Not likely. If you read what Rowena says, she wants a copy of that book (IE: The key item) along with the 3 seals in exchange for 1 promissory note.
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Funny, if you read my initial post that you took the time to flame on, you'd see that all I was asking for was a dev response; after all, if you took the time to read Letter from the Producer XXVI (I even linked it for you to save you some work), you'd notice Yoshi-P saying "I’ll be sure to keep you in the know on our progress in coming letters." Since the following Letter from the Producer, XXVII made no mention as to whether or not job-specific weapons would be released in 1.22a, I'm simply asking for a dev response. Not a ninja-fix to add in the weapons tomorrow to "feed my entitlement", just a simple sentence or paragraph to appease to the curiosity of the community.
And with you defending the company saying that "in business somethings get delayed" despite the fact they obviously stated they'd keep us in the know, well, guess you're a bit deserving of that "buzz word", no? Come back and flame when you know what the hell you're talking about.
still going to get it, and even if it were just lore, i would want it. even if it were that my character knew more of their lore, i would want it. but especially if it means your character could better interact with NPC beastmen without offending them (if you did not want to offend them, that is) i would want it... time to grind some seals
No. There is enough content that everyone can obtain with either luck or just because it's a joke. We need actual content that isn't based on an RNG and that not just anybody can obtain.
Also on another note me and my LS mates are speculating that the weapons will have a new WS since they are analyzing cost-estimations, and when thinking about it making animations for this game is the most expensive out of everything. Here's to hoping!
Apparently there is much you need to be taught.
If you could focus for a second on something other than your childish needs, you'd see that I wasn't defending a company I was trying to teach you the meaning of "likelihood". I'm pretty sure your parents should have taught you that "likelihood" isn't a definitive answer. Even modifying the word with "High likelihood", like Yoshi-P does in your own links if you read them, still not definitive. Now that it didn't happen you are no more than a little kid crying out to his parents "why why why" when he didn't get his way.
So, in the end you need to take your own advice and read. From your link of Letter XXVII, "Now, I’d like to make an extra mention regarding the job-exclusive weapons listed among the updates. As you can see, there’s a chance that it’ll take until patch 1.22a or later." 1.22b would be later. Please keep the QQing till after that patch, then kindly ask why and not flame devs acting like you deserve an answer.
Now that I once again made you look like a fool, for your sake I hope you'll save some face and just stop posting.
Wow, and apparently you have nothing better to do than troll the forums, looking to pick fights! There were in fact, several other posts/threads being started throughout the forums that were specifically aimed at bitching and complaining about the lack of content added in 1.22a, with weapons being the prime expectation. Even those who weren't specifically complaining but rather asking for some info (such as myself) were still centered around the subject of the job-specific/AF weapons. Yet you took the time to pick out mine and make a huge deal out of nothing, and can't handle it when your obvious high-and-mighty defense for the company against all who might flame to those who even ask a simple question, would be referred to as a "white knight". Has your e-peen grown the few desired inches yet? Does it make you feel so much better to flame onto someone asking a simple question about something the company alludes to possibly including within the last patch?
Go save some face yourself and do something worthwhile with your time rather than trolling forums, looking for posts to shit on.
This thread used to be pretty good.
I will go out on a limb here. The NPC mention 'repair the weapons of old' according to what I saw around here. I'm roughly guessing that means merely the upgrading of the AF weapons, making them up to part with primal/darksteel weapons. Whereas the AF weapons themselves will be more of a 'make do' high end and involve the culmination of the particular plotlines of each job.
God I want to finally defeat my goddamn dragon nemesis, I want to kill that hater and take his other eye >:E
I hope it is 25K seals per weapon, just so people have a reason to value them
This is FFXIV, of course it will.
And yet, everyone still acts like an asshole when you try to do group content and its your first time. I can't tell you how many times I have answered a party shouting for ifrit or moogle, and even though I am the job and level they need (with all the prereq for the quests done), I get turned away because I haven't done it before. What is even more annoying is that I am a tank, and people act like, by not having done this tiny piece of content before, I have somehow forgotten ALL of the mechanics of tanking. The only information I need as a tank to do a good job is where to stand and when (and IF) I need to kite anything, and yet people think that would take waaaaaaay to long to explain or that, somehow, after tanking the 1 million things i needed to to get to level 50 and get all my AF, I will get into the instance they are shouting for and go, "holy shit, I ain't ever seen an ifrit before, what does provoke do again?"
The fact remains, if you don't have 8 people in your ls to do this stuff with, you aren't going to do it. End of story. If you honestly think your going to get pick up parties for this sort of thing right now, your delusional.
Mmm, that's what I mean by set reasonable goals.
Do not say: I must have 50 everything, and 7/7 everything, but I can only spend 3 hours a week.
Say: I can only spend 3 hours a week, let me focus on one or two jobs and see if I can get a a couple weapons along the way.
There needs to be content for those who have a lot of time to grind out each and every achievement *tickles Thevedis*, and content for those who can only spend a few hours a week here (which I think there already is). Now, its just a matter of everyone accepting that.
Perhaps these new seal items are aimed at those who want to spend a lot of time here. Those who can not, should be accepting and understanding that there should be content geared towards those who can spend a lot of time here.
Btw I had not done Hrysmill battle yet but....
At level 2 does
Sazol Ciloc the Divine appear?
There's an achievement specific to him (and 2 others for the other 2 hamlets) and I checked one person I know had beat Hrysmill hamlet and does not have this achievement.
IF that is the case I bet these "seals" only drop off these 3 NMs which are activated by....? Level 5 hamlet? Which isn't possible atm.
