Originally Posted by
Cithaerias_pyropina
How is Endwalker SMN dumbed down exactly? Lmao, less buttons to press? It's not like you'll be able to fire off Ruby Rite, Ruby Catastrophe or Slipstream randomly at will without using swiftcast or knowing where you can stand in the fight beforehand like BLM requires. You'll want to get out of the gem phase as quickly as you can as lingering in the gem phase for too long can cause Bahamut and Phoenix to come off cooldown and those two staying on cooldown is a huge potency loss.
If cast times and recast times are unchanged With 0 spellspeed, and not using swiftcast on anything, it takes you, at minimum, 30.1 seconds to get through the gem phase while Bahamut and Phoenix both last 20 seconds. Bahamut and Phoenix both start going on cooldown as soon as you summon them and you cannot go back to gem phase until they disappear. By the time Bahamut and Phoenix disappear and your gem phase is over you only have at max 10 seconds of leeway before Bahamut/Phoenix are back up. If you fumble your rotation too many times you run the risk of losing potency. The two Ruby spells, Crimson Cyclone/Strike and Slipstream are going to be SMN's biggest hurdles to perfect play and optimization. The skill ceiling will still be there, it'll just be more like BLM where you need to know where you can stand instead of doing finger gymnastics like pre-rework SMN. And then the fact you can only weave Searing Light before or after your gem phase.