Sadly I'm not going to sit here watching you all heal each other while I spam 11111
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Sadly I'm not going to sit here watching you all heal each other while I spam 11111
Agreed. I get the feeling it's a bit of a self fulfilling profecy. The dungeons don't require all roles to utilize their toolkit to the fullest -> players don't bother learning their toolkit -> devs see players not playing properly and keeps making dungeons you can breeze through -> players have no necessity to learn -> ...
Considering there are rarely any casuals here, there are a lot of assumptions made for how casuals would react or would complain or would struggle or... whatever else. I might not play casual, I'm somewhere midcore by now, but I used to play a lot more casual, avoid hardcore content, and have shared some time with sprouts. And I wonder if they would be really that opposed to the challenge of learning all their buttons as many forum users assume. I do like this feeling of accomplishment that doesn't come from a good loot roll or a fancy mount but from learning itself. Looking into your job, trying to understand it better with practice, maybe wipe a few times and learn from it, and feel how you are improving. This isn't just a thing for savage levels, it can be fun in casual level too. Because the comparison was made, it's what I like in single player games, too. Sure, Ori for example gets easier if I play it in story mode and/or unlock other skills with time, but you still need to improve your muscle memory, your aim for complex jumps and dashes, your sense of puzzle solving/strategizing in how to get where with what way. And when I managed to climb up that Ginso Tree or escape the ruins under pressure after failing five times, getting a bit further with each attempt, it was a hell of a rewarding feeling after that adrenaline rush, and you still have this core situation in every mode, just in a different degree depending on the player's personal preferences and skill level.
However, it's a core aspect of human thinking to go for the path of least resistance and if there is no incentive to improve because the bare minimum is enough to progress, if there is no intrinsic reward for getting better unless you go into savage and ultimate and run into a brick wall over and over for months, why bother? You can still watch guides and practice on striking dummies and try to git gud with your rotation like I do, but the game doesn't really reward this. Dungeon runs didn't become a lot more fun for me by playing ninja better. I might not feel like dead weight, but I also don't feel like I accomplished anything. I have a lot more sense of accomplishment when I managed to get an undergeared overeager tank through Stone Vigil as a non-instant heal WHM below level 50 than running the level 89 dungeon with my full kit. Do I dread these Stone Vigil runs? Maaaybe, yes, especially als healer because I'm the one who gets the blame for the tank not pressing rampart and running around in starting gear, but at least I am not tempted to ponder about literally anything else but the dungeon I am in because the dungeon doesn't really require my attention once I've run it a few times. I might not like these runs because the job feels very limited and incomplete on level whatsit and I feel like I could do more, but the necessity to press more than 1 1 1 1 makes it a bit more memorable. It's a similar situation with the Lvl 71 dungeon, except it's a bit more fun for me because my toolkit is more versatile at this level and new people tend to be in the latest tomestone gear.
Learning is fun, figuring things out together is fun, and helping each other improve is fun, and it's fun when this happens on a casual dungeon as well. Saving these experiences for savage and ultimate runs for the most part keeps casuals from having this kind of fun. I still remember one Lvl 71 run in roulette that started with "Please bear with me, I literally unlocked Sage five minutes ago, I have no clue what my buttons are doing, beyond reading the tooltips." It happened at least two years ago and I still remember it, because it was a super fun run for everyone. I was the tank and the motto of the run is "let's see how hard we can go while the new sage is figuring sage out." One of the other ones knew sage a little and could give advice. We wiped when I got too overeager with a pull just out of habit and it was no big deal, that's part of learning and because the healer was honest to us from the beginning and we knew they weren't playing bad due to that player running a script and watching netflix or something. Did it take longer to finish it? Yeah of course. Did we have more fun doing this? You bet!
However, it also stands out that much because once everyone knows the bare minimum, the dungeon runs are just the same blah. Unless someone messes up or the dungeon has the option for these really really big pulls like the first one in Bardam's or the one in the middle in Shisui, they feel very same-y. There is no need to maybe go a bit above being mediocre and getting practice will all your skills beyond this, because it doesn't change anything. There are nice small moments when the ninja doton, the summoner slipstream and the dark knights salted earth align perfectly and the tank keeps the enemies in it and not next to it, or when a caster or ranged uses LB1 on the trash, but that's the extent of accomplishment you get from having ever looked up what you're doing in group content. Horray...?
