard to tell, I don't really like playing on the money side of SE's issues because I just feel we can't really understand them. Anyway, while commenting on what I think I probably shouldn't, I personally imagine at least SE has the ability to acquire the talent to do what they want, just might be painful doing so (if money is an issue, that might mean paying more, if unique talent is an issue it might mean being willing to train- which is a huge problem in the US too "entry level, 10 years experience" lol). I've trained a lot of people and the main issue I tend to have is convincing management to pay people more once they get the hang of it, a lot of time in training and could be used better just.. making people feel better valued for their effort. Yet again I want to say I have no idea what goes on with SE, it could be they pay excellent with an amazing work value and there is some other issue, or maybe not- I literally don't know. There are so many wheels in the machine.
That isn't to say you can't have desires still, that's why my policy is to not be for or against their budget. It's not, imo, our position to calculate but rather to be honest and fair customers. Generally my posting policy is like- Don't mislead SE into making something you didn't actually want, or worse maliciously or jealously manipulate content on someone else that you've no interest in (which includes shutting down conversations, if you've naught to add then perhaps don't add anything), tell them why you want it too, don't push them to hate their jobs, but also that doesn't mean telling them every single thing is the most important work to ever grace the universe and anything they do is pixie dust gold (which is to say you're not obligated to 'eat it up', I think white knight is just as bad as 'dark' knighting- we should just be honest to SE and ourselves).
On the note of making them hate their jobs, maybe also make sure to occasionally talk about what you quite liked- because it's easy to remember negatives (besides just appreciating your work more, can also energize people to do better when they've got a mix of both "this was awesome! but this part wasn't my favorite"). There isn't really an image to have in these forums, and I assume the only one I'm famous for is insanely long posts, but one that is personally important to me is to just be honest about how you view things.. if I don't like something SE does I want talk openly and put effort to say how I feel, why, and perhaps to the best of my honest ability what I think would be like able (without expectation that will be copied), some effort given too especially as I actually believe they take feedback or... I have a pretty good guess record.
I am also excited for some of the PvP changes, and in general I think PvP gets more flak then it should (as someone who used to play A LOT of warsong gulch in WoW). You commented on difficult content, is that one of the things you're looking for? Like recently they announced they will have that dungeon of 1 to 4 players. We don't know much, but the name of it makes me think it might be a bit on the at least medium side of difficulty. As for quality, is it like really cool looking gear or valuable gear (maybe a slightly more horizontal approach to items?). Cause I mean we have loads of glamour like stuff, but maybe it isn't fancy looking or something. I'm just wondering what you're looking for specifically. Like if they added ocean fishing just now, is that a huge "meh" or is that a win? If it's not good would it because it was DoL, or because it's not updated enough?
It's not an easy suggestion, but I can imagine collectors of things having and absolutely insane amount of 'things to do' if they added the item log they scrapped due to technical impossibility long ago (basically the thousand+ slot glamour log, in catalog format, vaguely akin to WoW's).
For the DR comment you made to another, I often think they start this way because they have players who do play FFXIV as if it was their second (or first lol) job. . So for those players if they don't have quite grindy stuff they will finish like 3 days into any patch, no matter the size of it. For people who play A LOT on specific content grind is kind of the only successful wall to them (not that you should answer such an issue with just 'big grind' because even then those players would be annoyed, but it is certainly an important tool against those who are intending to play a content 15 hours a week and nearly only that content). I do highly appreciate and support that they 'roll the mountain of difficulty' though as those players move onto new content and so the much slower / spread out players can enjoy that old content more easily (nerfing drop rates/making things more accessible).
No need to be puzzled. I still have a running subscription and I am waiting for it to expires.
You said you know the feeling, although you don’t feel the same about FFXIV. That’s good for you.
Of course I liked the game and played it a lot, otherwise I wouldn’t be here.
To be honest I waited the recent Live Letters and announcements with high hopes. I am a demanding kind of person and I may be naive too.
With the main quest ending in 6.0 and the closing of an era of the game I was hoping that the devs would have taken the chance to shake things up.
I was hoping for them to step up from the tomestones and roulettes system, maybe just a little, to offer something new, more durable and engaging. I wanted them to address the problems that recent contents had and that I already explained in my previous post. This is the kind of quality content I think we're missing out on.
Instead they “reassured” us they they are not going to change anything (not even what they really should have already as a flawed housing system, one that live up on glitches, or the half-backed armoire/glamour dresser that is going to receive more plates instead of a much needed rework).
And when Director Yoshida shamelessly told us that they can’t keep up delivering the very same contents at the same schedule as before (while we are still required to continue to pay the same subscription if we want to play) and so they need to add 2 weeks… I was looking at him with my mouth wide open in shock.
