Originally Posted by
Darkpaw
First and foremost Blue Mage is not the disaster most people seem to fear it is.
It is most importantly a genius marketing decision, and I am prepared to defend this. Yes, blue mage has been one of the most highly requested jobs in this game. It had to be released. One of the more highly requested features of this game has been more content that can be solo’ed as well as content that is different so people aren’t relegated to either high end raiding or relic grinds.
In return square gives us... blue mage. A job starting at level one with a level cap of 50, and a grind that can mostly be done alone for enemy skills, with a party for others. And the Masked Carnivale as a way to showcase and learn and enjoy. Yes, it is sad that we can’t use blue mage how we would like as a fully implemented and balanced job for end game content. The lvl 5 death argument is a weak one at best, but it also has validity. Lvl 5 death is not the only skill that could easily break an end game raid or dungeon or trial, mighty guard itself is a dangerous skill to have in that kind of content.
As is white wind, or any number of skills, bad breath is another good example. They have made the promise to continue to develop content for the blue mage, and given that with the trust system, the world visit system, and blue mage they seem to be focused on making this game a bit more solo player friendly this sort of concept makes sense as a way to appeal to a much broader audience and grow the game in a really special way. It’s a smart decision to use such an iconic job for this content because those ff fans who have not started 14 but love blue mage can be coaxed into this game because it is now offering a traditional blue mage in its own content. Making it a 2.0 job is also smart because it allows people to try the content fall in love with the game and branch out to the other features.