I'm fine with the group wiping once or twice, I am fine with playing with people still figuring things out. I am fine with failing a thing and improving by this (unless I get harassed by others over it). And the most complaints I've seen in casual content about this were not from casuals being frustrated about their jobs and their performance but from impatient veterans who wanted to get in and out of the dungeon as fast as possible for their loot minmaxing and killing the bosses while the sprouts were in a cutscene. (And this has gotten a lot worse btw since we got Duty Support, no matter how limited Duty Support is when it comes to teaching. Giving me Overwatch vibes where spending weeks on the training range was required and you'd still get bullied over not playing perfect.)
Tl;dr: I could imagine casuals would actually have a bit more fun with learning, improving and getting better as well, if the game would actually reward people for playing more than mid in casual content. If it requires a wipe, let them wipe. Failing is a part of the learning process after all, in every aspect of life, and gaming is no exception. (Considering we don't even have walks of shame anymore once Dawntrail drops and get straight to the boss arena, it's really not a big bother.)
I dunno how I feel about this as a healer main since late SB. I mean, most of these issues apply to casual content, Extreme and upwards is nowhere near like this. Most people I see in this discussion don't seem to care much about the runs where the healer has no clue what they're doing. I know when I'm playing dps/tank I'm grateful that I can keep going with the dungeon even if the healer is new, it's less pressure on them to optimize and it means if they can't heal a boss we don't all have to vote kick them and they have a chance to learn or at worst we can get it over with instead of queueing up again. As a healer it's also nice to know I don't have to focus in all the time and won't get all the shit if people die. I don't know if I'd do group content that would eventually evolve into something like WoW was where you're either perfect or you're useless, because the game is so demanding even in casual content. When I have a bad day I don't want to log in and be told I'm wasting everyone's time because I don't feel like putting in 100%. I think healers are the way they are so they stay accessible to new players. Healing is overwhelming in the beginning, I know from experience, it's nice to have minimal things to think about in a rotation so I can focus more on resource management and decision making. I do wish AST, for instance, had gotten more extensive changes, but I wouldn't say I'm going to quit healing until that changes. This team operates on a strict schedule, with huge demands to maintain quality, functionality, and substance in ALL new content, a fact many people seem happy to overlook. They can't change much until 8.0, which Yoshida has already promised will see a greater emphasis on individuality. I'm sure they hear the feedback, but it will probably take some time to implement as they aren't at liberty to make huge changes on a whim. But if we disrupt queues and force them to make a change early, that will most likely disrupt their work cycle and everyone else who isn't a healer main will suffer for it. So I won't be participating in the healer strike, because I think it's the wrong solution to the problem. It would be different if we were at 8.0 and we still hadn't seen any serious changes, but they've promised us changes down the line and made it clear Dawntrail is group content focused, and that 8.0 will deliver more class flavor. They're receiving more feedback than just on healer design and they have to keep up with all of it at once. We can't expect them to just drop everything and tend to our problems specifically because we're upset now, even if they have plans to address it later.
Sorry, wut ?Quote:
like WoW was where you're either perfect or you're useless, because the game is so demanding even in casual content.
+1, I wont be touching healer from now on.
Make healers more GCD heal focused with some ogcd damage skills to optimise around.
Get rid of lucid dreaming and make the MP system actually matter.
Fix the hilariously broken ilvl sync that turns every duty into mindless slogging.
I play this game to have fun but hard content bores me to tears as it's too prog unfriendly with convoluted instant party wipes and soft-fails.
Let me actually play the game that was advertised and not this watered down imitation.
I think they need to dial ot back abit. ' do I need to dps? Do i need to heal? ' 'where do I place my card? ' ' do i need my earthly star here?' ATM it's just 11111111qq
Personally I won’t join, even if I agree with some of the points made. But I wish you all luck to get some changes in the future that gives you more enjoyment as a healer.
Here are some reasons though why I am not joining if anyone is curious
- While I think a lot of things could be better I really like the astro changes in Dawntrail and will most likely main it. I don’t really mind if a job is more or less complex, but the changes fit more with the class fantasy I personally have for it, where the cards are not a separate thing independent of healing and only really matter for damage.
- While I think the messaging is more inline with a boycott (which I would be more open to joining), calling it a strike just doesn’t sit well with me. Because a strike in theory is always about making something more inconvenient for other people in order to put pressure on people. I know that is not exactly what you guys plan on doing, but it would still make me anxious to use the hash tag
- The messaging is in some parts a little bit confusing to me, in the first post it talks about giving people healing in a static right now a grace period but a lot of posts are saying it is mostly about DF. A grace period makes only sense for me if stopping healing in a static is a requirement to join. (Of course it could be just everyone doing there own thing, but still kind of confusing to me)
- I think to join in myself I would agree with all the points of the manifesto as well. For example I personally agree it would be better if other jobs had some less healing options (for example warrior in dungeons). But I really like how many strong oGCD heals we have for example
But like I said good luck to all of you anyway, those are just some of the reasons why I personally won’t join in even if I agree with some of the points.
