Well designed? I’m sorry but when the producer of the game admits outright that he doesn’t even want to do a portion of the relic quest it doesn't really sound well designed to me.
Well designed? I’m sorry but when the producer of the game admits outright that he doesn’t even want to do a portion of the relic quest it doesn't really sound well designed to me.
I wasn't aware that everyone had to be interested in each style of content, and that actually would include Yoshi, wouldn't it (especially since as far as I know he's more of a raiding type, so he's probably not as interested in long-form grind content). Zodiac was and Anima is my favorite content the game has on offer. The Anima questline has been much better put together than its Zodiac equivalent. It's far more player friendly generally than Zodiac was and that's a mark of better design in my book.
Every game designer should focus first on making things to be fun, then see how they can expand their longevity. One basic process to make sure of that is basically, for them to play the thing first and ask themselves "would i play this?", "would i grind this?", "would i enjoy this?" if the answer is no for any of those, back to the design process. Yoshida not only accepts he wouldn't do things like the relic grind, but also that he understand sometimes his game gets booring (if he does, he also feels his own game being bored) and still, goes ahead making content in the same pattern he himself is tired off just to not risk his ego, the whole myth of the savior of FFXIV people built arround him 3 years ago.
Time has past, is 3 years and one expansion in already, Heavensward was called, when this game couldn't be more "grounded" into its limitations and repetitiveness. What is the dev team afraid of, making tanaka mistakes? well, in a way they are repeating it, by being stubborn, just in the other direction.
question last large patch came another thread just like this was came out seem to be trend here
i fine with end game dungeon farming it what every mmo is doing these days
I dunno, OP. SE used to be known as the company who would break boundaries, set standards and go above and beyond...annnnd be extremely innovative. Now it seems like they're content with playing it safe and just doing what everyone else does :/
I actually don't find the ESO stage as bad as the unidentifiables. Yes ok got to get 24k but we have had what 6 months to do it? Without even trying we get about 400 Eso from just doing trial,Ex and 60 roulettes so that alone is 12k in a month, most of this we get whilst farming lore etc. Also 24k is worst case scenario we get potential bonuses I am not sure what other peoples luck has been like but I have had a few of them.
Although I don't think the stage is bad it is the same old same old of tomes and FATES or collect items. I wish they would shake it up a bit and add some new and interesting stuff into it.
Did you do the equivalent stage of the Zodiac questline? The Novus stage of Zodiac required an effective 60,000 tomestones (since each Alexandrite map was 800, compared to the 300 for Umbrites), and you could break Materia during the melding process. The 24000 isn't even an accurate figure because after the first 12,000, you get bonuses on when creating Treated Crystal Sand. That's more player friendly than Zodiac, which is what I said was the case.
And yes, Yoshi should ensure the quests are appealing to people. And they are! There are plenty of players that do them. It's not required that 100% of the population engages in the content, only enough that the development resources are justified, and considering they've largely kept the sames setup from ARR for the Zodiac quest in Heavensward, they probably are getting the returns they need from it.
I have two zetas. Also there were different ways to obtain Alexandrite. Hunts, maps, daily roulette, tomes, fates, etc. Umbrite you can only get via esos. Offering different paths to obtain something ensures that players of all types have a chance to get it with enough effort. That's player friendly, imho.
Anyways, this isn't a relic thread.
That's why I said an effective 60,000. While the Eso portion of 240 is somewhat bottlenecked (I even mentioned that I wished there were more avenues for it earlier in the thread in the very post you originally responded to), it's still roughly equivalent to half the effort of Novus overall, and the Crystal Sand portion had numerous ways to get through it (and with no chance for failure it's massively more player friendly than Novus was by a mile).
it still was a gross grind, maybe less harsh than the novus step(except that free map for doing expert) and the fact you could spiritbond 5 accessories in 3 or 4 fates in northern thanalan{how we also funded the fc house on the old server at that time}.