It was quite the opposite of what I was hoping for…
So no, I will not be kind with them, with all the success of the last years to me they have no excuses anymore.
I will not be understanding anymore towards their attitude of updating as little as possible.
And most of all I am not willing to pay anymore for the same contents, or less of it, now to be delivered in a 4 month patch delivery schedule.
It doesnt bug me at all, but I got years of stuff to catch up on. heck I havent even finished normal mode Asphodelas yet.
I have been playing since 1.0 and 2.0 launch and I, too, still have entire areas of this game that I have not fully tapped into. Never quite got into PVP. Never deep dived into Chocobo Racing, breeding, etc. Still have a crap ton of rare fish to catch.
4 months in between patches is perfectly fine, considering the game has grown 500% in size since launch and QA is an additive process.
I think they need to divide their 4 month patch cycle into two months. The patches are pretty big but they don't last that long for most people and dividing it to 2 months but smaller releases (half size) would be better since there wouldn't be this gargantuan wait. The only thing keeping people who has caught up subbed for 4 months is the housing system lol There's a lot of things to do but everything including sidequests can all be done within a reasonable amount of time. Replay factor is subjective so for me, I don't care to replay a dungeon more than once unless I absolutely have to. If they did away with dungeons I would be more than happy but that's my opinion on it. Trials are different but once you mastered it, it gets boring. So what do you do for 4 months? Grind for better gear each week until it gets replaced right after you get the full set? Meh, been there, done that. There's PotD/HoH but even those get stale after a while since there are no dynamic elements to them. But, I'm a minority in this so my opinions should weigh very little since the majority don't come close to what I have completed. Thankfully, there's a million and one other games to play while waiting.
I’d believe this if we saw actual content upgrades from the huge money bags they earned from Shadowbringers, but we actually saw a decline in content in Shadowbringers and in Endwalker, we are literally missing a dungeon set on release and the tataru glam is just a reused set. Like cmon now. We’re what, 4 expansions in, and they’re still reusing gear whilst at the same time not even making it dyable.
What dungeon set is missing? Also there isn't a direct correlation between a game becoming more popular to their requirement to automatically add in more content. Yoshi-P even verbally said it was a struggle to find more programmers in JP. Tataru glam? You mean a coat? Sure I guess they could have added in a new coat, but are people really upset at that? It's a jacket. I didn't even use the thing. If it makes you feel better you got a unique set when entering Elpis.
Edit: Wait, you mean the 89 dungeon set? They gave us AF at 89 in it's place so you actually used it for a bit. You used the AF set in more dungeons this expansion than past expansions.
The level 89 dungeon. We’d normally get a dungeon set for it but because they made the artifact gear obtained at 89 they decided not to give us the set. I bring up the tataru glam because typically we’re given it every expansion and it’s always been a unique gear set. Yet we didn’t get one in Shadowbringers and now in Endwalker we got…a reused coat. The elpis glam is unique yes but we’re always given some form of new glam set like that, it’s nothing new. We got the crystarium glam in ShB, imperial set in SB and so on. I wasn’t speaking purely on it becoming popular. I was speaking on it breaking record sales and somehow giving us less. I understand they need more people on the team but they’ve had years.
You are really grasping at straws here mate. We got the AF set early so we'd actually use it, we used it in more dungeons in EW than ShB. I'm sure more people felt better going into the final dungeon and fight in their AF gear than they would in some of the dungeon gear, it just felt better. Again, why are we complaining about a coat, it's a coat. The last "unique" set you mentioned didn't even make sense why we were getting it. At least "here's a coat cause it's cold" makes sense. I swear you have been in a coma and forgot there was a pandemic, there was a shortage of people and technology, Soken was writing music through f*cking CANCER, like c'mon man, give them a break. EW was amazing, no one other than you is sad about a coat and a single dungeon set(btw the lvl 79 set was just a rehash of another set so it's not like it was wildly unique), and 6.1 itself is set to offer a lot in comparison to what we got in ShB. Quality > Quantity.
What is it offering that ShB didn’t give us? ShB gave us an Ultimate. ShB gave us an ex trial. We were losing content in ShB long before the pandemic and please for the love of god, stop grasping at the pandemic excuse. They specifically delayed the expansion half a year to account for it and they themselves stated they were working at 90-95% efficiency before said delays. It’s not just about the gear sets lmao. It’s the fact that since ShB, the expansion that made the most money and before covid, we’ve been seeing downgrades. Whether it be them cutting dungeons,cutting deep dungeon,hildibrand, primal weapons etc. We are 4 expansions in the game and like i said before and you didn’t address, they are still reusing gear whilst not even making it dyable. Look at the level 87 dungeon set. As for the artifact gear comment, we only used it with one extra dungeon than we did in ShB. We had the artifact gear before the final ShB dungeon lol.