-edit-
O wierd I asked someone else and they said it does but they dont have achievement listed on lodestone either or I am just blind xD
So before I complained that the cost was too high, but that was mostly because the methods for gaining GC tokens are boring as sin and incredibly slow, but I suppose if it's for AF weapons then it's a fair price
Still, would be nice if we were given some new quests/methods with which to earn them
I wonder....
If it takes 25,000 seals to get a GC item, which can then be used to get another item, which will then be used towards an AF weapon.... is this.. not what people wanted?
There were some suggestions that the drop rate of DL gear was too low, and doing 100 runs with nothing was disheartening. Suggestions included an incremental progress towards a goal, so they would know they would eventually get something and roughly when.
By using GC Seals as the means of incremental progress towards the AF Weapon, is that not in fact the community being given what they asked? Would they prefer to go back to a 0.01% random chance of a drop of the AF Weapon where they could get it the first time, or not after 1000 runs?
I admit that 25,000 seals is not trivial to get, but also find it an amiable solution for those who want consistent progression versus pure randomness of the chest gods.
I went to do the level 30 GC solo leves the other day and was shocked to recieve a quest i had never gotten before, I am assuming because I had risen in the ranks. Of course I was then sad to discover this new leve still gave poo poo fr seals as a reward, but it was still a pleasant suprise to see a litte variety. I think if they added various leves of GC leves that you had to solo for more seals at higher levels, it would. This in turn would also encourage people to spend more time as a class and use the nifty new class gear, as opposed to running around all day everyday in AF gear on jobs.
The people complaining are not the people who wanted the different system for DL. I am one of the people who wanted that definite progress, and I am welcoming to the 25k seals. I am just hoping there is no RNG to deal with for the remainder of obtaining the weapon.
This game me an interesting idea that popped into my head to help assist with pickup groups.
For 2.0 it would be neat if perhaps players could be given a "Strategy guide" that they could set to Private, specific players, or party. When leader makes the pickup group rather then having to go through the tedious experience of explaining it they could tell the member to take a look at their "Strategy Guide" under the -Garuda Strategy- and basically it would be a write up of their own doing which could explain each classes role and what to keep an eye on during the battle. That way when a pickup party is being formed, while people are waiting they can read up on the person's guide so they know what to do rather then go in blindly or have it explained in long detail before starting. At the same time it would save others the trouble of having to search the web if they happen to be playing on full screen or ps3 when it comes out.
What Gospel said is correct about the FFXIV community. The reasoning is some people have poor reading comprehension and other have good reading comprehension. Some people understand how game mechanics works, while others don't. And in some cases both sides are wrong. In this case people haven't been keeping up to date on everything Yoshi had said about the weapons.
He has stated:
1. The AF weapons will be powerful.
2. Since they will be powerful they will be hard to obtain.
3. There will be upgrades for the AF weapons.
4. These upgrades will be released alongside the quest to obtain the AF weapon.
5. There will also be upgrades for the weapons to make them viable when new content comes out.
Now read this and analyze the situation. If you are unable to use analysis let me explain it to everyone, but first let me ask you guys a question. What other Weapons in an MMO had this type structure for obtaining? Answer: Relic weapons, Empyrean weapons, and Nyzul Isle weapons from FFXI. The structure of what we know so far seem relatively similar to the Empyrean weapons though. There will be an initial weapon to obtain that most likely will not be too difficult to obtain. For those players who want it to look nice then they can get it with some work. Now once that weapon is obtained then you will have to work hard to get the upgraded versions which will be better.
This content focuses on both the casual players who do not really care too much about stats and numbers, while also catering to the more hardcore players that enjoy working to optimize their overall performance. 25k seals does not take long at all to get, just make a friend and learn how to do the 5 chest toto-rak run. For those of you who don't want a "relic" to be in the game you are out of luck because Yoshi specifically said that he wants all types of players to enjoy this game. All types of players meaning hardcore players as well who actually have the time and motivation to obtain a weapon that most people cannot.
They can make them as hard to obtain as they want...this is not hard it is tedious and stupid. It reminds me of that magian trial crap in FFXI that killed the game for me and a ton of my friends. It is not hard to spam toto rak over and over, hamlet defense isn't that hard either. It is just extremely boring and a test of patience. SE needs to stop confusing hard and challenging with boring and tedious.
All of this QQing and we don't even know the stats of the weapons yet. If they are as good as one of the above posters suggests, then I'm sure we will be fine with the requirements. BUT, if they aren't good, many of us (myself included) will be very disappointed. Only time will tell...
He spawns at level 2^^
http://www.youtube.com/watch?v=Gkbm3VrAnKA
It is not hard but it requires omgwork and omgtime.
But I'm going to get it today because I took the omgtime and did the omgwork.
This is starting to make it feel like the old development team is back in charge. There is no steady way to earn seals other than farming totorak which is incredibly boring and incredibly tedious. 10 dollars says the next step in upgrading these weapons is going to be killing 100,000 enemies with them.
Tedious =/= Challenging
Tedious =/= Fun
We are paying a monthly fee to have fun, not to have a second job.
Yes but there has to be a steady amount of time put into this over all. With totorak you are going to get around 3000 seals an hour, if you have one character getting all the items. That is still investing 8+ hours of time into getting this. With 2 people that time will double to 16+ hours of time doing totorak. Can you honestly tell me that doing that for 16+ hours over the course of any length of time is fun? Its basically just walking from point A to point B over and over again.
I have to agree with this. 16 hours is a lot if you're going to try and knock it out in one sitting -- even though there are some out there who wouldn't bat an eyelash at the thought.
But broken up, it's not that bad. If you do just three hours a week it'll only take six weeks. The rest of the time can be spent contributing to Hamlet Defense ratings and farming those Primal Seals.
This is the kind of content the game needs. Stuff that takes a while but also has steady progression. You're as close to this as you choose to be.