Honestly surprised how big this thread is but I will voice my support for this and will be retiring from healing overall until better changes are here. Not a fan of the healer direction they are taking with classes getting everything. I liked when classes felt unique with their own kits and abilities. Whm getting a gap closer same as sage and sch is now getting Seraphism which is just glorified lightspeed with a regen. I'm personally not a fan with the abilities being attached to this 2min meta also. This doesn't help the slowness and stale gameplay.
I'm sorry, but this part is unacceptable. You said you're sure they hear the feedback, but the feedback has been given since pre-launch of Shadowbringers, that's all the way back in 2019. They've had 5 whole years to acknowledge the feedback given and work to change anything at all, and now they say "Wait until 8.0"?
Their workflow wouldn't be disrupted if they actually built upon the base of the Shadowbringers kit like they said they would instead of leaving every healer to stagnate until their identities are slowly washed away.
Hello everyone on overseas forums
I'm using a translator, so I'm not sure if I can understand it well. Please forgive me if I have made you feel uncomfortable.
Thank you for quoting, translating, and even discussing my post on the Japan Forum. I am very happy.
I saw what you discussed. Everyone's opinions were very helpful. This is consistent with what was discussed during the 5.x series in the Japan Forum, and I feel that people across the country share the same impressions and have the same gaming experience.
Also, I was shocked and moved at the same time as they carefully posted the character graphics and benchmark FB on the Japan forum. I've been playing MMOs for a long time (UO, Lineage, Lineage 2, AION, RO, Blade&Soul).
I've been playing MMOs for a long time, and have experienced character changes many times in the past with graphic updates. The characters have changed in this FF14, and the experience is the same as in the past. I was thinking of giving up because there was no point in raising my voice.
I don't think I'm the only one who was impressed by the many thoughtful posts that showed respect for Japanese culture. I'm sure there are people on the development side who were also shocked. Why? This is because we have never received support for changing character graphics in previous MMOs. There wasn't even a lengthy explanation from the developers.
I think the benchmarks and characters were revised because Japanese and overseas users shared FB together. thank you very much.
I would like to explain why I decided to post on an overseas forum this time.
This is going to be a very long post, and I will also be covering topics other than games. I apologize if there are people who don't like long texts or feel uncomfortable.
This is an attempt that can only be made in overseas forums. I am confident that if this attempt is successful, a new path will open up.
When I am faced with a negative situation and find myself thinking negatively, I try to think in a different way.
I don't know if these feelings and feelings will reach everyone. I post with the feeling of "Will it reach me? I hope it reaches me!"
1. Differences between overseas and Japanese forums
At the Japan Forum, moderators strictly control defamatory opinions, topics unrelated to discussion, and inappropriate comments. Your post will be deleted immediately. For those on overseas forums, maybe the moderators aren't looking at it or the FB isn't reaching them? I think there are some people who have doubts about this. I've only seen a few of them, but I get the feeling that even posts that would be deleted in Japan are ignored.
Instead of lamenting this situation, what if we changed our way of thinking in a positive direction? When I thought about it, I came to a conclusion. Could it not be deleted due to differences in national culture or language? That's the conclusion. What this means is that you can post and discuss things that cannot be discussed on the Japanese Forum.
In Japanese forums, even if you publish a different game title, people will explain it and bring it up because they are worried that it will be deleted. I guess you don't have to worry about that in overseas forums. MMO history has been going on for over 20 years. I'm sure there are many people who have played many MMOs other than FF14. I think you can freely discuss what was good and bad about other games, and what elements you would like to see incorporated into FF14. Unfortunately, I think this is something that will be deleted on the Japanese forum. This is a big advantage.
2. Understand the development intent and Mr. Yoshida's intent
During the media tour, I saw a video of a player conquering ID with a warrior and red DPS configuration.
It's strange that you can clear the game without a healer. I think it's natural to hear that the balance is strange. But think about it. If this happens in other MMOs, would it be fixed immediately or during the next maintenance? I remember many MMOs I played in the past where such unbalanced specifications were quickly resolved. Why hasn't FF14 been fixed? It is necessary to decipher this intention.