Also, it is extremely disingenuous to try to use Soken and his cancer as some kind of argument. He isn’t the only composer or music person lmao. You do know that don’t you?EW being amazing is entirely subjective and there are many who disagree with that statement.
So idk if you know this, but EW just release, so we are planning to get a lot of stuff in the future patches. We are already on the roadmap set to get more ultimates that ShB. I'd love to be in your shoes where I could just simply wave away a global pandemic, alas, I cannot. And yes, there have been cuts on some things, HOWEVER, and you miss this but HOWEVER, it's to add items elsewhere. If you have a core group of devs right, and you want to add in something new, they cannot also be working on something else, or you get two bad products. Yes they have cut the total number of dungeons, but who actually cares? And if a cut dungeon leads to new content then good riddance. Also hi, you must be new, welcome to FFXIV, they re-use gear sometimes. In ShB the level 77 set was a crafter/gatherer set. Everyone has been working hard for FFXIV, everyone. I have no doubt that people there are just twiddling there thumbs at any given moment. You specifically are pointing blame, with a gimme gimme gimme attitude, assumeing some tin foil hat conspiracy to steal peoples hard earned cash when all they do is make video games to make people happy. And people are happy, even when all they get is an old coat.
You’re implying the devs have 100% of say in anything. At the end of the day Square Enix is a company, all they want is our money. Also you’re constantly saying things “who actually cares.” Many people have expressed dissatisfaction in the downgrade of content, the problem is when people try to gatekeep the people talking about this. Also, i’d rather you tone down the condescending tone. I’m not new, yes they’ve given a road map, they did so for ShB. However thats future patches, not right now. Just on release i’m talking about we’re getting less than normal.
At this point you’re deliberately ignoring the information i’m giving you. They delayed the expansion specifically to account for any delays the pandemic caused. We were missing content in Shadowbringers BEFORE THE PANDEMIC EVEN BEGAN. What exactly did the cut dungeons in ShB lead to? It didn’t go to deep dungeon because that was cut. Certainly didn’t go to adding primal weapons for new jobs because those were all cut. Yes i know they reuse gear, again, please read my posts properly before responding. My point is we are 4 expansions in this game, with the game breaking record sales, and they can’t at the very least make reused gear DYABLE?! Meanwhile all the other mmo’s nowadays have a nice transmit system with infinite glamour space and 99% of gear dyable…People are happy just as there are people that are unhappy. You’re implying everyone is happy and satisfied with the game. That’s not the case.
The first thing I did when I got the lvl 89 gear was to glam over it, just like I've done with other AF gear.
As I level other classes from 81-90 I don't even equip the leveling gear.
Not sure why it's important enough to throw tantrums over.
No ones throwing a tantrum it’s called giving criticism. They could have used this as an opportunity to give us a dyable version of a previous set that hasn’t been dyable yet. It’s just one of many examples of a loss in content. Also just because you play like that doesn’t mean everyone does.
When Yoshi-P took control of FFXIV in 2010 he did so under one condition; that he would be given complete control over FFXIV to do whatever he thought was necessary to turn it around. Square Enix agreed with one stipulation, that they would retain control over the Mogstation and Mogstation items. In fact, Yoshi-P himself had mentioned a few times about the "scary woman/Empress/Baroness" in charge of the Mogstation on multiple occasions. You can look all this up yourself. So, at the end of the day FFXIV is under the direction of Yoshi-P, and while I am sure he gets paid fairly well, I don't think he is as tyrannical as others point him out to be and isn't out to nickel and dime us all.
How are we getting less than normal? Pretty sure we got exactly the same amount of dungeons and trials we got last expansion on release. In fact, this expansion had hours of more MSQ I believe? More of it being cinematic and voiced over than before? Not to mention the addition of two new jobs that they have to introduce and balance throughout the game in addition to the other 17 jobs that have to be balanced, and adding trusts to every dungeon and some of the trial bosses. The game isn't perfect, the game can be better, but when you complain about a coat, or that the devs aren't doing enough despite what they have to work through, everything else falls on deaf ears.
It is kinda of funny that I am reading this right now but if you are worried so much about the patch schedule. Maybe you should apply to work at Square Enix to help them out (They are actually hiring right now) to speed up the process. We have to remember that FFXIV is doing this with less funds than WoW and WoW has more personnel as well than SQex, heck even Yoshi P said that he would love to have the funds that WoW has.
I am glad for the four-month schedule, and you are not tie into staying on FFXIV, play other games, go on Discord to meet people or even go outside and enjoy life.
Thumbs up.
