Nope, so deal with it.
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Because we are all going to die one day.
I love how people jump to conclusions.
And to the people that say they don't MUST do this or that. No one is not even the tank must do biger pulls. The more nice it at the start the more nice the tank be.
So, I'm not going to read 13 pages of this but I'll just address the original post.
Game design and reward structure plays a large part in shaping behavior. Frankly, with the exception of high-end content the game is designed to be quickly accessed and completed. The random people you'll almost certainly never see again in the entire time you play the game aren't here to take a journey with you. They have no need to remember you, befriend you, nor you befriend them. They're easily replaceable and so are you. That's matchmaking, and that's why you'll see some NPC greeting like "o/" at the start of a dungeon and no other talk. There isn't much of a social element to duty finder because the social pressures and benefits have been stripped out of the game design.
So, establishing that you're just some random guy with some random people the question is: if you can run it more efficiently and save yourself some time to move onto the next thing, why wouldn't you? It's just a nice bonus that playing faster (doing your opener, rotation, and ogcds correctly) and pulling more is more fun and engaging gameplay as well.
Oh absolutely it's less boring, the game just doesn't give you much reason to do it in roulettes which is the content most players do. People actually want the chatter and stuff as evidenced by the fact that talkative people tend to get commendations regardless of anything else. I have a friend who used to play DPS and he got more comms than a DPS normally would just because he talked and joked a lot.
People do socialize on FF but a lot of it is done through Discord and you have to actively seek it out, and people make their own fun with RP and things like that. Heck, people don't even need an FC to raid so even FCs don't seem very prevalent. I never see random FC invites anymore.
Because the game actively encourages people to pull lots and pull fast. In fact it rewards you for doing so, not to mention years of people running ARF over and over and over and over hell even now with the Moogle Tomes we have 8 man BLU groups who clear out Bahamut Turn 2 in what, 7 GCDs? The game does everything it can to ensure we do this. You want slow? Squadrons and Trusts are there.
The difference between pulling all and pulling a single pack at a time amounts to mere minutes in a run, but I guess to some people that might feel like an eternity if you hate this game, but then why are you doing something you hate? For real though I had a single puller today in my Ala Mhigo run for tomes and it took literally 4 more minutes that my previous run with a wall to wall puller. Maybe I'm just too much of a filthy casual and should unsub, but 4 minutes isn't going to make or break a run for me.
Let's say you're doing super elite and get regular 12 minute runs, and you have run this 10 times now meaning you have already been playing for 2 hours doing the same thing. If you have the same 2 hours and runs take 16 minutes instead you will have run 7 times, meaning you are only getting 3 more runs in an 2 hour period, and if you are able to play much longer than that I would say your time isn't exactly limited.
All I'm going to say is that when you get someone new and inexperienced, it's fine to spend additional time to clear a dungeon. If everyone is not new anymore, there shouldn't be single pack pulling. If people have problems and they just can't perform, that's okay. If someone is just being lazy, then it's not okay.
I'm new to tanking and do not know the dungeons all that well. I go at my speed, if people run ahead and pull I let them have fun, they will die, but at least they are having fun.
Because they're selfish.
Let the tank pull.
you have multiple jobs at 80, you do know every single dungeon and the few ones you might have not unlocked, are exactly as the same as you have played before
what a weird thing to say with several capped classes, unless you wanted to show how much you like to grief
I'm frequently on and off FFXIV and back again player so it is inevitable I will forget some order scripted mechanics or where to go, but whatever, when in dungeons if some players want to rush ahead of me...
Alright, Time to Run Ahead and AOE Aggro the hell out of all this too and finish this. It is what it is :P
According to my achievements I have ran 301 dungeons. there are 64 total dungeons. that averages around 5 times a dungeon. Some of them more some of them less. I don't know the dungeons as well as you think. I may run one today and not see it again for a month or longer. I'm not trying to grief, I don't want to race through dungeons. It's not fun.
Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.
I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
Mob pulls comes down to standard melee vs ranged vs frogs. The first 2 are common and should be learned as early as satasha. The very first dungeon. Frogs by dzamael.
Melee - standard. Go where you go
Ranged - after grabbing however many you are pulling, turn around and take them to the ranged so it can join in on getting hit
Frogs - arms length. They’ll pull you towards them potentially aggroing more than you intended.
All dungeons are made up of these combinations. Therefor all mob pulls end up the same. The only outlier being something like Copperbell hard where you drag your mobs to rocks to break a path as you dps them down.
Simply put, fast big pulls are the best way to min-max DPS in dungeons. It is the most efficient way to get the most out of your buffs and mitigation.
If everyone is doing there job then a pull is too large when:
A. Tank is getting smacked like a wet noodle
B. Mobs are dying slower then a tree grows
C. Your Healer is trying to be the entire cast of ER instead of just a healer.
Some of us don't have time to throw away.
Job, studies, other pending obligations looming...
There's a dungeon to do and I'd rather do it than sit idly by sniffing the flowers.
I main tank, usually I do big pulls and don't dawdle, but it never hurts to check how geared/competent the healer is.
As for people who pull instead of the tank...
If someone runs ahead of me while I am playing tank and starts pulling, I don't take aggro and turn stance off.
If they want to tank so badly, I let them.
Hello darkness my old friend I've come to talk to you again...
Math doesn't check out maybe you should learn how to actually pull big?
Trust me, I've dealt with people who just have no understanding of what role they're playing.
Sometimes I have to slow down, there are healer sprouts who can't handle massive pulls.
But some people just don't give a damn and run ahead to pull anyway.
Other times right out the gate someone runs right in anyway instead of staying behind the tank.
I've had situations where the white mage sprints off to hoard them up and then spam holy.
Like, hell...
what's the issue with that, exactly? do 2 AoEs and you have your aggro back
if people pull too much and wipe, well, at least they tried and everyone might have learned something
if a healer can't handle w2w in lvl 50 and above dungeons they should practice more - and how do you practice more? doing w2w
Have you ever considered to think that the WHM was silently communicating to you: "I have better reach with Dia, here! I'll help round them up for you so you can grab them easier with your AoE; this is also where we'll start burning them down!"
It also helps them to keep up with the rest of the party in term of contributing overall dps so the mob will be burnt sooner. WHMs in particular have less healing tools compared to other two healers to deal with extended pulls; henceforth it is where their slow-startup Holy stuns comes in to substitute that. Waiting 1 or 2 GCDs behind means they will have to heal your more because of that slow startup (you take more beating before the stun comes into play).
what I truly do not get is; the DPS or healer pulling doesn't mean they disrespect the tank, it's actually the opposite like xirean said. they respect the tank's ability to handle it without issues, but most importantly, to not behave like a baby whose toy fell on the floor