Either way semantics are semantics, and the only thing left for the anima now is lights. Its about time they make us use the weapon we are upgrading in order to upgrade it. Which you know is probably coming, because we have to have more of the same. forever.
I just got my forth 240, one on my alt, and I didn't grind relic until the last week on her account because i wanted it done before patch. Relic has always been an anathema on this forum yet oddly enough in game you see plenty of them and many of my friends are doing more than one.
I randomly collected my Esos just doing maps and daily roulettes. Didn't grind for it at all except I probably got more first time bonuses helping on Final Steps than I otherwise would have. Way more player friendly than chasing Lights from the 2.x quest which I could not be bothered to do until it got nerfed, repeating Garuda HM over and over just because it was in bonus was just ughhh.
I'm not sure if some of you guys who are looking down on 1.0 players and the ffxi players who had 2 subs really understand the weight of that ARR wouldn't even be possible if it was not for thoese specific months Yoshi P wanted players to continue subbing so money could come in so it would be possible for the whole revamp of 1.0 to ARR. People paid so the game would continue the path of 1.23b as i remember correctly. If that community with thoese subs stopped some of you wouldnt have your Fashion Fantasy 14 aka FFXIV A WoW Clone Reborn.
Some don't seem to see this as such a big deal.
Thoese old subs where what? 30-75k people who continued to pay?
Again not that they are some V.I.P but the weight of actually understanding how important this is if you can't see this clearly then I don't know what to say.
Newer market or not people that paid for something wanted something else out of it. Something that can provide a different envoirment from whats already out there. 1.23b started to really get good if it only had more work imo.
So the feeling of betrayed is still floating in the air. Not saying all of the FFXI 2.0 and 1.0 feel betrayed but there is a portion of this community that feels this way.
This isn't even a rant its just that everyone who has interview Yoshi - P so far never seem to dare to ask alot of these questions I'm still not sure if its because they are scared of burning bridges for future interviews wich means less clicks and views or just currently starstruck by him on some fanboy mode.
For you who have been discussing the relic. There is nothing wrong with getting 24000 eso if the weapon could continue with you and the relic itself wouldn't become so worthless because of how the current state of the game is built. A Relic is supposed to be one of the hardest things to acheive in the FF franchise but Yoshi P made the relic the most casual thing out there when you can just get almost any weapon out there on a equal ilvl. We can't seem to get nice things because of the whole Player B deserves everything Player A has without putting any effort in because they pay for a subscription. I'm pretty sure no one would rage quit because of a relic beeing hard to get because its made something thats very timeconsuming harder to obtain yet more rewarding.
Thats why when I read the answers from Yoshi P about character growth im very aware that his answers are very exagerated.
ps: Three times so far have I seen that people are still using the don't generalize card eventhough I've stated in my starting message of this thread that I'm not do people even read things anymore in these forums or just want to add a message for the sake of it?
Bring back dynamis to continue new relics in the future lol! =P
Whatever your opinion may be of XI, 1.0, and 2.0+, the fact you've paid in so much more than someone else does not entitle you to more significance than them. Your subscription is not equivalent to being a share holder. Company's may, and I stress the point of may, give weight to your words more than others. They may also choose not to. Your money, in the strictest business sense, is already in their pockets. You're one of many customers that they have to consider. Did you like Final Fantasy XIII? A lot of your XI subscription money went into that game you know. How about the squeals? How about XV's direction? The anime, movie, and other material? All done with your money you've paid them. Should your opinion of those carry more weight because you're somehow paid more into the SE machine?
In the end, if you really feel that money should carry weight, you really should consider buying SE stock. I don't mean this as jest, it's the quite literal point you're making, you're just applying it to the wrong structure. Invest in the company, then they actually will listen to you, and the more you invest, the more weight your opinion carries. If you want to explicitly make sure your specific voice is heard, this is the way. Otherwise your only other option is to stop subscribing. That also speaks with money and they pay attention to profit margin, I'm sure.