Also, please remember that you have to be able to read and write Japanese as well as speak it in order to work for Square Enix in Japan as a developer. The research I've done indicates it can take anywhere from 1000 to 4000 hours of study to become fluent [speak/read/write] enough with Japanese to work there, if you're starting from scratch. I myself only have 950 to 3950 hours left to go!
Cuts started before Covid, lack of content started before Covid. People tend to forget this when they use covid as an excuse for the developers.
Truth be told the development team has more than doubled since ARR. And we still receive less content than we did before Stormblood. Cut dungeons were the reasoning for them to add more side content, but what did they really add for side content over all? Stormblood we got heaven on high, a copy paste of deep dungeon. We got Eureka, which is a couple of zones to do fates, and a 40 main raid. We lost half the dungeons we normally get in post game content we did not get any hildabrand quest line, we barely got any side quest lines at all. Oh and a monster hunter trial which is pretty garbage over all due to the games latency issues. Shadow bringers we get even less dungeons, no copy paste of deep dungeon, no hildabrand, and Bazja which again was less zones to do fates, and 2 40 man dungeons on a weird spawn timer that had 0 difficulty designed into them and a 24 man normal / savage. I think ShB was when I really noticed how little content there was as I ran my single dungeon expert roulette for my tome stones.
I am not sure how many people work on WoW, but FF I believe had about 500 - 600 people working on Shadow Bringers and around 200-300 that worked on ARR from what Yoshi P has said. As far as funds go, it's hard to really to say for all we know Yoshi P may actually have more funds than Blizzard provides WoW.
> Thinking that 4 months is a long time for game development
Tell me you don't understand game/software development without telling me you don't understand game/software development.
You know what, since you love LA so much these days, we can always copy it for FF14! Let's put 20 layers of RNG in gear progression so that it would take on average 1.5 year of constant grinding on multiple characters just to finish a BiS set. There, contents!
The fact that Lost Ark players on KR actually REQUESTED THE DEVELOPERS TO SLOW DOWN CONTENT whereas you literally NEVER see the same in FF14 says everything!!
Well what people really mean to criticize is the lack of meaningful repeatable content, and most likely not the long development time since as you said they probably have 0 clue about what it takes to do that. A grind like bozja or even solo deep dungeon keeps people occupied, and the implementation needs to make it compelling. Ie, not the RNG of duels or the useless first floors.
And of course people are mad if what we get here is a few -lame- quests (tataru/hildibrand) with no gameplay, done in 2 hours. Plus some band-aid QoL stuff of ancient content and then see you in 4 months.
They've got a superb recipe in ultimate fights, if only they could compound on it with what they've tried and released in the past but in a more refined form. Imagine an HoH with the difficulty of solo that people actually WANT to play. I sure hope the adaptative dungeon will be something like that.
"How is anyone fine with the 4-month patch delivery schedule?"
Because a gradual slowdown is less noticeable. i remember when we got 2 dungeons per patch but when they reduced it to one to focus on the quality of the game we took it at face value. At this point it seems more like less effort for the devs rather than slowing for polish. That and fanatics that will defend a company make for a bad situation that will more than likely mirror WoW's gradual fall. Oh well, at least the music was pretty sweet.
I'm fine with it gives me time to focus on other things.
I'm not okay with it. I'm horrifically bored. Gotta wait for those lagging behind though so they can feel like they're cool supah stronk end gaymers 2 with minimal effort.
I mean the before and after a period of expansion release is always longer...the fact that patches are 2 weeks longer is really like nothing in hindsight. They showed the graph to further the claim that aspects of the game expanded more and needed more QA this will also hopefully avoid them releasing something only to release another patch with that 1-2 week timeline to fix issues. If it was like 5 months or something I would be skeptical but 2 weeks really isn't anything to complain about, especially after all these years of being stuck to this timeline. I mean I feel for WoW players they might as well unsub for 5 months at a time with how little they get and what 9.2 brings for their game is laughable in content size. Compared to other main MMOs like even ESO for instance FF14 still supplies consistent content flow even in the slightly extended timeline.
I wished we had arr and hw patches, they loaded u up then, sb came around and things slowed then shb was even lower and seems ew is gonna follow the shb path.
It sucks we're getting less these days, a good looking dungeon is cool but I'd rather have multiple dungeons and other content like in arr and hw, those were the good days of patches
Ummmmm... You know you can complete the story part of Lost Ark in 20-30 hours, right? The remaining content is pretty much end game, and English-speaking players get a bunch of that dumped on them at once, unlike when it came out originally. I don't know what the Koreans were thinking was 'too fast', but I've watched a number of videos that outline the gearing cycle for that end game, and it looks both brutally long and costly.
For those who haven't tried it yet, I found this review to be exceptionally helpful, read both the "Cons" and the "Pros" before you decide to invest actual money in the game though.