Originally Posted by
Zairava
What if we brought back Dark Arts as an actual ability, but kept its current form of giving free mp costs?
It would have no mp cost, and can hold up to 2-3 charges. This could be a GCD to prevent clipping (especially in an already oGCD heavy burst) with a short recast (think mudras from Ninja, or Eukrasia). It would function exactly as it does now: as a method of letting you use one offensive mp spender for free [per charge]
TBN would still cost mp, and the shield breaking is what grants charges of Dark Arts, exactly as it does now.
To simplify it this in an outline:
Dark Arts returns as an ability, costs no mp, requires Dark Arts stacks (granted from TBN or otherwise) to use
Dark Arts provides the same effect it does now. It lets you use an offensive ability that costs mp for free
TBN functions identically to how it does now
These modifications would preserve the cost-reward of possibly not gaining a free usage, but also allows you to optimize when and where you wish to use Dark Arts for free expenditure instead of forcing it on the next edge/flood use, ultimately preventing a method of accidental mp overcap when preparing your burst while simultaneously providing player agency on what to use Dark Arts charges on and when.
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On a separate note, I'm not entirely sure how to make another method of granting Dark Arts charges. As a spitball, they could give us a new mp spender on a 30s CD that grants it, but I feel like there's better ways.