If you wish to keep up this discussion in a particularly constructive way, I would suggest giving some specific feed back here. You've yet to break down issues you have with the development. Give the employees who may chance read this something to actually take back to the table beyond your emotions.
Wow wow, hold on. New players have no "debt" to us. SE does, and they already repaid us by creating the Legacy account. Our voices and opinion are no more important than any other player's. We can share them, express our feelings or fears about the game, but that's all.
And if the game remain strong with that formula over the years, it just means we were wrong to want those changes.
Your generalization happened when you used "Why is Yoshi-P turning his back on the playerbase that loves this game the most?" I made sure i read this attempt at a "civil conversation/ healthy discussion" beginning with an accusation very carefully...
I'll say this as a 1.0 player with 5 active subs (two for me, two for a family member, and one for my son, thee of which are legacy)...No game is perfect, for me FFXIV is fairly damn close. It's something i enjoy a great deal as do my guild members of over 10 years (transferred from FFXI). We as community are more invested with the necessary aspects of life, and when that becomes to much, finding my friends here in this game, clearing content, enjoying the story of an amazingly made FF title helps me unwind and enjoy the series i have come to love over the last twenty years.
I do not feel betrayed. I feel you are trying to represent me. You do not.
The man simply told a truth that some people in the community do not want to understand. This FFXIV , what is being asked for is not part of the current plan for it's future development. At some point, maybe one day soon people will understand that Yoshi-P, while being producer and director is not the boss, he still has someone to answer to, quotas/ deadlines to meet, a plan to follow.
I got a goobbue, a legacy discount, and hermes shoes. Yoshi P doesn't owe me anything. ;)
I thought it was a pretty drastic change from 1.23 to 2.0 combat, it was a surprise and I felt a little let down at the time. But I got used to this game. And at this point I probably wouldn't want that game back. Although my dream content is forever going to be like a dynamis-esque revisitation of those humongous old zones, preferably with maximum Dalamud hanging in the sky and eerie music.
It's not a truth ("I can't do that"), but a choice ("I don't want to do").
We just feel that the direction is a problem, and I doubt anyone can really tell how many people are really upset by that.
As long as we pay our subscription, it doesn't matter if we like the game as it is or not.
Still no actual numbers ?
I actually agree heavily with the OP's expressed feelings about FF14's catering to casuals in general (this goes TRIPLE for the PvP community) That being said, OP..you gotta remember..Chrono, Frog, Robo, Sabin, Edgar, and Cyan, to name a few...have been dead for a very very very long time. The quality of any rpg, mmo or otherwise, by todays standards, is based first and formorst on the amount of money it can generate. Quality and love of the artform no longer have the luxury of being 1st place.
Use logic. Out of 6 million accounts..lets sayyyyy...2 million are from the school of XI, with 'its' definition of the word 'relic'. while the other 4 million are said casuals. Yoshi releases content where you literally have to sell your soul, social life, and one of your kids to complete. Forget just Savage...you have to go into the depths of hell and get a drop from Satan to complete it. And the finished product? A weapon equivilant to the end of the next 10 patches. Now..you have the 2 million who will make this objective their waking hours til night's sleep-goal. But for that other 4 million? "Eh..its too much work..and because I dont feel like it..Im gonna feel kinda inferior to others and don't wanna stand out..I better just throw in the towel and go play something else." And so...a gorge is opened, a great divide....and the world of FF14 loses its most precious asset...money. Money, yes largely just from the fact that the name itself is Final Fantasy.
Even so..while financial gain is unquestionably the driving force behind FFXIV...I think Yoshi is underestimating the drive of the typical mmoer to succeed. Titan HM was the 1st and last trial by fire that we were forced into...and even though the bitching about it was heavy, like eating veggies as a kid..the experience made those who weathered it better (and you NEVER appreciated a relic as much as that 1st one..am i right?)