A little off-topic, but in FF14, if the use of an external tool is confirmed, the user will immediately be penalized. It is considered bad to use it with external tools. However, the housing's floating furniture technique and elevator gimmick using furniture have been recognized as official tricks and allowed to be used. What I'm trying to say is that users are allowed to play tricks that use the specifications only within the game. Isn't this also reflected in battle jobs? Originally, ID and raid boss will be fixed at T2D4H2 when using CF or RF. Battle jobs are adjusted based on those specifications.
You can play the game without a healer, without a tank, or without red DPS. If you form a party, you can play even the latest content in any configuration. I don't know of any other MMO title that can be played with this balance (Western MMOs don't suit me because I like to use cute characters. I haven't played them, so I have limited knowledge. I'm sorry)
Isn't this development, Mr. Yoshida, intentionally leaving it alone? Rather than focusing on balance, I feel that we intentionally leave room for users to play in a wide range of ways and have free ideas.
3.Characteristics of Japanese people
Several people have come down to speak for us, but strikes do not have a good impression in Japan. The protests also don't give a good impression. Japanese people are afraid of causing trouble to others. Demonstrations also have religious associations. In the past, there have been cases in Japan that have remained in history. Some people remember that. I am one of them. I would be happy if you could recognize that this is a behavior that is culturally and historically unacceptable in Japan. However, many Japanese people are aware that strikes and protests are commonplace overseas. I understand that there are rights and revolutions won through that action. I'm sure some people are feeling anxious or negative about this thread.
I can't imagine what the outcome would be. However, I think this thread is attracting attention both domestically and internationally. Has there ever been a situation in the past that has attracted attention beyond national borders? I think it will definitely go down in the history of FF14. It was because of everyone's enthusiasm, so there is no good or bad.
Going off topic again, I don't know how it's received from overseas. Some people may feel uncomfortable. sorry. Obama is very popular in Japan. As for how popular he is, he is depicted as a character similar to a Japanese manga, carrying a Blackberry device. He appears from the middle to the end of the story in a Japanese manga called ``Air Gear.'' It was shocking to me and I still can't forget it. His famous quote "Yes We Can" is widely recognized in Japan. Unfortunately, the Japanese personality and characteristic is "Yes he will"
I feel that you can do things that cannot be done in Japanese forums. I don't know what other people think, and I don't know if I'm communicating well. However, I would like to send the words "Yes He Will" to everyone in the overseas forums. If I were to express this in the FF14 style, I would be passing synergy from one Japanese person. I can only support them through synergy. And what would you do if you received synergy? Wouldn't you like to do some damage to increase your DPS? I want everyone overseas to have a "Yes We Can" attitude. Recently, a North American server was added to ease server congestion.
Isn't the timing too good? Is it okay to end it just to alleviate congestion? Isn't this an opportunity for development and Yoshida to outdo themselves? I'll say it once again. Overseas forums are currently attracting attention. I think it's a good idea to start going back and forth on forums in each other's countries and communicate. Furthermore, FF14 now has an environment where you can play across borders with DC Teleport.
This is just an example of my flash idea, but healers only gather on one server, do content with only healers, shoot SS, and create SS where the screen is filled with healer jobs in various places. Upload. Isn't there a way to make such a claim? Isn't there an option that would be fun for those doing the action, fun for those watching, and be astounding for the developers and Mr. Yoshida? This is just my personal opinion. I think users of overseas forums should discuss and decide what choice you will make. I will support you no matter what the outcome is.
This has become a very long post. I really wanted to tell you. very sorry.
I hope this post isn't deleted again. Then my thoughts changed to certainty.
Reaching 0 GCD healing in Endwalker is trivial though...?
Back in Stormblood it was impossible to 0 GCD heal any savage fight. Closest was O9S. In Endwalker...??
The entire concept of healing efficiency optimization is gone now in Endwalker because you can just randomly press any one of your millions of oGCD bloat and win.
So this is the reason I waited 20 minutes as PLD on Tuesday night while doing roulettes, thanks to this stupid movement. Why can you players just play the game? This strike is petty because it is not allowing other people to play group content.
You lack imagination. Or maybe you just never played this game before ShB.
Ruin II and Miasma II are a perfect example of low skill floor high skill ceiling.
You can use Ruin II every time you want to move on Scholar or need to weave or even if you just panic like many casual healers. It's extremely easy to use.
Higher-end scholars can use Miasma II for movement and weaving but it involves restrictions: you can only use it every 12s for optimal damage and you must use it in melee range. These two alone massively raise the room for optimization in even normal encounters.
So we are not allowed to play classes we enjoy? Why should we be obliged to play healers for other people only so they can enjoy their roulettes? If we wanna play dps instead of healers what's the issue? We are literally just playing the game like you ask us to do. Aren't we told to just go play something else if we don't like healing?
