Unbalanced PVP rewards for PVE players who are unsatisfied with PVE queues is not a valid solution to PVE queues.
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They're not imbalanced. You also need to get over this idea that it's "PVE players" invading your BGs. The moment someone enters Frontline, they're no longer just a PVE player, but keep clutching your pearls.
Edit: I just looked at your Lodestone profile and you actually have fewer PVP achievements than I do...
1. I was responding to a PvE player (so, context matters)
2. You received the SAME experience reward regardless of place. That's the definition of unbalanced system. (unless you think everyone at the Olympics should receive a gold medal regardless of place?)
3. Ad hominem statements undermine your position.
You don't receive the same reward regardless of place, nor was the previous system "the definition of unbalanced system" either figuratively or literally. You received the same experience regardless of place, but you did not receive the same PVP experience or Wolf Marks regardless of place. This makes sense, as the point of the experience was to fuel participation and help make queues better, so everyone should get the same, since everyone participated for the same duration. It was only giving as much XP as I'd have expected Palace of the Dead to give if it scaled to 70, so it's not like it was some outrageous sum either. Again, if they want to differentiate between winners and losers, then they should have buffed the XP for winning, not nerfed the XP for losing. As it stands, the XP for losing is now complete trash and it would take 11 losing BGs just to get to 61, which is basically a thumb in the eye to anyone who was already trying.
Also, I know people get ultra triggered by ad hominem because it's like the one logical fallacy they can name, but it's an informal fallacy, which means it's not necessarily a bad argument and has to be evaluated for its specific content and context. When you're sitting here throwing a fit about "PVE PLAYERS IN MY BGS??!?!?" pointing out that you yourself seem to be a total rookie PVPer, with less experience than people you're criticizing, is completely valid. It looks like you've barely touched PVP at all, yet you're sitting here acting all indignant like it's your bread and butter content. I, someone who has PVP'd only a handful of times, have more PVP achievements than you do, including ones that show I've simply participated in more PVP than you have.
Or they could up the rewards for leve quests, fates and such so people won't to to PVP even if they don't care at all and just do the bare minumum to not get kicked.
This isn't the Olympics. It's a video game. There's a pretty enormous difference between somebody else getting as much exp as you in frontlines and the Olympic committee handing out gold medals to everyone who showed up.
So do your strawman arguments.
You know what I thought would be a good answer. Not everyone gets medals at the Olympics. But everyone who participates gets the honor of saying they are an Olympic athlete and get to enjoy many aspects of the Olympics. The xp is the participation reward, at least I thought it was.
We just can't have nice things. When devs decided to throw a bone at PvP, we get shit on like this. It just baffles me...none of this would have happened if people actually...y'know...play the game (mind blown)? There even dudes who afk in 8v8 Feast...
The devs were really nice in their initiative to revitalize PvP, yet it could not last long. Truly disgusting, the way people game the system and undermine good intentions like this.
Suggestion: to get reward, a person has to contribute at least 2 kills or 5 assists or at least 40k dmg to ice in (in shatter at least); for feast, it would be 1 kill or 2-3 assists.
Alternatively, they could just do what Blizzard does and add an option to report non-participation and actually punish people for it. Punishing the people who are the actual problem instead of coming up with increasingly complex ways to prevent them from gaming the system seems like the most sensible and straightforward solution.
Did my first PvP since the change (Bonus Verity), and as expected there are still leechers/afk'ers. Yeah, you wanted this, you can have it. Once a day max now for me. Even when called out the alliance didn't care enough to kick those players. Nothing has improved, only got worse.
They can game the system because people allow them to. If people cared enough to actually try then they'd kick players as soon as it was known they were leeching. It's not one person who has made it this way. It's the group who doesn't remove them. They are equally to blame. It shows how many simply do not care about losing, and by extension, affecting the EXP of other players.
LOL
People who don't normally PvP would just stop queuing for PvP then... which would revert queues back to ridiculously long.
The only reason the EXP incentive works to reduce PvP queue times at all is because it gets people who would normally not PvP to do so. If you made it more difficult for people to get that EXP, then they would just do something else instead.
So your suggestion works if you want higher quality PvP with long queues... but it's most certainly not an incentive.
I offer my perspective as a general non-PVPer that jumps in there every so often for glams and xp...
1. The game doesn't bother to emphasize the objectives on-screen. Bad game design practice right off The bat.
2. Mounts are too slow.
3. As far as Shatter goes, the winner is solely determined by rng spawns. Again, bad design.
4. We walk out of there with exp, ranks, and marks no matter how bad we lose.
Conclusion: Call it bad design or out of the dev's desperation, but there is no way with even just my few hand-picked examples above would you guys see PvP attract quality players. Sad but true.
Even with bad RNG a organized pug can overcome that. Just do some instructions macros like "Big crystal on the map, let's do it". Put an A marker and do other macro like "regroup at A".
Way better than people running ramdonly a the map
With that you can instruct your aliance to win.
So apparently SE partially agreed with the OP, sadly.
Let's face the statistics:
You are 66% likely to lose, given there are three teams. 66% likely to receive less XP than the lucky 33%. And in the larger matches, your own contributions are less and less meaningful the larger the match is. This means that through less and less fault of your own, you are going to earn less XP from the match.
A better system would have been this:
If a team loses by more than 50%, THEN they suffer a nerf. That way, if you see a 1600/1500/1300 game, everybody gets max XP because everybody put effort in.
But if you see a game where you got 1600/1500/500 team because the 500 team decides they're just there to goof off and get quick XP, that 500 team gets nerfed XP.
Third place should actually get nothing. Watch the battle for second place get intense. Which is what happens now anyway.
Why is PvP not it's own thing by the way? Why is it a thing that PvP also benefits features outside of it in pve? Shouldn't they just nix levels altogether, and base everything on just Ranks instead 100%? "Levels" shouldn't exist. It's two entirely different ecosystems. Keep them independent of each other. They shouldn't be trying to find a happy medium.
PvP is still the best tomestone to time ratio for me as a solo DPS so I'm not going anywhere.
But PLEASE do Seal Rock. I really want that Field Commander's set
A popular strategy is to have a few players try to steal a base camp to both slow points building and to get as many players of the opposing team off the field so that you can get more points on ice.
If you are worried about RNG, watch how doing something that really only requires two or 3 agreeable players can wreck another team
The real issue with Shatter is how much faster it is to hit the 1600 score cap compared to the other options. You rarely see the other two, and Cartenaue can take twice as long as Shatter.
Was doing two runs of frontline yesterday and there were still AFKlers since its still quite the good exp for doing nothing..so in the end they will only punish those people with that reduction that are really trying to win but cant for different kind of reason. I mean with three teams you will always have two losing even if all three are very good.
Its funny how its often said that such a competitive game mode (and front is not really that competitive) should not need such rewards...well lets take every reward away, from mounts to exp and stones and leave only the wolfs mark where you can only buy gear with it..lets look how long PVP would stay alive.