Back in ff11..I started out as a polearm user noobie. The very 1st day, I saw a lvl 75 drg walk by and said...thats me. Hell may freeze over..butr dammit..thats me. And I set off. And oooh how I would suffer to get there. But I did...and have no regrets. I strongly believe its STILL that way..for a LOT of players. But taking the safe road as the smart business man is want to do, Yoshi just doesn't seem to be willing to play upon that instinct..or invest in it should I say. He seems to think no ones willing to give blood to get to where they're going, and the content (just like the mobs on VERY short chains that no longer aggro you and chase you through the whole zone so that youre in fear of your life) continues to remain 'safe."
Considering FFXI has around 500k active accounts on its prime, way before XIV was even released, I'd say your estimation is incredibly generous :p
What about the Relic/Anima weapon ? You have several stages to grind in order to have one the best weapon of the expansion. But, would it be very different if all those stages were released at the same time, and earlier stages were nerfed during the expansion lifetime like they are now ? Since none of them actually required dedicated content after Chimera and Hydra, there's nothing preventing it.
I don't think Yoshida is taking the "safe" route, he's taking the "short" one.
Let me explain...and recall some painful memories of my time in XI...
Once upon a time, I was a new player. Like all new players, I reached level 10 and made my way up to the dreaded Valkurm Dunes. It took at least 20 minutes to reach the place, probably dying once or twice in the process (Thus losing XP), 20 more (When lucky) to join a full party, for a one-hour grind (before anyone ragequit and the party dissolving completely), with several more deaths...
In the end, I needed 2 hours, to, maybe, lose progress because the XP loss might be higher than the Xp gained. That's the harsh route.
Now, you add Aetheryte teleport, you remove the need to grind in a full party, you remove the death penalty, and suddenly, I could have gained the same Xp in a mere 30 minute session. That's the 'safe route'.
The same is true for dungeons. Wanna do Salvage, Nyzul or Dynamis ? Great ! You have 2 hours in front of you ? No ?! Don't bother...
As long as players can progress by small session, they'll have no issue if it takes time, even when being casuals. After all, in the end, everyone will be at the level cap. And since every instance has an adjusted level, you'll have absolutely no issue finding someone to do content with you (Ok, maybe not for Meridianum and Praetorium...)
SE is not going to cater to a small group and they certainly owe nothing to the FFXI/1.0 communities. 1.0 got their perks and FFXI is still available to play. Don't crutch a game simply to cater to a small crowd. If you are intent on bringing ideas from the previous games in here, then try to make it work in FFXIV's core structure that works on a mass scale, not simply what you and your friends want. Yoshi-P recently explained himself why bringing the older style is a risky concept at best.
Again i'll go on like a broken record: SE needs to turn to Blizzard for inspiration, not MMO's of the past. Sure there are "some" things in the past that can possibly work, but I always like the "take what works and make it better" approach.
SE does need more variety of challenge, but not the ways the past games did it. Simply bumping up the challenge in the current structure is more than a step in the right direction. Making an actual raid structure is one. Not making relics brain dead easy is another one. The structure of the game is fine, improve the quality control on that. Have SE make proper learning curves that encourage you to get better and challenge yourself. Convince the team that catering to casual market is fine, but what they actually cater to is bad players. Casual players will get good if they build the game right. Can't say all will, but these uneven forms of content is why "git gud" is a harder concept to grasp than other MMO's.
It gives the company a lot of $ catering to this crowd.Quote:
Why are we now 3 years later still catering to a group of people that are mostly come and go players?
Besides, many of us FFXI fans have mostly grown up, got a job, possibly married and have kids. We can no longer do the same kind of hardcore content from back then, even if we want to.
That said, some truly large scale event for FCs will be nice. As it is, not much reason to even have a good sized FC.
I think Abyssea could work very well in XIV concept. A vast zone, popped targets that drop some gear tokens and an item to go up in the NM pyramid, until you reach the top for great rewards.