Expecting a portion of the player base to "sacrifice" their time to play something boring only so that others can have a good time is pretty petty.
If healing is boring and players don't want to do it then perhaps the devs need to fix something.
Healers have been crying out for years. Think this was the last straw for many of us.
I was sharing my experience and my thoughts. No player names, no mean words, no harrassing, nothing. Funny memorys you could say. The term means nothing to you and is used as a synonym for "bad players" in your universe but not in mine. A casual player, in my universe, simply doesn't go as deeply into all the game mechanics as a midcore or hardcore player. As a casual myself, i deny the accusation that i have insulted myself.
Really? Older videogame standards? Oh my.. you do you with your older standards and i do my casual stuff.
Yeah and at least two of those years were spent dealing with the COVID pandemic. You know, when they had to restructure their entire work system to meet deadlines and safety protocols, moving professional equipment into homes, communicating over text and call, all the while dealing with a surprise influx of WoW players that strained the servers to their limit and concluding a story 10 years in the making, while also starting to think about the game's direction in the next 10 years. They're human beings, not vending machines, have some respect. At least we got any acknowledgement at all, there's many teams who'd ignore the issue til people gave up and stopped trying to change it.
For every game, my go to class is healer/support. Always has been. And since ShadowBringers I rarely play healer on FF14 anymore. The class has become stale. These Dawntrail changes just solidify the death of healer for me.
Unless they make some drastic changes, I don't see healers coming out of this alive.
Expect longer queue times, and the eventual death of the game as it will become a healer less mmo.
Where did I say they're vending machines? Where did I disrespect the developers directly?
I'm saying that the excuse is unacceptable. So COVID took 2 years, what about the other 3? The whole pandemic thing has settled down throughout Endwalker, so why weren't they thinking about the future of the jobs during the time they thought about the future of the game? All of these are valid questions and 3 years is still a very long time, I don't think they were so busy that they couldn't spare a single thought for job evolution.
I don't think they should be given free credit for only potentially resolving an issue 7 years after it was raised, other companies being more deaf to feedback doesn't make that any better.
You confirm what I was saying: the term doesn't mean anything, and is therefore unsuitable for a proper discussion.
This is a discussion topic: you can't come along, throw out a vague term, and then pretend to be outraged when someone points out that the term is vague.
Well, i have done enough community service (i.e. filling healer queues) already, so personally i haven't done any healing for the past week. Tanking or DPS is fine.
But ye, currently there's probably not enough healers as is, due to a lot of people potentially being unsubbed. I remember seeing Tank in Need and still getting instant queue on a healer before, while tank queue can take a few minutes.
The feedback on here from the tank and DPS mains just goes further to show that they barely even see healers as classes. They aren’t there to be the main job of someone’s WOL, they aren’t meant to be powerful or respected. They are there to frictionlessly ensure that everyone else gets to have fun
I am a healer main.
I think it is neat that an EXPERIENCED team can do this with such a combination of classes.
I think it is nice that in this game, as a healer, I can also pew pew pew.
I see nothing wrong with this. It does not effect how I feel as a healer. I still love being a healer. I am confident in my place in this game.
I play to have fun so my only response was originally going to be....So?
How other people play this game does not effect how I play the game.
Not all healers feel the same way so please don't speak for us all.
The amount of platinum assmad in this thread is great. Keep it coming.
Unfortunately, we are not able to edit our job kits with talents or skills, so we all share the same abilities. You have the same buttons wether you play as a healer in savage or a healer in dungeon roulettes, so devs remove or add abilities to everybody irregardless of their personal tastes or level of experience.
So in a way, it DOES matter how other people play this game. Veterans will see the kits adapted to less skilled players. New healers will see the kits adapted to higher level situations. This often leaves the kits in the lowest common denominator point of design that nobody likes.
Also consider how having a competent party impacts healer gameplay. Competent party dodges all aoes, does mechanics correctly? You no longer have to press your healer buttons. (Not that the amount of unavoidable healing justifies our healing kits either)
Please watch the video. They commit several mistakes, don't play optimally, two of the dps die twice to avoidable mechanics and the party get several stacks of vuln. They don't wipe once. Their jobs have enough self sustain to carry them through the avoidable damage and deaths they take. Maybe the players are experienced, by they are hardly playing at a super high level in that run.
Healer forum also likes this. They don't like their "pew pew pew" being this repetitive though. That's a big point of their complaints. That's why they ask for more "Interesting" filler time buttons.