And it would change from the endless daily roulette tomestone grind...
After all, Abyssea is widely acknowledged as "the day FFXI became casual" :p
It could if gear differentiation and horizontal enhancements were a thing. As of now the best comparison to Abyssea would be Diadem, as much as it is also a comparison to Dynamis.
Unpopular opinion from me... I thought Abyssea was the best thing to happen to that game as someone who would take year long breaks. Not only did it allow catching up with no time-gates, it was fairly easy to solo many things (if you wanted to, like me), and even challenging and fun to solo the harder stuff (or Brew the crap out of it).
I hoped they would, but in Diadem, you have no real structure, no personal objectives. Everyone just go to Dinosaur Island and maul the high level target while secretly hoping the others parties will fall behind to ensure their reward.
In Abyssea, you'd have specific chains of NM for specific rewards, so you planned your expedition with your team. Monsters were popped and claimed only by your alliance, so, no competition and no backstabbing.
I think they could make Diadem it's own Duty Finder category. You could register for a specific isle, up to a full alliance. You could also make sure that each job would at least need one token for each top NM, and those token would be 100% drop. Those tokens could be used to upgrade tome gear, as Relic Materials, crafting meterials...
Basicallly, an open-world 24-man raid with multiples Hunt objectives and no "end" apart from the time limit.
Abyssea came when boredom was fairly high and it completely shifted the game. It was fresh, it was "fair" and less frustrating than anything FFXI did before. :)
I would have stopped FFXI far earlier without Abyssea.
I've posted a full explanation on how this system could be applied to FFXIV (with maybe a few tweaks, I just did that out of boredom at work :p)
There are a lot of people who refer to FFXI as a bad game and don't want to play that kind of game.
FFXI is not this kind of game anymore where you're standing around and wait for several hours, or you try to do stuff and fail.
It's a completly different game nowadays. Everything you hated about that game was changed. Movementspeed and traveling is really fast now, they added Home Points to every zone and you can travel between them.
In XI you also grind for the ultimate weapons, but these weapons are unique and have stats which are only found in this specific weapons. For Example: Tizona, the BLU Mythic weapon: It has a 30% chance that 30% of the direct damage you're doing goes directly to your MP --> no MP issues anymore.
In XI it is still worth grinding for ultimate weapons, because they're unique and will NEVER EVER get outdated or useless.
The Ilvl in 11 is only to reach level 119, the game system allows only lv.99 so with the item level you can level up to 119. And these item levels only affect weapons and Head/body/hands/legs/feet gear. So your Novio Earring from Sea is still valuable nowadays.
There are a lot of people who say they don't want it to be like FFXI for good reasons, but all that bad stuff in FFXI is long gone.
The battle system is much faster nowadays. With my BLU, i can hit as fast as monk's hundred fists with normal attacks.
I just want to point out what FFXI is nowadays. the last expansion "Seekers of Adoulin" is soloable or duoable, like almost all content before SoA. So if you miss a horizontal progression game, go try FFXI nowadays. It's really solo friendly if you just want to relive the old content.
I totally agree with the first post in this thread... there is nothing to do in the game, and with every patch you start grinding again.
Aetherite teleport, no full party grind to max level (Leve system -> a full party only made it faster, but was not required) and no death penalty (except equip duration down and weakness status) were ideas that Tanaka brought into XIV
Yoshida only reused it in ARR
I like this game overall, but this is true. I was very slow at gear progression, and I never finished my Lore gear set. Now that the Scripture gear is here, I don't have any reason to. I saw it brought up on another thread, but the way it is now, there are MULTIPLE tiers of obsolete gear, several of which require a tome grind. It is frustrating. I feel kind of bad for the sprouts in my FC because they now have so much work ahead of them to reach a relevant iLvl. SE has set up a moving goal post and I feel that every group of new players has more work ahead of them than the previous group.